Overview
Alright, so anyone who has played Modern Warfare 2 knows that one of the best parts of the multiplayer is getting into an AC130 and blasting the living fuck out of the other team. That's what this gamemode is - the gunship team versus the entire server! Every round, someone gets to be the gunner. His goal is to rack up as many kills as he can and avoid getting shot down. Everyone else gets dumped into the defender team. They need to work together to construct and defend AA guns to shoot the gunship down.
Specifics
-The gunner(s?) will have access to a few different weapons and can switch between them as well as control zoom using only WASD. Right now the guns mimic the AC130 from MW2 (machine gun, cannon, really big cannon) but I might change them up later
-The ground forces can spawn blast-door prop walls and anti-air cannons. They can use the walls to make cover for themselves and to hide under-construction AA guns.
Media
Right now it looks pretty junky, I've been saving all the effects and HUD stuff for last because I wanted to get a playable gamemode working first.

Here's a fort that took 5 seconds to make. It'll probably take less time to blow up

A bunch of bots seen from the air. Are they building something under there? Probably not, they're just bots
Shit to do
Before I stick this on someone's Fretta server I need to do a bunch of stuff
Gunner HUD - it'll have info on weapons reloading and stuff
Entity info panels - constructing progress, prop health, owner
Effects - I'm bad at this this might be a while
Sounds - you'll be able to hear combine radio chatter as the gunner, like in the youtube gun cam videos
Managing teams - this is broken as fuck
Limit spawner gun - mostly fixed already, I just need to change the range so you can't build in the sky or on the plane
Fix prop spawning - things spawn at weird angles
Gunship model - DougBailey's working on one for me, in the meantime I just stole one off of the military models thing
Mapping - fuck
Some balancing and tuning