Created by Epsilon Entertainment
About Tactical Assault
When your average FPS just doesn't cut it, you have Tactical Assault. TA is a
mix-and-mash of several different games with original ideas and content thrown in there. Created on the "Fretta" gamemode base for Garry's Mod 10, Tactical Assault offers
fast-paced team-based boom-laced action. Your objective is to
defend, destroy, or capture objectives with your squad at all costs. You can call in
airstrike, ammo drops, UAVs, and more. Choose from six (or more) classes with over twenty different weapons. Earn bonus points for completing objectives, and gradually work your way up to becoming
squad leader of your platoon or even
general of your team.
The basic idea is
you work with your squad, and your squad leader gives you objectives to capture, explode, etc. A general, the most experienced player on the team,
directs the flow of battle by directly collaborating with squad leaders, and can call in support like airstrikes and ammo drops. You receive additional points for completing objectives as well as killing higher-ranked players.
The
mapping is being done by
Shoffing,
Gunski, and
devcon and I'm doing most of the Lua. The
modelling is also being done by
devcon.
DECEMBER UPDATE: http://www.facepunch.com/showpost.ph...4&postcount=18
Questions You Might Frequently Ask:
1. This all seems kind of confusing. Aren't Fretta gamemodes supposed to be easy and fun?
Well, yes. Think about it this way -- you're a first time player, joining a Fretta server with Tactical Assault on it. You join a team, pick a random class, and instantly get catapulted into the fray under the command of your squad leader. This is important -- the experienced players, those that are veterans on the Fretta server, are going to be picked as leaders. Tenderfoots can just follow orders, run around, and shoot people. It doesn't get much more simple than that.
However, the reason Tactical Assault is going to be a unique gamemode is because it doesn't stop there. Newbies can have fun mindlessly killing, but more experienced players can earn higher ranks, upgrade their weapons, and explore facets of gameplay not available to first-timers.
2. How many players is this supposed to support?
It probably loses some fun value below 8 or so players, but we'll be sure to make some small maps for smaller servers. Tactical Assault more fun with the more people, so anywhere from 12-128 players will make the game playable. We'll do our best to optimize the maps and code for large amounts of people.
3. OMG DIS IS KEWL WHERE CAN I PLAY?
Well thanks for your enthusiasm. Since I'm dirt poor, there's no server up with this yet (and it's not ready to put onto an official Fretta server), but you might see my listen server up from time to time. I have an SVN up, but it's not really updated enough to be of any use to you at the moment.
SVN: http://tacticalassault.googlecode.com/svn/trunk/