The first of 3 releases in the City 8 theme mappack, to be released this week.
Download Link (.RAR) -
Filefront
Download Link (.ZIP) -
Filefront
Alternate Link (Non Filefront) -
Garrysmod.org
Dont forget to check out the other maps in the series -
City 8 Central
City 8 Canals
City 8 Outlands (still in production)
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Outline
The final release of the City 8 District 9 map. I started work on this the day D9 came out at the cinema, got home and felt immediately inspired! However I ended up mixing it with the Half-Life2 Combine theme, and it turned into a hybrid that I utilised for my City8 project.
City 8 is now the Combines Citadel based in what used to be Tokyo, Japan. The District 9 refugee camp sits just outside the outer wall, and works as a staging area for new arrivals from other metroplexes across the world.
This will be live on our servers at TNB within the next week or so as part of a whole new storyline based in City 8.
Features
- Part of a 4-map pack which all contain the same theme and style, for use on the TnB roleplay servers, each representing a different area of the city. Refugee camps, inner city, canals and outlands.
- 3 main areas - The Combine Nexus, and then 2 Sectors of slums and wasteland as part of the refugee camp.
- Doors coded for Tacoscript 1 / 2. Combine-only doors will NOT open in Singleplayer.
- NPC nodes for ground and striders.
- Custom graffiti, props, and other Combine textures relevent to City 8.
- Central Dispatch Interface - an interactive hologram system used for Civil Protection Units to control the Autonomous Dispatch broadcasts across the city.
- Judgement Waivers - Ability to put the Citadel on full alert which literally shakes the ground as it moves, causes windows to smash, and looks awesome.
- Custom dispatch sounds, alarms, etc.
- City Administrators office overlooks the city from the top of the citadel.
- Huge amount of space for citizens to roleplay in the shacks and huts.
- Plenty of sneaky places to get around the Combine.
- Destructable buildings - Lots of walls and sometimes entire buildings can be blown apart. Experiment!
- Colour Correction for that....Gritty feel.
- PAK'd EP1/EP2 content, you only need CSS to play this.
- Hologram messages are displayed to the slum sectors according to what Dispatch message is triggered.
All mapping, textures, sounds and custom work by Davebrown.
www.taconbanana.com
Nexus / Citadel
City Administrators Office.
Administration Hallway.
Central Dispatch Interface.
Detainment Grid.
Hallways.
Command Screen / Podium.
Supply Trainyard.
Sector 1
Bridge across the canal system, leading to the Nexus.
The Canal system.
Sector 1 slums.
Lower Sector 1 slums.
Swampside hut.
Checkpoint Splitting Sector 1 / 2
Citizen Walkway.
Detainment Area.
Supply Trainyard.
Trainyard Exit/Platform.
Sector 2
Arrivals station.
Slums (Ration depot seen at the very back).
Slums.