1. Post #1
    Gold Member
    Jimmy422's Avatar
    March 2007
    1,737 Posts
    Remember this guy?

    It was pretty cool what he did. The only problem was what he did looked like shit, and more importantly, he was being an asshole about it, refusing to tell anyone how he did it.

    So I decided to do it right and do it myself.

    It's very easy to do what he did, and I did it 10x better. I'm at work right now so i can't give specifics, but all it involves is a collision controller in the particle system.

    The only problem is i can't think of what to do with it gameplay-wise. You can't detect particles in a volume so you can't do anything like filling up buckets :(

    Here's a download link if you want to play around with it.

    http://www.filefront.com/15188993/dynamic.zip

    If you do it in GMod you don't need the particle_manifest.txt file. Also if you're going to mess with it in GMod you'll probably want this:

    http://www.garrysmod.org/downloads/?a=view&id=41386

    You'll have to type the name of the system manually into the tool. Its name is "water_faucet".
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  2. Post #2
    Gold Member
    laptopman's Avatar
    May 2008
    1,577 Posts
    Dayummmmm
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  3. Post #3
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    That is very cool.
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  4. Post #4
    Gold Member
    Jakobi's Avatar
    January 2008
    1,391 Posts
    I am 99% sure I saw something sort of like this on youtube earlier. did you replicate that?
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  5. Post #5
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    The only problem is i can't think of what to do with it gameplay-wise.
    You could have a puzzle map where you have to turn a bunch of switches and rotate some shit to make the water go to a certain thing to activate it.
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  6. Post #6
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,884 Posts
    To be honest, just looks like you gave it a refracting material unlike the first video.
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  7. Post #7
    Gold Member
    laptopman's Avatar
    May 2008
    1,577 Posts
    Wrong.
    His has better physics, it doesnt bounce like its rubber
    Also, it could be used to create games where you have to funnel the water into a bucket.
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  8. Post #8
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    This would be a good contender for the fretta gamemode contest - Channel the water into a bucket to complete the level.
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  9. Post #9
    Gold Member
    Saukkoman's Avatar
    January 2005
    159 Posts
    Is there any noticeable lag or slowdown when it's spewing water?
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  10. Post #10
    BOSSMAN
    leontodd's Avatar
    January 2009
    4,492 Posts
    woah thats cool. How did ya do it?
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  11. Post #11
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,549 Posts
    It looks and acts more like ice sludge to me, but it's pretty cool. Good job.
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  12. Post #12
    cosmeticplague's Avatar
    April 2009
    446 Posts
    Damn, thats pretty fucking awesome
    good job
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  13. Post #13
    TheNoiseExplosion's Avatar
    June 2009
    480 Posts
    I can't really see a lot, you should make it brighter.
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  14. Post #14
    Gold Member
    redBadger's Avatar
    November 2008
    15,046 Posts
    The physics on the water aren't that realistic though.
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  15. Post #15
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Show me a game with realistic water physics. The one that was entirely based around water doesn't count.
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  16. Post #16
    Follow me on github!
    benjojo's Avatar
    January 2009
    2,622 Posts
    It looks to me that yours has no impact on the physics entity when the water hits it.
    Eg water spray's on a barrel the water collides but the barrel takes no physics impact


    But fucking awesome work anyway.
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  17. Post #17
    IRN Zombie's Avatar
    September 2009
    1,344 Posts
    My reaction to the first video

    :aaa:

    My reaction to the second video

    :aaa:

    My reaction when I saw the download.

    OH GOD FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUCCCC CCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKKK YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!
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  18. Post #18
    Gold Member
    AugustBurnsRed's Avatar
    May 2009
    5,657 Posts
    fucking incredible
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  19. Post #19
    Rokonader's Avatar
    May 2009
    774 Posts
    Sexy shit.
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  20. Post #20
    Shogun42's Avatar
    September 2008
    265 Posts
    Hello awesome hidden water fall bases
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  21. Post #21
    IRN Zombie's Avatar
    September 2009
    1,344 Posts
    Hello awesome hidden water fall bases
    You sir, are a fucking genius.
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  22. Post #22
    JasperWB's Avatar
    May 2009
    315 Posts
    You don't even have to make anything decent with this. I would enjoy messing around on the test map there.
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  23. Post #23
    Gold Member
    ewitwins's Avatar
    December 2009
    14,230 Posts
    I would too! Just the testmap would be fun, building little canals and such :D This could work for the Fallout gamemode, too
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  24. Post #24
    Gold Member
    CoolCorky's Avatar
    February 2009
    17,481 Posts
    You sir, deserve a pallette.
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  25. Post #25
    Gold Member
    BackflipHatchetAttack's Avatar
    May 2009
    1,918 Posts
    Release that map, or make some sort of addon for GMod.

    Edit:

    Wow I'm blind, rate me dumb.
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  26. Post #26
    Gold Member
    Jimmy422's Avatar
    March 2007
    1,737 Posts
    To be honest, just looks like you gave it a refracting material unlike the first video.
    The first video's particle system is not only ugly (that's where the refract comes in) but his settings for collision are off.

    It looks and acts more like ice sludge to me, but it's pretty cool. Good job.
    I need a better texture :( Is it acting like ice because it's moving too slow?

    I can't really see a lot, you should make it brighter.
    Are you watching in HD? I can't figure out what to use to make the video brighter.

    The physics on the water aren't that realistic though.
    I haven't messed with the advanced features of the particle editor yet, mainly because there's no documentation on it. I'm sure there's something in there to make it act better.

    Hello awesome hidden water fall bases
    Fucking awesome idea!

    There's now a download link if you guys / gals want to mess around with it.
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  27. Post #27
    Godzillaa's Avatar
    November 2009
    132 Posts
    Could possibly make one of those games that send water out from a hole and you have to create and connect pipes to send the water to the opposite hole.
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  28. Post #28
    laharlsblade's Avatar
    July 2009
    1,099 Posts
    You could have a puzzle map where you have to turn a bunch of switches and rotate some shit to make the water go to a certain thing to activate it.
    Also, it could be used to create games where you have to funnel the water into a bucket.
    This would be a good contender for the fretta gamemode contest - Channel the water into a bucket to complete the level.
    You can't detect particles in a volume so you can't do anything like filling up buckets :(
    But I have to admit, while not trying to put you down OP because I think what u did is amazing, what would really blow my mind is some custom lua water that is truly dynamic and physical. Like, so you could do bucket puzzles. Or even just a custom particle effect, if you could. But yeah, I still love what you did. Oh, and I'm totally on board for that hidden waterfall base thing. Epic.
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  29. Post #29
    Gold Member
    Rastadogg's Avatar
    November 2006
    1,774 Posts
    I just realized this would work perfectly in my map...
    Awesome!
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  30. Post #30
    Gold Member
    Jimmy422's Avatar
    March 2007
    1,737 Posts
    Tried the waterfall thing. It doesn't scale so well. It was pretty laggy. Did look pretty cool though.

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  31. Post #31
    ♩♪♫♬
    Rooster Assassin's Avatar
    March 2009
    2,453 Posts
    I can feel the lag from here.

    Looks awesome though D:
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  32. Post #32
    Nuke333's Avatar
    March 2008
    37 Posts
    This is really cool. I hope you make a tuition soon. Now is it possible to do that with smoke so it can go around objects. That is what I trying to do in my new map.
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  33. Post #33
    Denicide's Avatar
    July 2009
    319 Posts
    Here's an idea for gameplay with it:

    Since it collides with props, you could have something like, lets say a mini-dam that releases a stream and pushes a door open or creates a bridge when you get it to flow.
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  34. Post #34
    Gold Member
    Jimmy422's Avatar
    March 2007
    1,737 Posts
    Here's an idea for gameplay with it:

    Since it collides with props, you could have something like, lets say a mini-dam that releases a stream and pushes a door open or creates a bridge when you get it to flow.
    Unfortunately it can't push props.
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  35. Post #35
    Gold Member
    Magman77's Avatar
    August 2008
    4,326 Posts
    This is amazing, much better than the "water benchmark" that the other guy had, though it does look a little fugly flowing over the sheet metal as it doesn't fan out, it simply flows in a column over it.
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  36. Post #36
    That 0ther Guy's Avatar
    March 2009
    567 Posts
    Log flume ride

    I remember dasmatze was working on one a few months ago but this would be a much better method
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  37. Post #37
    Make it have the ability to flood a room. Then, I can call it dynamic
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  38. Post #38
    Gold Member
    Lord Hayden's Avatar
    January 2008
    1,461 Posts
    Make it have the ability to flood the whole Hammer grid without any noticeable lag at all, not even 1 frame drop. Then, I can call it dynamic
    :science:
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  39. Post #39
    IRN Zombie's Avatar
    September 2009
    1,344 Posts
    We got dynamic water, sheesh, valve aren't fucking gods!
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  40. Post #40
    ♩♪♫♬
    Rooster Assassin's Avatar
    March 2009
    2,453 Posts
    We got dynamic water, sheesh, valve aren't fucking gods!
    You'd need more than a demigod to do that any time in the next 10 years.
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