Your Ad Here

Subscribe
 Post #1
 31st December 2009 Last edited by Disseminate; 15th May 2010 at 12:09AM..
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts


2.2 is out, download below

The sequel (finally) to my popular Cube gamemode (http://www.facepunch.com/showthread.php?t=660361).




What the christ is Cube?

Here's the extended help text for the actual gamemode.

In Cube2, you take the role of a prisoner trapped within a massive maze known as the Cube. This maze is a large network of empty, cube-shaped rooms all connected together, all enclosed in a large shell (not touching the rooms themselves!). Your goal in Cube2 is to navigate this maze and reach the exit, which will be located on the shell.

The catch is however some of these rooms contain hidden death traps which will kill you instantly should you step into them. To detect these traps, you have two 'boot' SWEPs - the only things you have on your person heavy enough for a trap to detect it. Throwing a boot into a room will trigger the trap without killing you, so long as you do not step in the room. Be warned however, this will not disable the trap, so you will have to find another route. You can pick a boot, whether it be your own or someone else's, after it has been thrown by simply walking over it. Be warned however that the only way to safely detect a trap is to use the boot, therefore teamwork is essential to preserve your supply of them.

To assist you in working together, Cube2 has three quick voice commands built in. Simply type the word "help", "hi" or "over here" (all without quotes!) and your character will say the line.

Despite the teamwork required, Cube2 only has one possible winner. The victor is whoever manages to reach the exit in the lowest time possible after 15 minutes of gameplay, with a second and third place for others. The key is to trick and get those who you are with to die at the most convenient time in order to take the victory for yourself, though be wary - they may be planning to do the same thing to you!

Good luck, and enjoy playing!
What's different from Cube 1?
  • Fretta.
  • Everything's cleaner, more efficient, better coded, and smoother.
  • Cube shifts
  • Gameplay
  • "Creative" deaths ()
  • Cinematics
  • More traps

Cube shifts?
Every 30-60 seconds or so, your cube moves, like in the film. You'll see different cubes surrounding yours, and be disoriented as fuck, and increases the difficulty level a large amount. No need for new maps.

Define gameplay.
Rather than an unclear, "get out"-esque goal, it's a race. Every time you reach the exit, you are reinserted into the cube. If you got a personal highscore, it's recorded. And finally, at the end of the 15-minute game, if you have the best time out of everyone, you win. So to summarize, your goal is to escape the Cube. Also, you can push people.

Creative deaths.
Enjoy being burnt, gibbed, exploded, crushed, slashed, frozen, microwaved, electrified, dissolved and decapitated.



Media



Screenshots for Youtubephobes
http://filesmelt.com/dl/c2_trapped0005.jpg
http://filesmelt.com/dl/c2_trapped0006.jpg
http://filesmelt.com/dl/c2_trapped0007.jpg
http://filesmelt.com/dl/c2_trapped0008.jpg
http://filesmelt.com/dl/c2_trapped0009.jpg
http://filesmelt.com/dl/c2_trapped0010.jpg
http://filesmelt.com/dl/c2_trapped0011.jpg
http://filesmelt.com/dl/c2_trapped0014.jpg


Changelog (2.2)
- Manhacks cannot get out of their room
- Fixed that trigger texture door thing (how did I not notice this before??)
- A ton of clientside gore. AKA, "how does this much blood fit in the human body and why is it not lagging me".
- Boots can trigger some previously untriggerable traps. As an example if you throw a boot into the microwave trap, in a few seconds it will burst into flames and blacken.
- Some traps have had delays added to them to add to the "oh shit" factor.
- Added time until you can use a voice command again.

- Most static data has been replaced by map data. This means that you can now make a map for Cube 2 - I'll post a tutorial and the .fgd later
- Added boot counter - similar to voice command countdown but on left side of screen in orange
- If another player sees you die, they will scream "oh no! he's dead!" or something like that
- Fixed microwave trap and freezer trap
- Completely redid the map from the original to fix some alignment errors. Also, the forest is back, may find some way to work it in (or not)
- 6.25 less NW vars transmitted on load
- Fixed Microwave and Freezer trap PP effects
- Freezer trap overlay and new freeze sound
- After saying a voice command, other people can see your name for five seconds - through walls. Extremely useful in trying to find someone.


Testimonials
Eni-Serrah (BE) - "LETS JUMP IN THERE(SDSKDGFDGFD and u burn"
[SCORē] Saza - "I went into the light"
(^_^)[SM]FaiLCake(O_O) - "its better that cube 1 :D"
Credits (other than myself):
  • Lord Ivan for the initial map and being awesome enough to give me the vmf
  • Cubedude89 for the boot weapon model
  • ZomSu for the video that helped Cube be successful


Release is up there! Comments always welcome.
 Post #2
 31st December 2009
Freakie's Avatar
April 2009
768 Posts
Great, I sadly never managed to play the original Cube.
 Post #3
 31st December 2009
Killalot's Avatar
September 2005
1,471 Posts
:awe:
 Post #4
 31st December 2009
JBOT3K's Avatar
August 2008
20 Posts
Niice man, lookin good.
 Post #5
 31st December 2009
Mr Kirill's Avatar
January 2008
24 Posts
Great job, diss.
Maybe you can stop spamming me on sf now.
 Post #6
 31st December 2009
Entoros's Avatar
October 2008
2,257 Posts
Sweet. There should be a more PvP competitive element though (besides just trying to get out) - you should be able to shove people ahead of you into traps and such. Right now it's too reminiscent of an SP gamemode - if there are other players there, you should use them.
 Post #7
 31st December 2009
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
you should be able to shove people ahead of you into traps and such.
You can
 Post #8
 31st December 2009
Entoros's Avatar
October 2008
2,257 Posts
Oh, really? Cool then. So SWEPs are just the suicide gun, the boot, your hands, and a shoving thing?
 Post #9
 31st December 2009
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
Oh, really? Cool then. So SWEPs are just the suicide gun, the boot, your hands, and a shoving thing?
You have your boots. If you pick up a suicide gun, you have one. No need for hands. You walk into people fast to shove them.
 Post #10
 31st December 2009
Thyssin's Avatar
December 2009
1 Posts
Don't forget Death by COMPUTER CRASH! OH NOES!
 Post #11
 31st December 2009
Gold Member
Dennab
February 2008
2,111 Posts
good job, john lua. i salute you.
 Post #12
 1st January 2010 Last edited by Karmah; 1st January 2010 at 12:13AM..
Gold Member
Karmah's Avatar
December 2007
4,874 Posts
To shove people you should just be able tokick them. Think about it, if you're in a confined tube between cubes, it would be easier to kick then to throw a shoe or to gain momentum to launch yourself at them to push them forward.

Edited:

And a suicide gun? Really? If it's a race no one is going to suicide. Sure it seems dramatic, but only if it was in the movie.
 Post #13
 1st January 2010
Metanar's Avatar
June 2009
673 Posts
Wait, so how do you shove people? Do you just throw boots at them because that's pretty bad. Maybe you could kick them. Think about it, if you're in a confined tube between cubes, it would be easier to kick then to throw a shoe.

Edited:

And a suicide gun? Really? If it's a race no one is going to suicide. Sure it seems dramatic, but only if it was in the movie.
No, you push people by running straight into them.
 Post #14
 1st January 2010
Gold Member
Karmah's Avatar
December 2007
4,874 Posts
Just saw that and edited^
 Post #15
 1st January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
To shove people you should just be able tokick them. Think about it, if you're in a confined tube between cubes, it would be easier to kick then to throw a shoe or to gain momentum to launch yourself at them to push them forward.

Edited:

And a suicide gun? Really? If it's a race no one is going to suicide. Sure it seems dramatic, but only if it was in the movie.
Suicide gun is a special weapon, you don't start with it. Let's just say it's part of a trap.
 Post #16
 1st January 2010
Mastermind of42's Avatar
January 2010
33 Posts
This gamemode looks excellent! Why not add different types of dead bodies like a charred body for a fire trap or a normal looking body for gas traps.
 Post #17
 1st January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
See "Creative Deaths".
 Post #18
 1st January 2010
Mastermind of42's Avatar
January 2010
33 Posts
Oh, my bad. I thought that meant as strange and new traps.
 Post #19
 1st January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
That comes with it, yes
 Post #20
 1st January 2010
Glent's Avatar
August 2008
1,336 Posts
And a suicide gun? Really? If it's a race no one is going to suicide. Sure it seems dramatic, but only if it was in the movie.
theres one trap i think it was in the original cube gamemode aswell where you have to kill yourself because the trap doesnt kill you


edit: just saw diss's post
 Post #21
 1st January 2010
PhyOS's Avatar
August 2009
14 Posts
Oh, yeah. I'll love this.
 Post #22
 1st January 2010
AlfieSR's Avatar
April 2009
1,481 Posts
Do you still get the neat-ass forest if you win?
If not, could you add "Red pill, blue pill"-esque doors to choose?
 Post #23
 1st January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
Do you still get the neat-ass forest if you win?
If not, could you add "Red pill, blue pill"-esque doors to choose?
Unfortunately, it wasn't in the first movie, which is what I'm basing this off of. Besides, the nature of the gameplay - to get as many low times as possible - would render the forest an obstacle.
 Post #24
 1st January 2010
AlfieSR's Avatar
April 2009
1,481 Posts
Unfortunately, it wasn't in the first movie, which is what I'm basing this off of. Besides, the nature of the gameplay - to get as many low times as possible - would render the forest an obstacle.
I suppose it depends if you're playing competitively or not, but i'd still like it if there was a big obvious door most people took for low times, or a smaller door you have to crouch into to get to the forest.
 Post #25
 1st January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
I suppose it depends if you're playing competitively or not, but i'd still like it if there was a big obvious door most people took for low times, or a smaller door you have to crouch into to get to the forest.
If I have enough time, I'll put it in somewhere, but it's difficult to make two doors when the movie had one giant exit into the light.
 Post #26
 1st January 2010
pod's Avatar
August 2008
1,863 Posts
In the original, there was a pattern. It was like white, orange, green, then orange and that was the way out. Think you can make the rooms shift or somethin?
 Post #27
 1st January 2010
Gold Member
DarKSunrise's Avatar
July 2006
4,341 Posts
Randomly change the place of the rooms on the map start.
 Post #28
 1st January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
In the original, there was a pattern. It was like white, orange, green, then orange and that was the way out. Think you can make the rooms shift or somethin?
They do, as well as spawn locations for every non-trapped cube.

Randomly change the place of the rooms on the map start.
See above. No need if there's no idea where you are on start and during the game.

Edited:

Bot soup
 Post #29
 1st January 2010
Gold Member
Dennab
February 2008
2,111 Posts
n1 diss
 Post #30
 2nd January 2010
redx475's Avatar
February 2009
338 Posts
Yay!!! I hosted a fairly popular cube server for a few days... Can't wait for this!
 Post #31
 2nd January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts

Those of you that watched Cube Zero know this trap. It's a little known fact that it's Rick Astley played in reverse.
 Post #32
 2nd January 2010 Last edited by Hakita; 2nd January 2010 at 09:01PM..
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
Fuck yes, I loved the first one.

Also, make a trap that has slowly moving walls that crush you between them
 Post #33
 2nd January 2010
Glent's Avatar
August 2008
1,336 Posts
Fuck yes, I loved the first one.

Also, make a trap that has slowly moving walls that crush you between them
He did, but he did it with wires instead of walls. It was the first new one he coded afaik.
 Post #34
 2nd January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
He did, but he did it with wires instead of walls. It was the first new one he coded afaik.
Correct
 Post #35
 2nd January 2010
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
Oh cool.

Oh, I know! Temperature traps! Like a room that slowly heats making you burn alive and a room that becomes extremely cold, so you freeze and break into small pieces!
 Post #36
 2nd January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
I could try, but don't expect anything crazy with Source
 Post #37
 2nd January 2010
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
I could try, but don't expect anything crazy with Source
Just make the room glowing red and when you kill the player his model changes to that black corpse and ignites. For the freeze thing make the room glow cyan/white, make the player stop moving and color him cyan/white. After a second he dies, his ragdoll is instantly removed and 3-5 random iceblocks fall from his position.
 Post #38
 2nd January 2010
Gmod.com Admin
Disseminate's Avatar
December 2007
1,477 Posts
Just make the room glowing red and when you kill the player his model changes to that black corpse and ignites. For the freeze thing make the room glow cyan/white, make the player stop moving and color him cyan/white. After a second he dies, his ragdoll is instantly removed and 3-5 random iceblocks fall from his position.
I'll post results later.
 Post #39
 2nd January 2010
redx475's Avatar
February 2009
338 Posts
:D This is going to be so awesome!!! I loved the original Cube gamemode!
 Post #40
 2nd January 2010
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
I'll post results later.
Wait, you actually listened to me?
Awesome.
Reply

All times are GMT. The time now is 06:35AM.

Facepunch Studios 2010 - Server 'MARGE'