One sec grabbin content
Highlights from V4
One sec grabbin content
Highlights from V4
Mobile Steam Community. :O
HTML isn't programming yet you included a horrible web forum and that steam community thing in your laughable set of "highlights"? Cheers.
Working on learning some Unreal Engine 3 stuff with the new UDK. It's really shaping up to be an awesome program. I've already done more with it than I've done with the Source SDK.
I keep getting distracted when trying to go through the Visual Basic documentation... I should take some of my Dexedrine before I start, possibly turn off my RSS widget, IRC client, Steam messenger, maybe even quit explorer while I'm at it.
So this is where everybody went.. awesome, a fresh start, let's not ruin this one too please. :ohdear:
Also, @comp, you forgot to link the previous thread and to add the notice:
No GWEN pics?
I love how incredibly accurate your descriptions of the posters were. I lurk this thread quite a bit and I can verify almost all of that behaviour
Next when the shrub is picked up, you can use the builitn scale_model (or something to that effect) function and have it's size go from large to small, or just remove the mesh from the World altogether. Either way you'll be making an item, so subclassing off of a Health Pickup (such as the Health Vial), would work best.
Also, checkout http://hourences.com as he's got some killer stuff, especially on terrain mapping (However, realize it uses the very old, and very shitty generic browser. So you'll have to figure some stuff out :) )
Thank you Chandler, I was really looking for that kind of information on how such a thing would be implemented, now I have a pointer in the right direction.
I like that site by the way, doesn't matter what version he's using, I only learn either by example and by fiddling with stuff myself, that's how I taught myself coding in the first place.
The lack of documentation doesn't help; so anything at this point could be of use, I think that's the only aspect Epic came short of.
I modified the link gun to steal health. It was only a few lines but it took hours to figure it all out. Basically I had to wade through the code to look for the functions I needed.
Still can't figure out how to change the name of the weapon.
They should make it so that you could just right-click objects in the editor and have it open script files for you; I mean, come on Epic, you added editors for practically everything, from sound cues to particle effects... all except script files, for the sake of god.
Oh well, good thing I at least have grep by my side..
Another thing that pissed me off...
Blargh, decided to start to implement AJAX into my comment form for Bugspray even though I really should be finishing basic stuff for the admin panel.
You may want to checkout nFringe
It's the only Unreal Script debugger out there. Although from what I understand it's a tad difficult to setup for the UDK as it was targeted more for full licensees/UT3 Modders than just the UDK.
It might help some of you guys get started, but I made a really retarded mod for UT3, that I never released, but from what I understand it's the first instance of a different Pawn on each team. Team one has a Gears of War style camera, and moves a bit slow, while team 2 is like a cheetah on crack. I was going to add more to it, but I decided I'd make some utilities, and my own engine before I made it into a commercial game
Anyways you guys can download the source from here
I'll just say public domain, so you don't have to worry about copyright and shit. You'll have to do some heavy tweaking as it's both a gametype, and a mutator, but I don't care, you're getting free shit.
Great start guys.
Once I'm done with classes for the day I'll work on my fancy pong game again. Progress is ridiculously slow, I started it months ago but have only worked on it for like 4 hours total.
i guess it's safe to say WAYWO is dead.
No, it's just you're all too uptight to report trolls, spam and flaming.
Been working with AS3 and learning PHP.
There are a lot of people from the US, then from the UK, Sweden (why the hell are there so many swedes on the internet?) and Germany.
Also your arab text highlights right to left in firefox.
Clicked the dropdown and scrolled to move the window.
Text box needs more hold down backspace functionality.
Uses 100% of one of my cores.
Also can move the window out of the normal boundaries by scrolling.