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 Post #41
 21st November 2009
Dennab
March 2008
1,516 Posts
This map looks great
 Post #42
 21st November 2009
Gold Member
kp3's Avatar
January 2008
3,613 Posts
You know, a beach seems like an awesome idea.
Sure, I might as well keep it .
 Post #43
 29th November 2009
luck_or_loss's Avatar
January 2007
1,761 Posts
Will a beta come out anytime soon?
 Post #44
 29th November 2009
F12Bwth's Avatar
March 2006
1,820 Posts
Bigger or this map has failed before it begins. Go with a flatgrass sized area and fill that sucka up. Granted I know compiling will take longer. But A banked corner track. 1/8th Mile drag race. Hill climb areas.

Things like this are perfect. But you need more then that.
 Post #45
 29th November 2009
luck_or_loss's Avatar
January 2007
1,761 Posts
Bigger or this map has failed before it begins. Go with a flatgrass sized area and fill that sucka up. Granted I know compiling will take longer. But A banked corner track. 1/8th Mile drag race. Hill climb areas.

Things like this are perfect. But you need more then that.
F12Bwth: A man with no limits.
 Post #46
 29th November 2009
F12Bwth's Avatar
March 2006
1,820 Posts
F12Bwth: A man with no limits.
I do have no limits..

I am the car testing man. But doing it over props fails. Every conceivable test on terrain needs to be done on mapped surfaces.

Here. Watch the proving grounds part of this top gear. With the High Speed Bowl, cobblestone road, and test curcuit.

http://videos.streetfire.net/video/T...ode_716738.htm
 Post #47
 29th November 2009
Gold Member
GunskiMod's Avatar
March 2008
2,527 Posts
I like how the map looks. But I agree with Zeos, it needs to be bigger. And more smooth hills if possible. Thanks.
 Post #48
 29th November 2009
Gold Member
kp3's Avatar
January 2008
3,613 Posts
The hills were better when i first made the map as i had them as 4 power. But when i touched it i crashed, so i had to lower it to 3. But ill see what i can do.
 Post #49
 29th November 2009
Gold Member
GunskiMod's Avatar
March 2008
2,527 Posts
This is what I mean:

(size)
http://i205.photobucket.com/albums/bb188/Gunski/freespace06_v2-10014.jpg
Great for racing/suspension testing.
 Post #50
 29th November 2009
Gold Member
kp3's Avatar
January 2008
3,613 Posts
Oh. Yeah sure, i'll add a couple of large and medium sized hills aswell.
 Post #51
 30th November 2009 Last edited by kp3; 30th November 2009 at 02:38PM..
Gold Member
kp3's Avatar
January 2008
3,613 Posts


Sorry, Thought it would automerge.

Anyway, Progress. I wont make it larger, But if you've got suggestions on how to fill up the empty space, tell me. Release comming in a few days. It takes 20 min to compile on fullvvis and fastvrad. The banked corners track was a pain in the ass to do, So there won't be more of those. I'm aware of the lighting issues. I'm going to assume that they are caused by vrad on fast, but I'll look into it.

Sorry for the picture quality.
 Post #52
 30th November 2009
Gold Member
GunskiMod's Avatar
March 2008
2,527 Posts
Make the hills go around the corner to fill up the space. Maybe more buildings at the end. (private anti-lag rooms would be great)
 Post #53
 30th November 2009
Dennab
October 2009
257 Posts
Maybe just put in a sexy beach for the drivers to chill and drink beer.
 Post #54
 30th November 2009
Blah360's Avatar
July 2008
1,763 Posts
I don't get what the point of the water is. Are we going to drive on water (excluding the airboat)?

If you're going to add water just for decoration, I suggest adding some foliage. That would fill up some space and make the map look less empty.
 Post #55
 1st December 2009
F12Bwth's Avatar
March 2006
1,820 Posts
Jumps... end of line
 Post #56
 1st December 2009
Gold Member
kp3's Avatar
January 2008
3,613 Posts
Jumps... end of line
What do you mean?
 Post #57
 1st December 2009
Daveh's Avatar
June 2008
529 Posts
What do you mean?
add moar jumpz?
 Post #58
 2nd December 2009
F12Bwth's Avatar
March 2006
1,820 Posts
add moar jumpz?
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