1. Post #161
    Gold Member
    Punkrock77's Avatar
    December 2008
    2,239 Posts
    Great work on Foley pal. Looks awesome. :buddy:

  2. Post #162
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts
    bloocobalt!
    i need your help,
    now, i need the MW2's M4A1,
    can you Remake tlsa's M4a1?
    No.

    Once bloocobalt said no, he really means no.
    He won't be working on the MW2 weapons.
    Thanks.



    Updated OP to include this handsome fellow.
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  3. Post #163
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,728 Posts
    RAMIREZ! Check out my new facelift!

  4. Post #164
    Gold Member
    Leon's Avatar
    June 2005
    4,003 Posts
    Theres only a few gems the rest are unfixable DIX
    the weapons that is

  5. Post #165
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts
    No.



    Thanks.



    Updated OP to include this handsome fellow.
    Updated the download link with version 1.1, bigger helmet + helmet prop.

    Helmet has 2 bodygroups for the straps.

  6. Post #166
    yoon1146's Avatar
    January 2010
    36 Posts
    No.



    Thanks.



    Updated OP to include this handsome fellow.
    Ok, I'm sorry to ask this to you
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  7. Post #167
    Gold Member
    Leon's Avatar
    June 2005
    4,003 Posts
    fyi guys
    dunns out

  8. Post #168
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts


    ANOTHER update, probably the last for a while.
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  9. Post #169
    Bbarnes005's Avatar
    June 2007
    2,903 Posts
    God and I now just recently downloaded the last version....Then made a pose.

    I should have waited.

  10. Post #170
    Gold Member
    SonicHitman's Avatar
    April 2009
    5,373 Posts
    Bloo, greatest thing yet. Finally some great unhelmeted MW2 models.
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  11. Post #171
    zz8140's Avatar
    November 2007
    247 Posts
    nice buddy ! XD

  12. Post #172

    April 2009
    632 Posts
    How about the SCAR-H?
    It's not the final version, right?
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  13. Post #173
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts
    How about the SCAR-H?
    It's not the final version, right?
    Learn to read.

  14. Post #174

    April 2009
    632 Posts
    Learn to read.
    Is there a tutorial for model hacks like yours?
    I'm trying to hack the AKS-74 I found from FPSBanana.
    http://www.fpsbanana.com/skins/86556

  15. Post #175
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    I don't think there is any tutorial. Don't expext him to make one for you. And why you would need a tutorial for that? It's easy as hell.

  16. Post #176

    April 2009
    632 Posts
    I don't think there is any tutorial. Don't expext him to make one for you. And why you would need a tutorial for that? It's easy as hell.
    How?

  17. Post #177
    Gold Member
    highvoltage's Avatar
    May 2009
    1,825 Posts
    By learning simple stuff first.
    I started making headhacks using this: http://www.facepunch.com/showthread.php?t=534654
    Then when i got good i moved on to other things like hacking things to vehicles or simple view models.
    So try the first link and when you know what your doing move on to weapons.
    This is also very useful: http://www.facepunch.com/showthread.php?p=22004514
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  18. Post #178

    April 2009
    632 Posts
    By learning simple stuff first.
    I started making headhacks using this: http://www.facepunch.com/showthread.php?t=534654
    Then when i got good i moved on to other things like hacking things to vehicles or simple view models.
    So try the first link and when you know what your doing move on to weapons.
    This is also very useful: http://www.facepunch.com/showthread.php?p=22004514
    Also, is there a tutorial for bodygroup thing?
    Just like what bloo did to the SCAR-H, like you can change it with the bodygroup changer.
    I need to keep the files small, and probably the bodygroup is the best way.

  19. Post #179
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    Valve wiki is your friend: http://developer.valvesoftware.com/wiki/Body_Groups

    and skin families are good for multiple skin.

    btw in bodygroups this is what you should have in QC

    Code:
    $bodygroup 1 ( I usually name it 1, 2 ,3 ...)
    {
            studio "blank.smd"  (blank mean no bodygroup when you spawn the model, this is optional)
    	studio "grenade_launcher_close.smd"    
            studio "grenade_launcher_open.smd"	
    }
    You can duplicate that Code is you have this

    Code:
    $bodygroup 1 ( I usually name it 1, 2 ,3 ...)
    {
            studio "blank.smd"  (blank mean no bodygroup when you spawn the model, this is optional)
    	studio "grenade_launcher_close.smd"    
            studio "grenade_launcher_open.smd"	
    }
    $bodygroup 2 
    {
            studio "blank.smd"  
    	studio "reddotsight.smd"    
            studio "acogsight.smd"
            studio "holographicsight.smd"
            studio "thermalsight.smd
    }
    Of course the bodygroup must be align with your model and for ragdoll, you copy the skeleton and you assign the good part to it.
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  20. Post #180
    Gold Member
    Taggart's Avatar
    February 2006
    15,247 Posts
    ^ you don't put studio ""blank.smd" you just blank.

    Code:
    $bodygroup 1 ( I usually name it 1, 2 ,3 ...)
    {
            blank
            studio "grenade_launcher_close.smd"    
            studio "grenade_launcher_open.smd"	
    }
    like so

  21. Post #181
    Gold Member
    Leon's Avatar
    June 2005
    4,003 Posts
    i just blank???

  22. Post #182
    Gold Member
    Taggart's Avatar
    February 2006
    15,247 Posts
    yes

    just blank

  23. Post #183
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    hmm my bad, I use that because GUI studio mdl give me error when I use blank.

  24. Post #184

    April 2009
    632 Posts
    hmm my bad, I use that because GUI studio mdl give me error when I use blank.
    What do you mean by skin families?
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  25. Post #185
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts
    What do you mean by skin families?
    Read the Valve wiki, really helpful:
    http://developer.valvesoftware.com/wiki/Multiple_Skins

    Updated OP with version 2.25 of Foley & Dunn, updated description\name.
    Sgt.Foley and Cpl.Dunn have bodygroups to remove gear and change from long sleeves to short sleeves, and remove\change their helmets + helmet props.

    Previous version had some, but not all of these features.

  26. Post #186

    April 2009
    632 Posts
    Do I need Source SDK for those bodygroup and multiple skins?
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  27. Post #187
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts
    Do I need Source SDK for those bodygroup and multiple skins?
    No... Why would you? :raise:

    You can use source sdk's half life model viewer to look at the bodygroups though.

  28. Post #188

    July 2011
    4 Posts
    Uhh..Bloo. where are your WAW nazi zombie characters and HOW do you download them. I'm a noobie.
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  29. Post #189
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    18,040 Posts
    Uhh..Bloo. where are your WAW nazi zombie characters and HOW do you download them. I'm a noobie.
    Never do what you just did.


    What is that?

    Post in a thread that its last post was over a year ago.

    PM him if you must but god damn.
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  30. Post #190

    July 2011
    4 Posts
    What are you talking about?
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  31. Post #191
    UntouchedShadow's Avatar
    July 2009
    6,055 Posts
    Yo Bloo, can you add a new download for the heads pack? I loved that.
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  32. Post #192
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,129 Posts
    Yo Bloo, can you add a new download for the heads pack? I loved that.
    Yeah sure, I'll even update it and try to add the females too. Will just take a little bit of time.

    I'm actually sorta happy this thread was bumped, maybe I'll add some new stuff to it.
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  33. Post #193
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    18,040 Posts
    What are you talking about?

    Are you blind? LOOK AT THE POST DATES.
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  34. Post #194
    Gold Member
    Angry man's Avatar
    October 2007
    2,943 Posts
    Yeah sure, I'll even update it and try to add the females too. Will just take a little bit of time.

    I'm actually sorta happy this thread was bumped, maybe I'll add some new stuff to it.
    I'd really enjoy dem *updated* head packs

  35. Post #195
    iRON1987's Avatar
    July 2011
    77 Posts
    buuumpiin^^ What about the WAW us american models:P? Are you still working on them or you dumped the project to trash? ( we got nince russian skins and germans but no american just dod models with no facepose....:( )
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  36. Post #196
    Acekiller 45's Avatar
    March 2011
    46 Posts
    buuumpiin^^ What about the WAW us american models:P? Are you still working on them or you dumped the project to trash? ( we got nince russian skins and germans but no american just dod models with no facepose....:( )
    Are you a dumb motherufucker damn.
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  37. Post #197
    Bbarnes005's Avatar
    June 2007
    2,903 Posts
    Could you also reupload those scientist models, because the FF link is down.
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  38. Post #198
    Gold Member
    Hairybastard's Avatar
    November 2008
    4,250 Posts
    I havent seen this before, really love you bloo!! ;D

  39. Post #199
    zupadupazupadude's Avatar
    April 2009
    2,409 Posts
    What are you talking about?
    He says you shouldn't post in a thread where the last post was posted a year ago. PM the creator.

  40. Post #200
    Mr.Rogers's Avatar
    March 2010
    158 Posts
    Hey Bloo. Did you ever end up finishing the Elis Head hack onto the Fallout Jumpsuits? Those where some good looking models.