I would like to see some more eye candys. Like prettier explosions and a nice HUD.
It would be great if you remove that timer before an explosion. Thats the most hated thing in the fretta SB.
I'll see if I can get a cooler explosions added to the final product.
The main problem I had with this gametype was that player barrels would rotate when they looked around, thus giving a barrel away if they moved the mouse even a tiny bit. I also found that the weapon didn't reload itself, thus making me try and shoot a barrel and realize I have to reload. By that time, the barrel has already killed me.
Just a few things I'd like to throw in.
I'll definitely add auto-reload. But the non rotating barrels might not work out game-play wise.
The only thing I dont like about this gamemode is that everybody camps and the barrels dont have a chance unless the barrel spawns beside them. The game turns into a bunch of players camping somewhere high up and they just overlook half the map, the barrels hardly have a chance until they spawn closer. Maybe raise the barrel explosion size a bit? Or make the barrels a tiny bit faster? Maybe make more maps that don't involve such huge open areas? Maybe spawning as one of the barrels already in the map, and not as another? It sucks being a barrel and dying a second after you spawn across the entire map and you had absolutely no chance to blow anybody up.
Camping shouldn't be a problem with the 3 new maps that will be included with this gamemode. I also had an idea to make the barrels ignite if a human shoots them, then they explode 2 1/2 seconds later at half the damage of a normal explosion.
You should somehow force the players to keep moving, like placing time bombs around the map that make all the barrels explode if they're not defused in time.
Might work, but as I said, the maps shouldn't allow campers much if at all. Everyone will have to find a different way to defend against the barrels.
I didn't like how barrel detonate was on a timer and how they couldn't jump. It felt too restrictive.
Barrels should jump? wouldn't that give away your position? And the maps won't require the barrels to jump either.
This gamemode gets boring very fast tbh..
Heh, the game is meant to be played 5-10 rounds and then move on to another gamemode.
And greasemonkey, can you clarify what you mean by "the original"? Cause from what I remember, there were no rounds, you could choose your team, explosions were instant, and there really was no winner, just players scores.
Maybe if the barrels are slow but had a fast speed boost with a slow recharge.
That might just work. ^^
Also, I'm going to take a little poll here.
Barrels can jump: Y/N
Remove explosion timer: Y/N
Increase round times from 2 minutes to 4 minutes: Y/N or Other
Increase explosion radius: Y/N
Increase barrel speed: Y/N
Thanks for the suggestions everyone. ^^