1. Post #1961
    The Maestro's Avatar
    March 2011
    1,083 Posts
    7 new posts, and no new release.

    How disappointing.
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  2. Post #1962

    April 2012
    7 Posts
    7 new posts, and no new release.

    How disappointing.
    Bit rude of you
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  3. Post #1963
    The Maestro's Avatar
    March 2011
    1,083 Posts
    Yes well it's very frustrating to see such a plethora of posts on a very inactive thread only to find it's some banter going on.
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  4. Post #1964
    Gold Member
    plasmid's Avatar
    October 2009
    2,537 Posts
    7 new posts, and no new release.

    How disappointing.
    part of those posts contained model resource, maybe you should learn to port so you wont think every 7 posts means a release
    since its frustrating not having a release here help us out
    http://www.facepunch.com/showthread.php?t=542906
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  5. Post #1965

    April 2012
    7 Posts
    Yes well it's very frustrating to see such a plethora of posts on a very inactive thread only to find it's some banter going on.

    Maybe you should help them out instead of being a tool about it
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  6. Post #1966
    Osymax's Avatar
    December 2011
    150 Posts
    I found a Grievous model here http://models-resource.com/pc_comput...sbattlefront2/ is from the game battlefront II
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  7. Post #1967

    January 2012
    182 Posts
    I found a Grievous model here http://models-resource.com/pc_comput...sbattlefront2/ is from the game battlefront II
    Good find Osymax. It's always good to get models from Battlefront 2 in my opinion. I know they are low poly but I plan to use them for background fill in my projects. I just wish the Models Rescource had a much larger selection of battlefront 2 models to work with.
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  8. Post #1968
    Osymax's Avatar
    December 2011
    150 Posts
    Can someone fingerpose and eyepose this
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  9. Post #1969
    RG4
    RG4's Avatar
    November 2010
    2,889 Posts
    Can someone fingerpose and eyepose this


    General question, does he have only 2 arms or is he body grouped with the 4 fours too?
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  10. Post #1970
    Katra804's Avatar
    September 2011
    1,281 Posts
    General question, does he have only 2 arms or is he body grouped with the 4 fours too?
    Although it looks like two hands, it's actually 4. If I remember correctly, Grievous could fuse both arms on each side of his body into one, thus making it so he appeared to have either 2 arms or 4 arms at any given time.

    The way that particular model is set up though, it's the 2-arm form.
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  11. Post #1971
    Gold Member
    TheKritter71's Avatar
    November 2011
    1,800 Posts
    Although it looks like two hands, it's actually 4. If I remember correctly, Grievous could fuse both arms on each side of his body into one, thus making it so he appeared to have either 2 arms or 4 arms at any given time.

    The way that particular model is set up though, it's the 2-arm form.


    Yeah, the model he has is two armed and cannot be body-grouped, This model is a different but just modeled with two more arms
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  12. Post #1972

    January 2012
    182 Posts
    I thought I would share this with all of you. Here is a link to a user on Google 3D Warehouse who has also ported TFU1 Models. I found a few NPC's there that I seriously thought couldn't be ported like, Mon Mothma for instance. They're in Google sketchup format so you'll need the latest versions of 3DS MAX (don't know if Milkshape 3D or Noesis recognizes that format) to port them into Gmod but here you all go. :)

    http://sketchup.google.com/3dwarehou...ring=m&start=0
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  13. Post #1973
    Osymax's Avatar
    December 2011
    150 Posts


    General question, does he have only 2 arms or is he body grouped with the 4 fours too?
    It has only 2 arms and are not fingerposable :(
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  14. Post #1974
    Gold Member
    TheKritter71's Avatar
    November 2011
    1,800 Posts
    God dammit, where is Obi-Wan. I can't wait much longer
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  15. Post #1975
    beat the zombie's Avatar
    August 2009
    1,417 Posts
    Shotgunguy, are you able to add the kind of dissmemberments like in JK and JKJA, I remember I was able to cut every character in half, arms or head.
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  16. Post #1976
    Gold Member
    ShoTGuNGuY49's Avatar
    July 2008
    4,299 Posts
    Shotgunguy, are you able to add the kind of dissmemberments like in JK and JKJA, I remember I was able to cut every character in half, arms or head.
    Maybe, I'm not entirely sure to be honest. I think there was an option to import the dismemberment meshes. I'll take a look at it when I'm done with my modeling homework.
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  17. Post #1977
    beat the zombie's Avatar
    August 2009
    1,417 Posts
    Thanks alot. Those were some good days dismembering all those imp officers and stormtroopers.
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  18. Post #1978

    January 2012
    182 Posts
    I wonder if it is possible to port from the Wii Version of SWTFU. If that is the case then maybe porting the Han Solo model from the SWTFU2 Endor DLC won't even be necessary. I've seen a list of names of the playable characters from the SWTFU PSP, PS2, Wii versions and among them are a few that I would love to have-even though Han and Lando are in the Kinect Star Wars models pack. They are of course Han (in SWTFU Wii it's episode 4 Han and that's particularly what I am after), Assajj Ventress, Aayla Secura, Mara Jade, Darth Phobos, Yavin Luke. Don't know if the Leia model from the Wii version is seen in ingame. It would be cool if that could be found out. I know the PS3, PC and Xbox models are higher poly than the Wii models but with some cases not by much, to be honest-in my case for the moment Poly doesn't matter. I'm putting JKA Models in the same image as TFU Models.
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  19. Post #1979
    amkoc's Avatar
    January 2011
    532 Posts
    Could someone grab the TIE Bomber from JKA?
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  20. Post #1980
    Gold Member
    plasmid's Avatar
    October 2009
    2,537 Posts
    porting from the wii version is simple. just use game assassin, its just that the wii models look awful. keep in mine a wii game and a xbox games models will never come close in poly count
    not when the xbox limit is around 14 to 20K and the wii limit is far below that I don't want to say exact number cause im sure someone can prove me wrong on certain cases. but most cases a wii model is 9K at the most....
    or below.
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  21. Post #1981

    January 2012
    182 Posts
    porting from the wii version is simple. just use game assassin, its just that the wii models look awful. keep in mine a wii game and a xbox games models will never come close in poly count
    not when the xbox limit is around 14 to 20K and the wii limit is far below that I don't want to say exact number cause im sure someone can prove me wrong on certain cases. but most cases a wii model is 9K at the most....
    or below.
    I would do it myself but I don't have the wii version for the moment. And I'm not even saying I want all of those models. I only want the few that aren't in the XBOX, PS3, PC Version. I can agree with what you are saying about the Poly differences but I can fix them up.

    And the other thing is, if I went looking for it myself, I've been hit with ill luck when it comes to ISO extraction lately, that by the time I finally get my hands on the ISO someone will have already ported those TFU Models.
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  22. Post #1982

    January 2012
    182 Posts
    Okay I am going to share a fan made project with you all that I found and thought it would be a good choice for you all.

    Question are there any Poser/DAZ 3D users?
    This is a poser/DAZ hair-morph of Princess Leia's bun hairdo. There used to be a great Leia head morph on this site but it's not there now sadly. Shame, the user had also made great poser morphs of Han Luke and Gov Tarkin. Anyway enough ranting here is the link to the Hair morph.

    http://www.sharecg.com/v/63918/view/...un-Hair-for-V4
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  23. Post #1983
    LordTrilobite's Avatar
    January 2010
    427 Posts
    Great to see this thread is still going after all these years...
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  24. Post #1984
    Corra_Ashu's Avatar
    January 2010
    505 Posts




    alright will release a big pack later, with a lot of major and minor characters from all the seasons
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  25. Post #1985

    January 2012
    182 Posts
    I've only been here on Facepunch since the beginning of the year and it's great to see a group of people devoted to Star Wars in this manor. I'll be honest at this time a year ago I didn't even think porting models from games was even possible but when I discovered Facepunch forums I guess I really stand corrected :)

    I think we can give plasmid a lot of credit for porting the uber haul of Star Wars models he's ported recently. I mean Both Force Unleashed games (except the Endor DLC-we were never able to figure that out), Jedi Knight Academy, Both KOTOR's, Republic Commando, and now XBox Kinect Star Wars (that game is terrible but the models in it look great-we can put them to a better purpose). I think now he has plans to get the models from Star Wars Galaxies, he may do Clone Wars Adventures but I don't know if he knows that Corra_Ashu is also looking into it.

    I'm still hoping that he'll get the Battlefront 2 models. Shockingly enough I am finding those models very hard to find in format I recognize like FBX and PSK.
    I know that those models are so low poly that they wouldn't even be worth the work but I think I can find a use for them. I plan on doing a fully 3D Animated Star Wars fan film and I'll probably just throw those models in for background fill along with KOTOR and SOME JKA models, use TFU/Kinect/Republic Commando models in the foreground. Don't get me wrong I've looked at the JKA Models from the Knights of the Force Mod and some of them look pretty high poly. I'm really into the works of that user Hapslash. The ANH, ESB Leia models for instance. I probably will port some of those models, at least the ones I still can't find in the other packs. Most of the users who made those models disappeared years ago, so I think I'm safe as long as I credit them.
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  26. Post #1986
    Corra_Ashu's Avatar
    January 2010
    505 Posts
    well just so everyone knows, these models aren't rigged when exported from CWA and have smoothing and mirror problems and some of them don't even wanna smooth at all, plus they have very very low res textures, i'm spending a lot of time trying to make the textures higher res and rigging them up,



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  27. Post #1987

    January 2012
    182 Posts
    I like the Trooper at the top. :)
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  28. Post #1988
    Tribalizer's Avatar
    January 2010
    218 Posts
    How are you getting models from CWA Corra_Ashu, are you using a 3d ripper or an extractor?

    Also doesn't CWA have a Cybernetic Maul boss or something? Holy hell you have to get him!
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  29. Post #1989
    Gold Member
    plasmid's Avatar
    October 2009
    2,537 Posts
    How are you getting models from CWA Corra_Ashu, are you using a 3d ripper or an extractor?

    Also doesn't CWA have a Cybernetic Maul boss or something? Holy hell you have to get him!
    theres a post on xentax that explains how to get them, its pretty easy.
    http://forum.xentax.com/viewtopic.ph...entures#p75142
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  30. Post #1990
    Gold Member
    Ardowalalin's Avatar
    May 2008
    377 Posts
    I feel dumb asking, but did the Rancor models ever get released? I was quite looking forward to using them in SFM.
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  31. Post #1991
    nayr7259's Avatar
    April 2008
    820 Posts
    The only reason I didn't release them was because the fingers were acting weird. They didn't rotate in the right direction when you used the finger poser.
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  32. Post #1992
    Gold Member
    Ardowalalin's Avatar
    May 2008
    377 Posts
    The only reason I didn't release them was because the fingers were acting weird. They didn't rotate in the right direction when you used the finger poser.
    Hmm... Did you get rid of the model, then? Or do you still have it? I would be more than happy to deal with that minor issue, because i'd rather have a FANTASTIC rancor model than no rancor model at all.
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  33. Post #1993
    nayr7259's Avatar
    April 2008
    820 Posts
    I'll send you a link over steam chat.
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  34. Post #1994
    Gold Member
    Ardowalalin's Avatar
    May 2008
    377 Posts
    I'll send you a link over steam chat.
    Thanks so much <3
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  35. Post #1995
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    3,271 Posts
    The only reason I didn't release them was because the fingers were acting weird. They didn't rotate in the right direction when you used the finger poser.
    Even if they rotate in the wrong direction it's still a minor thing, i've posed with ragdolls that had messed up fingerposing and that wasn't much of a problem.

    I would really like a public release on 'em.


    Sorry if i came out as offensive or arrogant, not intended.
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  36. Post #1996

    January 2012
    182 Posts
    I'm just curious about this but does anyone have plans for the models from 'The Old Republic'? I'm particularly after the ships. Think that combining those ship models with the SW ship models I've found at Sci-Fi 3D and Sci-Fi Meshes.com (just now found a Prince Xisor fighter there) would look great in source film maker.
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  37. Post #1997
    LordTrilobite's Avatar
    January 2010
    427 Posts
    Someone ported these Republic Commando models to .obj for me a few years back because I was working on a Geonosis map. I never got around to getting them to work in Source though. Maybe I should give that another shot.






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  38. Post #1998
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    3,271 Posts
    That would be uber-awesome.
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  39. Post #1999
    overwatch pvt's Avatar
    January 2012
    1,073 Posts
    Maybe I should give that another shot.
    You should,that game had some great models.
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  40. Post #2000
    LordTrilobite's Avatar
    January 2010
    427 Posts
    Since I use Maya I'll have to experiment with porting though, since porting from Maya to Source isn't exactly easy.
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