meybe its the webside causing it. shouldnt be the first time i download a file from that site doing the same thing.
try something else like dropbox maybe?
meybe its the webside causing it. shouldnt be the first time i download a file from that site doing the same thing.
try something else like dropbox maybe?
What pack is the tank in?
i saw a garage customization in one of the previews, i was wondering how to get there.
Extra.
Downloaded the full pack without errors.
I will upload it on my Dropbox.
LATE, but, there it is: http://dl.dropbox.com/u/43050980/SCa...lete_Pack_.zip
I can't seem to switch from first to third person views. When I went to the controls option I couldn't actually change anything. In fact, I couldn't see the key binds, just the note about the esc and backspace keys. I tried it with a fresh install of Garry's Mod, but had the same problem, so it's not conflicting addons. Any idea of what's causing this?
please do :)
That's weird.
I tried it with a clean installation of GMod.
Got Slim, Basic and Extra installed.
No problems at all.
The problem might be that you're using a MAC.
I don't have a MAC myself so I haven't been able to test anything on MAC.
Maybe you and I could do some testing one day and iron out the bugs for MAC?
so that garage in this video: http://www.youtube.com/watch?v=P38d7yB_4No doesnt exist or what?
Actually, that sounds like a great idea. I do have a iMac, and would love to help squash some bugs. Just tell me what I can do. Pics maybe?
absolutely fantastic
What ever happened to that customization garage idea that I saw a while back?
When I spawn the tank, I get this. 3rd person also doesn't work for any vehicle.
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Oh my goodness, this is amazing.
For me, all works fine :)
When I tried the radio stations, I landed on oldies, it was playing Rick Astley - Never Gonna Give You Up *I felt rick rolled* but I enjoyed it.
I tried race system, it was fun making my own race track in some maps.
For AI, it was funny messing around with cars with that, the wander AI made me laugh when seeing cars randomly goes hit walls, a time, they went in fire and explode, then tried the other stuff...
This addon amazed me with all these features.
That Third person view with seems to happy even without Scars.
Works almost perfectly in Gmod 13 apart from AI (doesnt even let to click the car) and the view change (doesnt do anything)
Good job as always
So, I'm attempting to create an Mass Effect hover car by editing the delorean, and for a while it worked perfectly.
But after probably a bit too extensive editing, it appears to have dissapeared from the spawn menu, and refuses to re-appear.
I've tried to rename it, change everything, change nothing, nothing seems to work.
But the entity itself exsists, as I can "ent_create" it, whereas it spams:
Anyone have any idea what causes this?Code:[addons\scars slim\lua\entities\sent_sakarias_scar_base\cl_init.lua:204] attempt to call method 'IsPlaying' (a nil value)
Edited:
Nevermind, I seem to have gotten it to work again, somehow.
Edited:
Say, I wish to move the stabilizer in the Delorean script, but I have no idea how.
What here do I need to change to be able to set its X axis?
The model I've set is too long, and therefore tips forward as the stabilizer is put at the wrong place.Code:self.StabilizerPropFly = ents.Create( "prop_physics" ) self.StabilizerPropFly:SetModel("models/props_junk/sawblade001a.mdl") self.StabilizerPropFly:SetPos(self.Entity:GetPos() + self.StabiliserOffset.x * self.Entity:GetForward() + self.StabiliserOffset.y * self.Entity:GetRight() + self.StabiliserOffset.z * self.Entity:GetUp() ) self.StabilizerPropFly:SetOwner(self.Owner) self.StabilizerPropFly:SetAngles(self.Entity:GetAngles()) self.StabilizerPropFly:SetColor(Color(255,255,255,0)) self.StabilizerPropFly:SetNoDraw( true ) self.StabilizerPropFly:Spawn() self.StabilizerPropFly:GetPhysicsObject():EnableGravity(false) self.StabilizerPropFly:SetCollisionGroup( GROUP_DEBRIS ) self.StabilizerPropFly:GetPhysicsObject():SetMass(self.StabilisationMultiplier) self.StabilizerPropFly:SetNotSolid( true ) self.StabilizerPropFly:GetPhysicsObject():EnableDrag(false) constraint.Weld( self.Entity, self.StabilizerPropFly, 0, 0, 0, true )
I've been wondering the same thing. that was one of the main things that made me almost shit myself when I saw SCars 2.0 was released. Great mod nonetheless though.
Woohoo!! :)) I thought that it was still before the summer will be developed
Instead of icons Car icons are displayed questions
Edited:
and how to use this: http://www.youtube.com/watch?feature...&v=-YZ2E6HJpQk
It all works fine for me and I love it I am going to have some fun with this.
My only question is that some have been asking what ever happened to the garage has the plan been scraped or is it just delayed because of problems ?
How get into the Garage?
I donated you because you and your mods are awesome.
So some people are experiencing crashes when a car spawns.
I'm not sure why. Would like to get some more information about this.
This happens on both x64 and x86.
Got a crash dump from Jarrod which didn't tell me that much more than he tried to spawn the Seat car.
If the script fails it should print out a runtime lua error but instead it just crashes for some reason.
For people with camera issues.
This is a common addon conflict.
It appears when another addon isn't hooking the calc view hook properly so it overrides all other hooks other addons have added.
You just change the StabiliserOffset variable.
To me it seems like MAC is having issues finding files which would explain both this problem and the keys problem.
It works like this. The stool checks if a certain icon exists and if it doesn't it will replace it with a question mark icon.
I moved the garage out as a separate addon.
I started concentrating on more important stuff for SCars since the garage isn't really giving anything more than a nice interface.
I'm still planning on releasing it. It's just that it will need a lot more polishing.
not to be a pest and take your time but will the editor in your "Making a warthog in the new editor" video be released.
It is released already.
It's included in the Slim version (which you need).
The warthog models are also included if you would like to make a halo warthog in the editor.
Just go to "steamapps\sakariasjohansson\garrysmod\garrysmod\a ddons\SCars Slim\Developer Tutorials\Create a car\Instructions.txt" for more instructions.
ok ty for your time did not notice that
how can i manually add the icons there?
You can't exactly add them all manually but you could change the directoriy it searches for.
Open "SCars Slim\lua\weapons\gmod_tool\stools\carspawner.lua" and go to line 162.
That's the place where I search for the corresponding icon.
You could fiddle around with the directories and see if you can find one that works on MAC.
If you do please inform me about it so I can fix it in a later patch.
Should look something like this.
local exists = false for k,v in pairs( catTable ) do if GModVersionIsBeta then exists = file.Exists("materials/"..v.Material..".vmt" , "GAME" ) else exists = file.Exists("../materials/"..v.Material..".vmt") end if !exists then v.Material = "vgui/entities/noicon" end end
Hoping to make sCars work on our DarkRP server, is it remotely possible to make cars ownable (and a world entity) so that car-theft can happen, yet ownership is more official?
Would it be possible to make them buyable, while blocking the spawner tool, and then make neon lights, etc... purchasable?
Was this fixed? I tried 3-4 times last night - then gave up and decided to wait.
Yes it was fixed. Try the gamefront download instead.
SCars has some basic owning support.
Should work for Simple Prop Protection, ASS prop protection, Falcos prop protection and UPS prop protection.
The cars also have a lock and unlock function which you could use if you made a car thief swep to manually unlock it.
The car keys that comes with the SCars knows which cars the player owns.
In other words you won't be able to unlock/lock a car another player have spawned.
Buying cars , neon lights and other upgrades is fully possible.
It's all up to the scripter really.
I mean if you can do it from a STool you can do it from a menu.
I just can't figure out exactly where to modify it, whatever I do seem to have no effect.
As I previously mentioned, I'm not all that experienced in LUA.
i dont know if you said this already but i would like to know how i turn on police lights and i would also like to know how to "use" the delorean if you know what i mean.
my AI for follow player, follow nodes and stay away from player arent working plz help
Nvm i deleted Nuero tec and it worked
one more thing how do i use the editor
same problem
Edited:
Sakarias88, i think, if the garage is done, it will be much easier to customize stuff. for people who played Nfs or other
I have a problem, after the spawn animation the car dispears and the back wheels, i only can see the front wheels. But when is spawning the car looks good but dispears :(
go to controls and bind the special function to something (mine is bound to R), and while driving the delorean, press R while going forward to engage the flux capacitor, and press R while not using the throttle to engage hover mode
If the StabiliserOffset isn't set SCars will set a default value automatically.
Before the Stabilizer prop is spawned you can do something like this.
Don't forget to replace the zeros with your own values.--Default value is always Vector(0,0,20) if StabiliserOffset is not defined. self.StabiliserOffset = Vector(0,0,0) self.StabiliserOffset.x = 0 -- Positive = forward, Negative = backwards self.StabiliserOffset.y = 0 -- Positive = Right, Negative = Left self.StabiliserOffset.z = 0 -- Positive = Up, Negative = Down
That's weird. Did you get any Lua errors?