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 Post #1
 4th December 2009 Last edited by otoris; 5th April 2010 at 07:32PM.. (Update)
otoris's Avatar
March 2007
413 Posts
Suicide Barrel
Created by Otoris, Map design by Armageddon

ModDB Profile

This gamemode was first introduced way back in the GMod 9 days and died off a long time ago. When we heard about this new gamemode base called, Fretta, and decided that this might be the perfect opportunity to resurrect SB.

Progress:
Code: 100%
Map: 100% (2 out of 2 maps completed)

If you'd like to contribute a map, all the map requires is 32-64 info_player_spawn, a ton of non exploding barrels, and the suicide_ prefix in the title.

Gameplay:

The game is based off of a barrel apocalypse, everyone starts out as a human except 1 player chosen at random to play the barrel. The barrel's job is to kill as many humans as possible by exploding, because every human he kills becomes a barrel. This uses the same principles as zombies/vampires.
The barrels only have 3 minutes accomplish this.
The humans only objective is to survive! The human is equipped with one standard pistol that fires a 6 shot clip with unlimited clips.

Media:

So far SB has been mentioned (And shown in some cases) on Garry's Blog, The Fretta Contest page, Youtube, garrysmod.com, and PCGamer Magazine 2009 Holiday Edition.

Images at: ModDB
Minisite: Suicide Barrels
 Post #2
 4th December 2009
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
A classic. Good luck!
 Post #3
 4th December 2009
Altair13's Avatar
January 2009
268 Posts
Suicide Barrels is already a gamemode.
http://svn.facepunch.com/svn/garrysm...uicidebarrels/
 Post #4
 4th December 2009
Gold Member
darnok's Avatar
January 2006
3,079 Posts
Yes, this gamemode has roots back in Gmod 9. I really think this should be shipped with Gmod.
 Post #5
 4th December 2009
CrashLemon's Avatar
November 2007
596 Posts
Yes, this gamemode has roots back in Gmod 9. I really think this should be shipped with Gmod.
It already is included with Gmod I think.

P.S. You're avatar is very nice.
 Post #6
 4th December 2009
Gold Member
CowThing's Avatar
November 2006
2,829 Posts
It already is included with Gmod I think.
No, the only Fretta related gamemode that's included with Garry's Mod is Fretta; However there is a Suicide Barrels on the Gmod Beta SVN.
 Post #7
 4th December 2009
Gold Member
borisvdb's Avatar
July 2007
2,206 Posts
Just like Suicide Survival.
 Post #8
 4th December 2009
BMCHa's Avatar
August 2007
541 Posts
No, the only Fretta related gamemode that's included with Garry's Mod is Fretta; However there is a Suicide Barrels on the Gmod Beta SVN.
It appears that the Suicide Barrels on the Gmod SVN is this one.
 Post #9
 4th December 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
Is this the same as the original fretta suicide barrels, or is it like the original original?
I personally didn't like the fretta version. It was unbalanced, had too many fancy features, and took away several nice ones that the old one had. I sure miss pressing tab and seeing "BASE GAMEMODE" in big letters across the top...

Anyways, just keep this game simple. Don't make it complex.

That's my two cents.
 Post #10
 4th December 2009
Gold Member
AlMightyBob's Avatar
July 2006
4,307 Posts
I miss andyvincent's take on this, Barrelmania. He had it running on a server for a few months after GM10 was out but he never released the gamemode. :(
 Post #11
 4th December 2009
otoris's Avatar
March 2007
413 Posts
Okay, this has been completed since Fretta first began and has been on the SVN for a while now. (8 months)

What is Suicide Survival, and greasemonkey, what are you talking about! The gamemode is bare bones simple like the first one. :p All you have now is a timer before the barrel explodes and taunts on right click. Same thing except round based.
 Post #12
 4th December 2009
Clavus's Avatar
September 2009
1,282 Posts
I like playing SuicideBarrels now and then, but it is horribly unbalanced once players get the hang of it. Barrels never seem to lose.
 Post #13
 4th December 2009
Gold Member
borisvdb's Avatar
July 2007
2,206 Posts
I like playing SuicideBarrels now and then, but it is horribly unbalanced once players get the hang of it. Barrels never seem to lose.
There has to be some sort of nerf to keep them from blindly kamakezing everywhere.
 Post #14
 5th December 2009
otoris's Avatar
March 2007
413 Posts
Does anyone have suggestions to balance out the gameplay? Cause I've heard some that it is the humans that overpower the barrels. I've also heard it's the other way around. :| But I'm open to suggestions.
 Post #15
 5th December 2009
Dennab
March 2009
490 Posts
Maybe some Spy cloaking for the barrels?

Heat Sensing goggles? (basically color all player barrels yellow and some color modifying) A disadvantage of this would be the delay it takes to taking it on and off, you can't fire using it, and you can't move.
 Post #16
 5th December 2009
otoris's Avatar
March 2007
413 Posts
See, that sounds cool, but would be getting away from the idea of a super simple gamemode. Do you think having a better map than what was provided on the GMod SVN would be the solution?

I may plan on making a few other original SB maps to go with the release.
 Post #17
 5th December 2009
Konze's Avatar
December 2005
303 Posts
I would like to see some more eye candys. Like prettier explosions and a nice HUD.
It would be great if you remove that timer before an explosion. Thats the most hated thing in the fretta SB.
 Post #18
 5th December 2009
Cosine's Avatar
November 2009
8 Posts
The main problem I had with this gametype was that player barrels would rotate when they looked around, thus giving a barrel away if they moved the mouse even a tiny bit. I also found that the weapon didn't reload itself, thus making me try and shoot a barrel and realize I have to reload. By that time, the barrel has already killed me.

Just a few things I'd like to throw in.
 Post #19
 5th December 2009 Last edited by Quickyne; 5th December 2009 at 03:52PM..
Quickyne's Avatar
April 2009
46 Posts
The only thing I dont like about this gamemode is that everybody camps and the barrels dont have a chance unless the barrel spawns beside them. The game turns into a bunch of players camping somewhere high up and they just overlook half the map, the barrels hardly have a chance until they spawn closer. Maybe raise the barrel explosion size a bit? Or make the barrels a tiny bit faster? Maybe make more maps that don't involve such huge open areas? Maybe spawning as one of the barrels already in the map, and not as another? It sucks being a barrel and dying a second after you spawn across the entire map and you had absolutely no chance to blow anybody up.
 Post #20
 5th December 2009
Clavus's Avatar
September 2009
1,282 Posts
You should somehow force the players to keep moving, like placing time bombs around the map that make all the barrels explode if they're not defused in time.
 Post #21
 5th December 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
I didn't like how barrel detonate was on a timer and how they couldn't jump. It felt too restrictive.
 Post #22
 5th December 2009
Gold Member
Dennab
October 2007
2,619 Posts
This gamemode gets boring very fast tbh..
 Post #23
 5th December 2009 Last edited by grea$emonkey; 5th December 2009 at 04:37PM..
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
This gamemode gets boring very fast tbh..
Not the original. That one never got old.

Besides, all fretta gamemodes get old. It's just the concept of fretta is a bunch of minigames which can be switched between, which keeps them all fun.
 Post #24
 5th December 2009
Gold Member
borisvdb's Avatar
July 2007
2,206 Posts
Does anyone have suggestions to balance out the gameplay? Cause I've heard some that it is the humans that overpower the barrels. I've also heard it's the other way around. :| But I'm open to suggestions.
Maybe if the barrels are slow but had a fast speed boost with a slow recharge.
 Post #25
 5th December 2009
otoris's Avatar
March 2007
413 Posts
I would like to see some more eye candys. Like prettier explosions and a nice HUD.
It would be great if you remove that timer before an explosion. Thats the most hated thing in the fretta SB.
I'll see if I can get a cooler explosions added to the final product.

The main problem I had with this gametype was that player barrels would rotate when they looked around, thus giving a barrel away if they moved the mouse even a tiny bit. I also found that the weapon didn't reload itself, thus making me try and shoot a barrel and realize I have to reload. By that time, the barrel has already killed me.

Just a few things I'd like to throw in.
I'll definitely add auto-reload. But the non rotating barrels might not work out game-play wise.

The only thing I dont like about this gamemode is that everybody camps and the barrels dont have a chance unless the barrel spawns beside them. The game turns into a bunch of players camping somewhere high up and they just overlook half the map, the barrels hardly have a chance until they spawn closer. Maybe raise the barrel explosion size a bit? Or make the barrels a tiny bit faster? Maybe make more maps that don't involve such huge open areas? Maybe spawning as one of the barrels already in the map, and not as another? It sucks being a barrel and dying a second after you spawn across the entire map and you had absolutely no chance to blow anybody up.
Camping shouldn't be a problem with the 3 new maps that will be included with this gamemode. I also had an idea to make the barrels ignite if a human shoots them, then they explode 2 1/2 seconds later at half the damage of a normal explosion.

You should somehow force the players to keep moving, like placing time bombs around the map that make all the barrels explode if they're not defused in time.
Might work, but as I said, the maps shouldn't allow campers much if at all. Everyone will have to find a different way to defend against the barrels.

I didn't like how barrel detonate was on a timer and how they couldn't jump. It felt too restrictive.
Barrels should jump? wouldn't that give away your position? And the maps won't require the barrels to jump either.

This gamemode gets boring very fast tbh..
Heh, the game is meant to be played 5-10 rounds and then move on to another gamemode.

And greasemonkey, can you clarify what you mean by "the original"? Cause from what I remember, there were no rounds, you could choose your team, explosions were instant, and there really was no winner, just players scores.

Maybe if the barrels are slow but had a fast speed boost with a slow recharge.
That might just work. ^^

Also, I'm going to take a little poll here.

Barrels can jump: Y/N
Remove explosion timer: Y/N
Increase round times from 2 minutes to 4 minutes: Y/N or Other
Increase explosion radius: Y/N
Increase barrel speed: Y/N

Thanks for the suggestions everyone. ^^
 Post #26
 5th December 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
I'll see if I can get a cooler explosions added to the final product.



I'll definitely add auto-reload. But the non rotating barrels might not work out game-play wise.



Camping shouldn't be a problem with the 3 new maps that will be included with this gamemode. I also had an idea to make the barrels ignite if a human shoots them, then they explode 2 1/2 seconds later at half the damage of a normal explosion.



Might work, but as I said, the maps shouldn't allow campers much if at all. Everyone will have to find a different way to defend against the barrels.



Barrels should jump? wouldn't that give away your position? And the maps won't require the barrels to jump either.



Heh, the game is meant to be played 5-10 rounds and then move on to another gamemode.

And greasemonkey, can you clarify what you mean by "the original"? Cause from what I remember, there were no rounds, you could choose your team, explosions were instant, and there really was no winner, just players scores.



That might just work. ^^

Also, I'm going to take a little poll here.

Barrels can jump: Y/N
Remove explosion timer: Y/N
Increase round times from 2 minutes to 4 minutes: Y/N or Other
Increase explosion radius: Y/N
Increase barrel speed: Y/N

Thanks for the suggestions everyone. ^^
Barrels can jump: Y -- Because not being able to jump feels restrictive. I liked being able to jump on top of other barrels to make a tower. Could come in handy when people want to get more creative with their maps.
Remove explosion timer: Y -- May give humans a better chance. Plus it's annoying to have to time your detonation.
Increase round times from 2 minutes to 4 minutes: Other: -- 3 minutes
Increase explosion radius: N -- Barrels are already overpowered
Increase barrel speed: Y -- Sure.

Also, for humans, either make reload time faster with one bullet per clip, or have something like 5 bullets per clip with longer reload time.
I liked being able to unload entire clips everywhere to find barrels quickly.
 Post #27
 5th December 2009
otoris's Avatar
March 2007
413 Posts
Increase explosion radius: N -- Barrels are already overpowered

Also, for humans, either make reload time faster with one bullet per clip, or have something like 5 bullets per clip with longer reload time.
I liked being able to unload entire clips everywhere to find barrels quickly.
So are you saying I should decrease the explosion power/radius?

I'll also probably change the pistol to something like that...
 Post #28
 5th December 2009 Last edited by grea$emonkey; 5th December 2009 at 07:36PM..
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
So are you saying I should decrease the explosion power/radius?

I'll also probably change the pistol to something like that...
Nah, keep radius the same. If you make the other changes it shouldn't matter.
I'd say make a gun with 10 bullets per clip, a 0.5 to 0.8 second delay between bullet firing, and a 1.0 second reload.
 Post #29
 5th December 2009
Quickyne's Avatar
April 2009
46 Posts
Barrels can jump: N
Remove explosion timer: N
Increase round times from 2 minutes to 4 minutes: N
Increase explosion radius: N - I think barrel speed being slightly increased would be better then this.
Increase barrel speed: Y - Maybe something small like 5-10% increase? I think barrels should run slightly faster then humans, so once a barrel gets close to you then you have a good chance of dying.

I think the humans should keep 1 bullet per reload, but maybe half of the reload time.. Or maybe 3 bullets and the current reload time.
 Post #30
 5th December 2009
Gold Member
P13 B01's Avatar
August 2005
2,555 Posts
Yeah, the ability to jump is great for doing things like towers and crossing corners more quickly. Also, Barrels should be able to "look around" without being detected (so no rotation while stationary).
Another feature which might be good is the ability to tell when a player is near (maybe like a sound cue or something).

For the humans, I reckon the "heat-detector" idea was pretty good, or possibly just a beep that increased in tempo when a dangerous barrel was near. It could be like a 10 second powerup, and these would appear randomly around the map, so players would be sorta encouraged to stop camping, and barrels could use these points for ambush.
 Post #31
 5th December 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
Yeah, the ability to jump is great for doing things like towers and crossing corners more quickly.
That and get their explosion to hit players on higher ledges.
 Post #32
 5th December 2009
Konze's Avatar
December 2005
303 Posts
Barrels can jump: Y - as greasemonkey said, building towers is fun
Remove explosion timer: Y - this is the biggest point of criticism on the current SB
Increase round times from 2 minutes to 4 minutes: I don't mind
Increase explosion radius: N
Increase barrel speed: Y - Increase the sprint speed and add a cooldown
 Post #33
 6th December 2009
Gmod.com Admin
PieClock's Avatar
August 2006
13,889 Posts
I miss this and freeze tag on KmartSqrls server. Or whatever his username is. Good luck.
 Post #34
 6th December 2009
Dennab
December 2009
217 Posts
Does anyone have suggestions to balance out the gameplay? Cause I've heard some that it is the humans that overpower the barrels. I've also heard it's the other way around. :| But I'm open to suggestions.
On one of the old maps, you could see moving barrels from a mile away, both because it was too bright and there were big open areas. To balance this, I think that the map size and light intesity should be toned down. You might even want to throw in a server option where the barrels can temporarily cloak but have to uncloak ato attack, much like tf2's spy. On the other hand, the barrels could explode under walkways and kill people walking above them. Make sure this doesn't happen, as barrels could just wait to catch players unawares. Just a wild thought, but maybe give the humans a last ditch effort weapon that acts much like the pyro's panic button, but could only be used once. Just a thought.
 Post #35
 6th December 2009
Gold Member
Dennab
July 2007
3,396 Posts
Make the rounds 6 mins long and I will love this gamemode. Also it seems balanced. And the barrels only over power when there are alot of them.
 Post #36
 6th December 2009 Last edited by DEADBEEF; 6th December 2009 at 08:51AM..
Super Moderator
DEADBEEF's Avatar
March 2005
3,271 Posts
When someone respawns as a barrel have them take over an existing barrel on the map rather than a completely new one. It makes it too easy for the humans when barrel players appear out of thin air.
Will also make it gradually easier for the humans later on in the game as there'll be less possible barrel spawn points as the map goes on. If the barrel spawns run out, humans win.

Add a mouse look to the barrels, ie. pressing shift enables you to look around without rotating the barrel. It's so annoying when you respawn facing a wall and a human sees you while you're turning around.

It's a pointless feature, but re-enable barrel jumping. Make the barrels say a worms style 'Hup!' when jumping.
Jumping is pointless and would be just for fun / making yourself harder to shoot when spotted.

Orange/gray is out. Make proper industrial looking maps. Make the maps look like somewhere you might expect to see tons of barrels dotted about the place.
Warehouse / industrial yard etc.



Make a few new barrel skins so you can have different barrel classes based on colour:

* Red - Standard explosive barrel.
* Green - Radiation explosion, less blast damage but continual subsequent health damage for a certain time. Also works as an area denial weapon.
* Blue - Electric shock barrel. When explodes, causes arcs of electricity to shoot randomly between nearby barrels, damaging any humans stood between them.
* Yellow - Toxic Gas, Less explosive but creates a cloud of lingering toxic gas which harms humans and can be used by other barrels to hide their approach.
* Black - Ninja barrel, moves much faster than other barrels, can jump real high. No countdown before explosion but only half as explosive. (Needs two hits to kill a human).

Make the barrel classes random rather than choosable, as some are bound to me more overpowered than others.
Doing it random means you don't have to worry about balancing them against each other, just against the humans.


There would be three main ways of balancing the game:

* Make the humans weapons fire faster/slower.
* Make the barrels move faster/slower.
* Change the ratio of barrel colours around the map and thus the chance of spawning as that type of barrel.
 Post #37
 6th December 2009
Konze's Avatar
December 2005
303 Posts
When someone respawns as a barrel have them take over an existing barrel on the map rather than a completely new one. It makes it too easy for the humans when barrel players appear out of thin air.
Will also make it gradually easier for the humans later on in the game as there'll be less possible barrel spawn points as the map goes on. If the barrel spawns run out, humans win.
This is a king of good idea, but it would be impossible at the end when there are only a few barrels left.

I would prefer when the barrel spawn points are in the static barrel and the barrel-player can walk through that static barrel.

Add a mouse look to the barrels, ie. pressing shift enables you to look around without rotating the barrel. It's so annoying when you respawn facing a wall and a human sees you while you're turning around.

It's a pointless feature, but re-enable barrel jumping. Make the barrels say a worms style 'Hup!' when jumping.
Jumping is pointless and would be just for fun / making yourself harder to shoot when spotted.
I'm agreeing with this.
The other ideas would change the gamemode too much.

I would like to hear a sound while the barrels are running. Like in Suicide Survival:
At 0:20 you hear it the first time.
 Post #38
 6th December 2009
Super Moderator
DEADBEEF's Avatar
March 2005
3,271 Posts
The other ideas would change the gamemode too much.
I was just thinking of ways to add a bit of variety and extra tactics for the barrels to utilise.
 Post #39
 6th December 2009
Gold Member
Dennab
August 2006
3,358 Posts
I like playing SuicideBarrels now and then, but it is horribly unbalanced once players get the hang of it. Barrels never seem to lose.
Mapping has a lot to do with it.

In maps where the barrels have to travel longer distances in the open, humans usually win.
 Post #40
 28th February 2010
otoris's Avatar
March 2007
413 Posts
Alright, SB is completed. Sent to the Fretta contest submission e-mail. Thoughts?
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