We just took a quick video a moment ago, which you can check out in the OP. The gamemode is still missing vital gameplay elements, like the block spawners and checkpoints - which will result in more co-operative play than shown in the video - but the basic gameplay is there, so you can get a good idea of what it's all about.
If the teams don't get to interact, the other team's tower should be behind yours - so you can still see their progress and be competitive.
We do want something like that, where you can see each other progressing, but as we want there to be 4 teams in total we're still working out how that can be accomplished without everything being too chaotic. What we've been thinking, is that we'll have all teams level's side-by-side, and then a "map" on the HUD showing how high each team is. That way your team's level is still the main focus, but you can glimpse other players if you want/need to.
Either way, we have other things we need to get sorted before we work on properly implementing teams anyway, so we'll be thinking about it more further down the line.
It would be nice if you could shift their heads backwards a few units, if that's possible. It's a nice idea, but it looks a little awkward with their inflated heads falling off their necks.
That's not possible as far as I know, but it hopefully won't a huge problem anyway. I can't say that I've noticed it to be an issue in-game. It might be that it doesn't look so bad when it's in motion?
Looks great!
Maybe a more chaotic version where both teams have to build in the same space?
Only as an option, of course.
That way building quickly would be much more important, as the other team can knock down your tower.
To avoid just general havoc, you could have the blocks 'team locked'. So red team can only move red blocks, and blue can only move blue blocks, but the blocks interact. IE a team can knock over enemy structures by flinging blocks, rather than just grabbing the tower and throwing it.
Haha, considering just coordinating a team without any outside influences is tricky, I think that'd be very difficult to get any real teamwork going, even with the block restrictions. Having said that, we're not ruling anything out just yet. We definitely want some sort of team interaction going on, we just haven't decided on how much yet, and in what way to do it. As I said above though, we haven't put much thought into the other teams yet, as we've been busy concentrating on everything else at the moment.
You could have custom animations for the winner (they could jump around and do a victory dance), 2nd place (a half hearted victory dance), and third and last could be kinda pissed off or upset.
Just suggesting it as it would be a nice feature and the game seems kind of childish and a bit playful.
We actually just discussed doing something like that the other day, so it's cool you mentioned it. It all really depends on if we have time to do it, but it's definitely something we're thinking about.
I'm going to be very busy the next week or so, so unfortunately it's unlikely there'll be any thread activity from us until then. Thanks for all the interest so far though guys, will get back to work on this asap.