Also try updating the shield dome while it's active (Just wait for it to hit 100% and then click on it again with the STool). Occasionally network variables will get lost in synchronisation, which can cause rendering bugs. re-placing the generator usually fixes that. (This is a known bug that i'm still fixing)
this post, that is a feature of the Advanced Duplicator, not a CDE bug. I can't fix it without re-naming every weapon class name to something without 'weapon' in it (Which i'm not going to do).
And you're right, it's not that hard to fix. It involves nicely asking the server admin to switch a convar setting.
I let the shield fully charge, and it's not a PC or hardware problem.
I can't find any opacity setting, but i tried the color settings all over the place which I assume would have a similar effect.
There's literally nothing there. It's just the visuals too, so yeah it works fine, but it's impossible to tell whether or not you're under the shield, which can be a problem.
:techno:Then it's a problem with your GMOD. I recommend, as a last resort, Backing up your addons/maps, and then deleting every single folder in steamapps/garrysmod then re-downloading it, and testing the mod then, with LS and all. Then keep reintroducing your backed up things, one by one, until it breaks. Then you've found the problem. If not an addon, it's a corrupted gmod itself that was the problem, it's already fixed without all the replacing one by one. Still do the replacing, though, so you can find out whether or not the problem was an Addon. I say this from experience, because i once got corrupted GMOD ITSELf and had nothing but GMOD ITSELF and still coudln't open the spawn menu without BSOD. Then i did the afforementioned, and it worked fine.
Please post it if you know it.
But i really don't see why you can't just change it. It's easy. Ctrl+H. Find Weapon_ Replace with CDE or something.
If you'd play multiplayer you'd see the issue really.
Why not just make it as foolproof as possible? I mean, almost all servers use adv_duplicator. So why don't you just change it, Instead of forcing all servers to fix it?
Because it's not broken. It's a feature not a bug. You can do more damage with the CDE weapons than the standard ones. It's really just making use of a mechanic that should have been employed universally.In that case why don't you simply make your contraptions without the weapons and add the weapons after you get in. I don't really get why you're bringing wiring into this.
try putting it in the right place. Copying it, rather.
I'm not going to be changing the class names for the weapons any time soon. For one, It would break any Adv Duplicator file made before the change (And, as Fishface pointed out, an SBEP-style a-dupe updater would be impactical)
Secondly, if i DID attempt to change all the class names, I would undoubtedly miss something, causing a cascade of glitches and errors until i nailed down every last reference to the old class names
It is NOT a CDE bug, it's a FEATURE of the Advanced Duplicator that i inadvertently made use of without realising it exists. If you want to fix it, ask kindly to have the convar changed by your server admin.
Convar doesn't exist. You're probably using an old version of adv duplicator or you're just trying to make me look like a fool.
It'd be great if you pointed out the correct convar or a server that allows me to dupe the weapons without being an admin.
Here, have a console log.
Edit: I suppose it's this convar. "AdvDupe_DontAllowPlayersAdminOnlyEnts". Why would you say, Twice, that there is a convar named "AdvDupe_NoItems" when there really isn't?Code:Unknown command: AdvDupe_NoItems ] AdvDupe_NoItems Unknown command: AdvDupe_NoItems ] AdvDupe_NoItems 0 Unknown command: AdvDupe_NoItems ] AdvDupe_NoItems 1 Unknown command: AdvDupe_NoItems ] AdvDupe_NoItem Unknown command: AdvDupe_NoItem ] find AdvDupe "AdvDupe_Restart_Think" game clientcmd_can_execute "AdvDupe_ReAdd_Think" game clientcmd_can_execute "AdvDupe_DontAllowPlayersAdminOnlyEnts" game clientcmd_can_execute "AdvDupe_DebugWeldsByDrawingThem" game clientcmd_can_execute "AdvDupe_DoPasteFX" game clientcmd_can_execute "AdvDupe_UseTaskSwitchingPaste" game clientcmd_can_execute "AdvDupe_SetPasterClearToPasteDelay" game clientcmd_can_execute "AdvDupe_SetPasterInstantPasteThreshold" game clientcmd_can_execute "AdvDupe_SetTimedPasteVars" game clientcmd_can_execute "AdvDupe_UploadSettings" game clientcmd_can_execute "sv_AdvDupeEnablePublicFolder" = "1" clientcmd_can_execute ] find adv_duplicator "tool_adv_duplicator" client server_can_execute clientcmd_can_execute "adv_duplicator_undo_delay" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_delay" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_file_desc" = "" server_can_execute clientcmd_can_execute "adv_duplicator_load_filename" = "kp3_s mouse controlled minicopter.txt" ( def. "" ) server_can_execute clientcmd_can_execute "adv_duplicator_pasterundo_key" = "-1" server_can_execute clientcmd_can_execute "adv_duplicator_height" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_worldAngles" = "1" ( def. "0" ) server_can_execute clientcmd_can_execute "adv_duplicator_pasterkey" = "-1" server_can_execute clientcmd_can_execute "adv_duplicator_load_filename_cl" = "adv_duplicator/kp3_s mouse controlled minicopter.txt" ( def. "" ) server_can_execute clientcmd_can_execute "adv_duplicator_load_filename2" = "" server_can_execute clientcmd_can_execute "adv_duplicator_pastefrozen" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_worldOrigin" = "1" ( def. "0" ) server_can_execute clientcmd_can_execute "adv_duplicator_angle" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_save_filename" = "" server_can_execute clientcmd_can_execute "adv_duplicator_pastewoconst" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_range" = "1500" server_can_execute clientcmd_can_execute "adv_duplicator_show_beam" = "1" server_can_execute clientcmd_can_execute "adv_duplicator_LimitedGhost" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_debugsave" = "0" server_can_execute clientcmd_can_execute "adv_duplicator_upload_cl" client server_can_execute clientcmd_can_execute "adv_duplicator_open_cl2" client server_can_execute clientcmd_can_execute "adv_duplicator_open_cl" client server_can_execute clientcmd_can_execute "adv_duplicator_cl_menu" client server_can_execute clientcmd_can_execute "adv_duplicator_confirmdelete_gui" client server_can_execute clientcmd_can_execute "adv_duplicator_renamefile_gui" client server_can_execute clientcmd_can_execute "adv_duplicator_makedir_gui" client server_can_execute clientcmd_can_execute "adv_duplicator_save_gui" client server_can_execute clientcmd_can_execute "adv_duplicator_cl_fileopts" client server_can_execute clientcmd_can_execute "toolmode_allow_adv_duplicator" = "1" notify clientcmd_can_execute "adv_duplicator_updatelist" game clientcmd_can_execute "adv_duplicator_send_cl" game clientcmd_can_execute "adv_duplicator_open_dir2" game clientcmd_can_execute "adv_duplicator_open_dir" game clientcmd_can_execute "adv_duplicator_open" game clientcmd_can_execute "adv_duplicator_save" game clientcmd_can_execute "adv_duplicator_hideghost" game clientcmd_can_execute "adv_duplicator_fileoptsrename" game clientcmd_can_execute "adv_duplicator_fileopts" game clientcmd_can_execute "adv_duplicator_makedir" game clientcmd_can_execute
If you're trying to get people to use your addon, which is except this part great, why would you give them false information on how to solve a problem?
I don't understand what the problem is. Adv Duplicator doesn't work with CDE ents if an Admin has it blocked? Just like the guy keeps saying just ask the admin to allow it should you need it. No big deal.
Maybe if you paid attention:
Instead of testing it and telling him in a polite manner, you go rambling about in a pretty insulting manner.
I think that the reason that i don't see very much servers using this is that the owners aren't aware of the convar and just think that it doesn't work and throws it away.
Why not find out the correct convar and post it somewhere? I for one would like to see this addon being used more because i think it's pretty cool for all kinds of futuristic battles.
Now, while I couldn't test whether this convar is responsible for the behaviour (As i am admin on any listen server i create to test it), i DID confirm that the convar exists while running multiplayer:
I admit that this may not actually be the convar reponsible, simply because I cannot easily test it. If you find that this is NOT the convar responsible, and it is, in fact, something else, please be sure to test it and let me know.Code:] find AdvDupe_NoItems "AdvDupe_NoItems" = "1" clientcmd_can_execute
I haven't actually tried it in game, and I'm not taking side or trying to aggrivate anyone, I'm just SAYING that I checked my AdvDupe.lua file, and it does indeed reference a convar named 'AdvDupe_NoItems'. That SVN is up to date, though it is possible that there is a newer SVN I am unaware of.
Anyone of you NOT using these?Code:https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/Adv Duplicator https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire model pack 1
I realize this may not be completely on topic, but which version of RD or LS is recommended for this?
I tried 3 (svn dump on glua.net) but it made me rage, should I use 2 again? Is there a different one?
I dislike a lot of things about LS3, but it looks SO much prettier, and there are lots of handy things like the overdrive multiplier, so instead of spawning 10 oxygen compressors, you can just set the overdrive to x10.
I use Mandracs models, though, so I don't have to see the shit...
I preferred the early, non-bloated, simple life support mods.
As for why the node is there, makes things easier on a performance standpoint as everything is being calculated from one place. Won't prevent laggy towers of atmosphere eaters though.
I really like this damage system, but there are 3 things I was hoping you could add/fix.
Right clicking while holding the weapon tool on another weapon, changes that weapon to the currently held weapons settings, eh, like when you make a wire gate, and you can choose another one and then left click on the first to change it.
Fix the health meter, for it to recognise increased health values you have to rewire its activation.
Make a shield meter.
How long ago was it you tried? Even since it came out of the beta stages, LS3 has had several periods where it just didn't work for a while.
If a gun deals 20 damage to the shield causing it to drop 6 percent. How much health is left in the 94%.
Yes I know that is not what you are talking about at all. But you can also read the lua scripts to see if they refer to a health number.
Or, since you set the health of the shield, you just calculate the percentage of that. 10000 health shield at 50% then your shield has 5000 health. You can either make a chip designed to take the value from a Constant Value or just set the constant inside the chip.