I wanted to wait a while before posting this, but I still don't have any content to show, so I decided to make the thread.
Gameplay
Perhaps some of you still remember Puzzle gamemode, which was similar to Deathrun, only everyone is playing for themselves without the death. I've long wanted to remake this gamemode with Fretta as base, but of course with some changes.
There's two teams, a red and a blue team (how surprising!). The first 15 seconds of the round everyone can move out freely, waiting for the game to start. The objective for each team is to get to the end of a series of challenges/obstacles as fast as possible with as many survivors as possible. The challenges themselves however, are not the biggest problem. While the teams are completing the objectives, the water level in the map is rising and the teams need to move on to get to higher ground.
But this would get boring after a while, without choices and with the same series of challenges every single time. To start off, the challenges are picked at random each time and there are other things to do while the teams struggle to get to higher ground. Instead of instantly rushing to the next obstacle, a team can choose to reach a
valve instead which slows down the rising of the water level for that team. But that's not the only bonus to retrieve, the following bonuses will be available:
- Valve -
Slows down water rising.
- Revival -
Brings back a random fallen teammate, will not appear when no-one has fallen yet.
- Valve 2 -
Speeds up water rising of the other team
- Watch your step -
Platforms of the other team become slippery and people tend to fall down
The layout of the maps will be inspired by Mirror's Edge, being mostly white and featuring red colored challenges and distinctive blue water. The camera will be third person, as it'll be a 3D platformer.
Media
Team
Overv -
Lua scripting, materials and level design
Agent Cobra -
Mapping