1. Post #361
    Gold Member
    shaftm's Avatar
    January 2005
    74 Posts
    I only just started using this addon, and I have to say - the shields are incredible (both kinds). The only issue I'm having with it is getting the SBEP weapons to work with it correctly. You haven't really specified whether SBEP weapons are meant to damage things, or if they would work with the shield etc. From what you had said though, it seemed like they should work.

    Now, I haven't tried all of them, but the 'Tiny' weapons don't seem to damage props, or hit shields. The 'Light MAC', on the other hand, still doesn't hit shields, but will destroy things. I'm not complaining in any way, I'm just wandering:

    Are SBEP weapons meant to work with this addon, and to what extent?
    This addon has not/will not be compatible with SBEP weapons, or any other weapon system.
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  2. Post #362
    fishface60's Avatar
    May 2007
    430 Posts
    I only just started using this addon, and I have to say - the shields are incredible (both kinds). The only issue I'm having with it is getting the SBEP weapons to work with it correctly. You haven't really specified whether SBEP weapons are meant to damage things, or if they would work with the shield etc. From what you had said though, it seemed like they should work.

    Now, I haven't tried all of them, but the 'Tiny' weapons don't seem to damage props, or hit shields. The 'Light MAC', on the other hand, still doesn't hit shields, but will destroy things. I'm not complaining in any way, I'm just wandering:

    Are SBEP weapons meant to work with this addon, and to what extent?
    The Tiny weapons aren't meant to do prop damage, they're supposed to be for inside defenses.
    The weapons can't easily be made to work with the shields, but the projectiles causing damage to the launcher can be fixed. Unfortunately I haven't had time to go through them all to fix it.

    This addon has not/will not be compatible with SBEP weapons, or any other weapon system.
    What the hell are you talking about, one of the system's stated goals is to provide some compatibility. The gcombat compatibility wasn't complete the last time I checked, it didn't override the energy damage or the registration function but otherwise it was completely compatible.
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  3. Post #363
    denizine's Avatar
    December 2009
    261 Posts
    Two Reasons:[LIST=1][*]Most of the pertinent and/or annoying bugs have been fixed, so no-one is posting in the thread with bug reports[*]I don't see the point in posting an update to the tune of 'Everything is going as planned'. You already know what i'm doing at the moment, there's no need to tell everyone what they already know.[/LIST]Now, please be patient. The next update should be uploaded within a week or so, once I'm satisfied that all the new stuff works.
    Well apparently that's turning around slowly. But ok.
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  4. Post #364
    Slayer0019's Avatar
    December 2008
    75 Posts
    This addon has not/will not be compatible with SBEP weapons, or any other weapon system.
    That's somewhat disappointing. I love my spacebuild guns.
    The lack of GCOMBAT support is rather irritating though. Those weapons are great.
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  5. Post #365
    LokiSan's Avatar
    July 2008
    795 Posts
    That's somewhat disappointing. I love my spacebuild guns.
    The lack of GCOMBAT support is rather irritating though. Those weapons are great.
    The readme states explicitly how to get compatibility is many SBEP weapons. It involves a mass find > replace done in Notepad++ of a specific LUA file every SBEP gun has, but its doable.

    Edited:

    This addon has not/will not be compatible with SBEP weapons, or any other weapon system.
    Completely false, he is adding compatibility slowly through recoding.

    Edited:

    The weapons can't easily be made to work with the shields, but the projectiles causing damage to the launcher can be fixed. Unfortunately I haven't had time to go through them all to fix it.
    Use Notepad++, the find > replace utility can find all lines of the same type in a folder and subfolders, and do a mass replace.

  6. Post #366
    fishface60's Avatar
    May 2007
    430 Posts
    Use Notepad++, the find > replace utility can find all lines of the same type in a folder and subfolders, and do a mass replace.
    It's not as simple as just doing the mass find and replace, I've got to make sure it hasn't broken it before I can justify uploading the changes to the SVN.
    I'm rather wary against using a mass find-replace as that's a good way to break stuff. I'll take a look at them now as I have some time spare.

    Edited:

    Well, did the constraint replacing and testing, should work better now. It's likely to be non-trivial to make them bubble-shield aware though.

  7. Post #367
    LokiSan's Avatar
    July 2008
    795 Posts
    It's not as simple as just doing the mass find and replace, I've got to make sure it hasn't broken it before I can justify uploading the changes to the SVN.
    I'm rather wary against using a mass find-replace as that's a good way to break stuff. I'll take a look at them now as I have some time spare.

    Edited:

    Well, did the constraint replacing and testing, should work better now. It's likely to be non-trivial to make them bubble-shield aware though.
    I was unaware you were on about editing the actual SVN. I was assuming local edits, my apologies.

  8. Post #368
    Slayer0019's Avatar
    December 2008
    75 Posts
    So from what I gather, if I use a non-compatible weapon with CDE, it will deal normal prop by prop damage, breaking one thing at a time?

  9. Post #369
    LokiSan's Avatar
    July 2008
    795 Posts
    So from what I gather, if I use a non-compatible weapon with CDE, it will deal normal prop by prop damage, breaking one thing at a time?
    Actually when it came to the contraption part of it, the incompatibility is a weapon issue, not a prop issue. Gcombat weapons should still do damage to the whole contraption as a single entity, and will damage contraption shields first - same with all SWeps as far as I understand it.

    However be aware that many Gcombat weapons that use a physical projectile will damage themselves as well as the target every hit.

    Edit: I must also point out that the bubble shield is in general incompatible with most non-CDE weapons.
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  10. Post #370
    Slayer0019's Avatar
    December 2008
    75 Posts
    Ok. On second note, My bubble shields are not drawing. They still block shots, but there is no graphic. Is this a problem with the addon or one of my files? If it's my files, what needs fixing and how do I fix it?

  11. Post #371
    The_Final_Stand's Avatar
    February 2009
    177 Posts
    I have a nasty problem with this. All the things spawnable via tools do so, but they have no effect. The guns shoot nothing, the shields do nothing. Everything else works perfectly though.

  12. Post #372
    LokiSan's Avatar
    July 2008
    795 Posts
    You two getting any console errors? If so, post them here, may explain what's happening.

  13. Post #373
    Slayer0019's Avatar
    December 2008
    75 Posts
    No, no console errors. When I create a bubble shield, it creates normally, it powers up normally, it overcharges normally (speaking of which, what exactly does "De" mean? Is it related to energy consumption?), and even blocks shots normally. I just can't see it.

    So it does it's job, but it doesn't show up, which is kinda lame considering the awesome forming effect.
    Seems to me like the shield bubble isn't being drawn for whatever reason.

  14. Post #374
    LokiSan's Avatar
    July 2008
    795 Posts
    Incredibly strange =| sorry I don't know how to fix it, gonna have to wait for Arania

  15. Post #375
    denizine's Avatar
    December 2009
    261 Posts
    No, no console errors. When I create a bubble shield, it creates normally, it powers up normally, it overcharges normally (speaking of which, what exactly does "De" mean? Is it related to energy consumption?), and even blocks shots normally. I just can't see it.

    So it does it's job, but it doesn't show up, which is kinda lame considering the awesome forming effect.
    Seems to me like the shield bubble isn't being drawn for whatever reason.
    Could be because of your shader detail setting. Try setting it to high if it's not already. That's what happened to be when i was on my sucky computer with the lesser Graphics card and lesser settings. Is in Menu>Options>Video>advanced.
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  16. Post #376
    Slayer0019's Avatar
    December 2008
    75 Posts
    No, video settings aren't it. I set them all high and still nothing.

  17. Post #377
    denizine's Avatar
    December 2009
    261 Posts
    Then I'm stumped. Have you tried a full reinstall? Gmod, Addons, all of it? Some people have this happen because of corrupted files in gmod's files, not addons or the like.


    Also, what's your Graphics card?


    Pny nVidia 9800 GT, ATI Radeon 4200.... what? Mine's the nVidia <----
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  18. Post #378
    Slayer0019's Avatar
    December 2008
    75 Posts
    Hmm. May be an addon issue, but then I've had bubble shields work before. Doubt it's graphics card for the same reason. Hopefully Arania will have a better idea of how the shields work, what with him having created them and all.

  19. Post #379
    denizine's Avatar
    December 2009
    261 Posts
    Still, What is the card?
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  20. Post #380
    Slayer0019's Avatar
    December 2008
    75 Posts
    It's an nvidia GeForce 8600 GT. It's no powerhouse, but it works. Again, the graphics card is not the issue as evidenced by the shield still not appearing even on max settings.

  21. Post #381
    Arania's Avatar
    November 2007
    57 Posts
    No, no console errors. When I create a bubble shield, it creates normally, it powers up normally, it overcharges normally (speaking of which, what exactly does "De" mean? Is it related to energy consumption?), and even blocks shots normally. I just can't see it.

    So it does it's job, but it doesn't show up, which is kinda lame considering the awesome forming effect.
    Seems to me like the shield bubble isn't being drawn for whatever reason.
    'De' is the energy demand of the shield. I tried putting in 'Demand', but the tooltip tends to truncate strings that are too long.

    As for your problem, there are two possibilities, depending on if you can see the 'edge' of the shield forming effect:

    If you CAN: It's most likely a shader problem. Try spawning something and setting its material to "models/props_combine/com_shield001a" using the material tool (It's usually somewhere near the bottom). And then tell me the results
    If you CAN'T: It will be either a missing model or a code glitch. Delete CDE and redownload it from the SVN.


    I have a nasty problem with this. All the things spawnable via tools do so, but they have no effect. The guns shoot nothing, the shields do nothing. Everything else works perfectly though.
    I'll need more information. Do you have RD installed? (If so, are you providing the weapons with energy?), what other addons are you using? are you using the SVN or Zip versions of CDE? Any of those factors could be contributing

  22. Post #382
    Gold Member
    cbale2000's Avatar
    May 2007
    528 Posts
    It's an nvidia GeForce 8600 GT. It's no powerhouse, but it works. Again, the graphics card is not the issue as evidenced by the shield still not appearing even on max settings.
    Yeah, an 8600 should be more than enough for the shields to show up. Had one for a while, it's a pretty decent card.

  23. Post #383
    denizine's Avatar
    December 2009
    261 Posts
    Mine's a 9800. Hopefully soon to be a gtx 200
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  24. Post #384
    Gold Member
    The_Funktasm's Avatar
    November 2006
    315 Posts
    When was the last SVN Dump? The one I got I assume is rather old.

  25. Post #385
    denizine's Avatar
    December 2009
    261 Posts
    Just use the SVN link.
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  26. Post #386
    LokiSan's Avatar
    July 2008
    795 Posts
    When was the last SVN Dump? The one I got I assume is rather old.
    He isn't really updating the dumps. Might do it come the recode though.

  27. Post #387
    Gold Member
    The_Funktasm's Avatar
    November 2006
    315 Posts
    He isn't really updating the dumps. Might do it come the recode though.
    Damn, I don't want to dl tortoise svn again. It was a big hassle and it took forever to download it over 56k.

    Is there a "light" free svn program?

  28. Post #388
    LokiSan's Avatar
    July 2008
    795 Posts
    Damn, I don't want to dl tortoise svn again. It was a big hassle and it took forever to download it over 56k.

    Is there a "light" free svn program?
    I think there is a light version of tortoise actually, but as for other clients I can't name any off top my head. I'll go looking, no guarantees mmk.

  29. Post #389
    Gold Member
    tuusita's Avatar
    June 2005
    214 Posts
    Damn, I don't want to dl tortoise svn again. It was a big hassle and it took forever to download it over 56k.

    Is there a "light" free svn program?
    Well, if you already HAVE tortoisesvn installed, then it's not a hassle at all. Just install the new version over the previous one and restart windows.

    I've got an old Subversion program version that need to be run on the command line. You don't need to install it, but then again you'd have to be able to write batch files to run it from a shortcut.

    Come to think of it, anything's a hassle and takes forever to download over a 56k modem. Been there, done that. Makes one really appreciate a 8Mbit dsl...
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  30. Post #390
    denizine's Avatar
    December 2009
    261 Posts
    It's called the Cox bundle, AT&T U-Verse, Or the like
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  31. Post #391
    [B][URL="http://en.wikipedia.org/wiki/Tacos"]Tacos![/URL][/B]
    Jurikuer's Avatar
    April 2008
    5,448 Posts
    Graphics card wouldn't be the issue. Unless you're running off of a really outdated card from before Half Life 2 you should be fine. The problem is probably a broken installation. Just reinstall it and go from there.

  32. Post #392
    Gold Member
    The_Funktasm's Avatar
    November 2006
    315 Posts
    It's called the Cox bundle, AT&T U-Verse, Or the like
    Not 20+ miles from true civilization.
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  33. Post #393
    Slayer0019's Avatar
    December 2008
    75 Posts
    'De' is the energy demand of the shield. I tried putting in 'Demand', but the tooltip tends to truncate strings that are too long.

    As for your problem, there are two possibilities, depending on if you can see the 'edge' of the shield forming effect:

    If you CAN: It's most likely a shader problem. Try spawning something and setting its material to "models/props_combine/com_shield001a" using the material tool (It's usually somewhere near the bottom). And then tell me the results
    If you CAN'T: It will be either a missing model or a code glitch. Delete CDE and redownload it from the SVN.
    I redownloaded the SVN, and it still doesn't appear. I can apply the com_shield001a material to prop with no issue.
    I cannot see any of the shield forming effect.

  34. Post #394
    denizine's Avatar
    December 2009
    261 Posts
    Then it's your computer. That or drivers for G.C. Go see if an update for them does anything

    Edited:

    Or(I just thought of it) It's the color options. The color box in the shield dome menu could have the opacity on 0.
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  35. Post #395
    kp3
    Gold Member
    kp3's Avatar
    January 2008
    2,985 Posts
    You need to fix the stupid bug that doesn't let people adv-dupe it if they aren't admins.
    It can't be that hard. The normal duplicator can copy them, just that it can't save them.

    So yeah, Fix it. I don't want to rebuild everything that i made on a server.
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  36. Post #396
    denizine's Avatar
    December 2009
    261 Posts
    That was kind of pointless. This has been an issue known of for long enough, and it's being worked on.
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  37. Post #397
    Gold Member
    Datsun's Avatar
    January 2008
    1,548 Posts
    I redownloaded the SVN, and it still doesn't appear. I can apply the com_shield001a material to prop with no issue.
    I cannot see any of the shield forming effect.
    Just to verify, did you wait until the shield charges at 100%? Takes no more than a minute.

    Also I highly doubt that this is a PC problem. Where do people get the idea that its a PC issue?

  38. Post #398
    denizine's Avatar
    December 2009
    261 Posts
    Directx hardware level can affect GMod quite a bit.
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  39. Post #399
    ShadowSand's Avatar
    May 2007
    447 Posts
    The Tiny weapons aren't meant to do prop damage, they're supposed to be for inside defenses.
    The weapons can't easily be made to work with the shields, but the projectiles causing damage to the launcher can be fixed. Unfortunately I haven't had time to go through them all to fix it.
    Sorry for the late reply - I've been away from my main computer for a few days. Thanks for clearing up the confusion (or at least most of it). I hadn't noticed SBEP weapons dealing damage to themselves, but I may just not have noticed/not fired enough for them to blow up.

  40. Post #400
    LokiSan's Avatar
    July 2008
    795 Posts
    Sorry for the late reply - I've been away from my main computer for a few days. Thanks for clearing up the confusion (or at least most of it). I hadn't noticed SBEP weapons dealing damage to themselves, but I may just not have noticed/not fired enough for them to blow up.
    He updated the svn since that post, now that problem doesn't exist for many of the SBEP weapons \o/