1. Post #1201

    March 2011
    45 Posts
    meybe its the webside causing it. shouldnt be the first time i download a file from that site doing the same thing.
    try something else like dropbox maybe?
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  2. Post #1202
    Gold Member
    Kung Fu Jew's Avatar
    November 2006
    5,681 Posts
    What pack is the tank in?
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  3. Post #1203
    tigercat2000's Avatar
    August 2010
    126 Posts
    i saw a garage customization in one of the previews, i was wondering how to get there.
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  4. Post #1204
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    What pack is the tank in?
    Extra.
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  5. Post #1205
    Matsilagi's Avatar
    June 2009
    1,765 Posts
    Downloaded the full pack without errors.

    I will upload it on my Dropbox.

    LATE, but, there it is: http://dl.dropbox.com/u/43050980/SCa...lete_Pack_.zip
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  6. Post #1206

    January 2012
    3 Posts
    I can't seem to switch from first to third person views. When I went to the controls option I couldn't actually change anything. In fact, I couldn't see the key binds, just the note about the esc and backspace keys. I tried it with a fresh install of Garry's Mod, but had the same problem, so it's not conflicting addons. Any idea of what's causing this?
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  7. Post #1207

    March 2011
    45 Posts
    Downloaded the full pack without errors.

    I will upload it on my Dropbox.
    please do :)
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  8. Post #1208
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    I can't seem to switch from first to third person views. When I went to the controls option I couldn't actually change anything. In fact, I couldn't see the key binds, just the note about the esc and backspace keys. I tried it with a fresh install of Garry's Mod, but had the same problem, so it's not conflicting addons. Any idea of what's causing this?
    That's weird.
    I tried it with a clean installation of GMod.
    Got Slim, Basic and Extra installed.
    No problems at all.

    The problem might be that you're using a MAC.
    I don't have a MAC myself so I haven't been able to test anything on MAC.
    Maybe you and I could do some testing one day and iron out the bugs for MAC?
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  9. Post #1209
    tigercat2000's Avatar
    August 2010
    126 Posts
    so that garage in this video: http://www.youtube.com/watch?v=P38d7yB_4No doesnt exist or what?
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  10. Post #1210

    January 2012
    3 Posts
    Actually, that sounds like a great idea. I do have a iMac, and would love to help squash some bugs. Just tell me what I can do. Pics maybe?
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  11. Post #1211
    Gold Member
    noobcake's Avatar
    November 2006
    3,651 Posts
    absolutely fantastic
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  12. Post #1212
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    6,167 Posts
    What ever happened to that customization garage idea that I saw a while back?
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  13. Post #1213
    Gold Member
    afromana's Avatar
    November 2007
    3,087 Posts
    This addon is really easy to make cars for due to the already set up templates and documenatition.
    I'm not that good at LUA scripting, and I made a fully functional Mass Effect Truck Thing after one hour of trial and error


    Really well done, I imagine I'll be using this addon in the future.
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  14. Post #1214
    Gold Member
    KingNick220's Avatar
    September 2008
    1,328 Posts
    When I spawn the tank, I get this. 3rd person also doesn't work for any vehicle.
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  15. Post #1215
    Tycholarfero's Avatar
    May 2010
    49 Posts
    Oh my goodness, this is amazing.
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  16. Post #1216
    Tristan885's Avatar
    July 2011
    19 Posts
    For me, all works fine :)

    When I tried the radio stations, I landed on oldies, it was playing Rick Astley - Never Gonna Give You Up *I felt rick rolled* but I enjoyed it.

    I tried race system, it was fun making my own race track in some maps.

    For AI, it was funny messing around with cars with that, the wander AI made me laugh when seeing cars randomly goes hit walls, a time, they went in fire and explode, then tried the other stuff...
    This addon amazed me with all these features.
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  17. Post #1217
    Gold Member
    Sodisna's Avatar
    May 2007
    2,925 Posts
    That's weird.
    I tried it with a clean installation of GMod.
    Got Slim, Basic and Extra installed.
    No problems at all.

    The problem might be that you're using a MAC.
    I don't have a MAC myself so I haven't been able to test anything on MAC.
    Maybe you and I could do some testing one day and iron out the bugs for MAC?
    That Third person view with seems to happy even without Scars.
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  18. Post #1218
    Gold Member
    superstepa's Avatar
    June 2009
    8,956 Posts
    Works almost perfectly in Gmod 13 apart from AI (doesnt even let to click the car) and the view change (doesnt do anything)
    Good job as always
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  19. Post #1219
    Gold Member
    afromana's Avatar
    November 2007
    3,087 Posts
    So, I'm attempting to create an Mass Effect hover car by editing the delorean, and for a while it worked perfectly.

    But after probably a bit too extensive editing, it appears to have dissapeared from the spawn menu, and refuses to re-appear.

    I've tried to rename it, change everything, change nothing, nothing seems to work.
    But the entity itself exsists, as I can "ent_create" it, whereas it spams:
    Code:
    [addons\scars slim\lua\entities\sent_sakarias_scar_base\cl_init.lua:204] attempt to call method 'IsPlaying' (a nil value)
    Anyone have any idea what causes this?

    Edited:

    Nevermind, I seem to have gotten it to work again, somehow.

    Edited:

    Say, I wish to move the stabilizer in the Delorean script, but I have no idea how.

    What here do I need to change to be able to set its X axis?
    Code:
    self.StabilizerPropFly = ents.Create( "prop_physics" )		self.StabilizerPropFly:SetModel("models/props_junk/sawblade001a.mdl")		
    		self.StabilizerPropFly:SetPos(self.Entity:GetPos() + self.StabiliserOffset.x * self.Entity:GetForward() + self.StabiliserOffset.y * self.Entity:GetRight() + self.StabiliserOffset.z * self.Entity:GetUp() )
    		self.StabilizerPropFly:SetOwner(self.Owner)		
    		self.StabilizerPropFly:SetAngles(self.Entity:GetAngles())
    		self.StabilizerPropFly:SetColor(Color(255,255,255,0))
    		self.StabilizerPropFly:SetNoDraw( true )
    		self.StabilizerPropFly:Spawn()
    		self.StabilizerPropFly:GetPhysicsObject():EnableGravity(false)	
    		self.StabilizerPropFly:SetCollisionGroup( GROUP_DEBRIS )	
    		self.StabilizerPropFly:GetPhysicsObject():SetMass(self.StabilisationMultiplier)
    		self.StabilizerPropFly:SetNotSolid( true )
    		self.StabilizerPropFly:GetPhysicsObject():EnableDrag(false)	
    
    		constraint.Weld( self.Entity, self.StabilizerPropFly, 0, 0, 0, true )
    The model I've set is too long, and therefore tips forward as the stabilizer is put at the wrong place.
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  20. Post #1220
    Mr.Flappy Jaw's Avatar
    March 2012
    37 Posts
    so that garage in this video: http://www.youtube.com/watch?v=P38d7yB_4No doesnt exist or what?
    I've been wondering the same thing. that was one of the main things that made me almost shit myself when I saw SCars 2.0 was released. Great mod nonetheless though.
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  21. Post #1221
    neter's Avatar
    May 2011
    8 Posts
    Woohoo!! :)) I thought that it was still before the summer will be developed
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  22. Post #1222
    neter's Avatar
    May 2011
    8 Posts
    Instead of icons Car icons are displayed questions


    Edited:

    and how to use this: http://www.youtube.com/watch?feature...&v=-YZ2E6HJpQk
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  23. Post #1223
    alexojm's Avatar
    May 2009
    3,398 Posts
    It all works fine for me and I love it I am going to have some fun with this.

    My only question is that some have been asking what ever happened to the garage has the plan been scraped or is it just delayed because of problems ?
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  24. Post #1224

    December 2011
    25 Posts
    How get into the Garage?
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  25. Post #1225
    Nino's Avatar
    July 2005
    136 Posts
    I donated you because you and your mods are awesome.
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  26. Post #1226
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    So some people are experiencing crashes when a car spawns.
    I'm not sure why. Would like to get some more information about this.
    This happens on both x64 and x86.
    Got a crash dump from Jarrod which didn't tell me that much more than he tried to spawn the Seat car.
    If the script fails it should print out a runtime lua error but instead it just crashes for some reason.


    When I spawn the tank, I get this. 3rd person also doesn't work for any vehicle.
    For people with camera issues.
    This is a common addon conflict.
    It appears when another addon isn't hooking the calc view hook properly so it overrides all other hooks other addons have added.



    Say, I wish to move the stabilizer in the Delorean script, but I have no idea how.

    What here do I need to change to be able to set its X axis?

    The model I've set is too long, and therefore tips forward as the stabilizer is put at the wrong place.
    You just change the StabiliserOffset variable.


    Instead of icons Car icons are displayed questions


    Edited:

    and how to use this: http://www.youtube.com/watch?feature...&v=-YZ2E6HJpQk
    To me it seems like MAC is having issues finding files which would explain both this problem and the keys problem.
    It works like this. The stool checks if a certain icon exists and if it doesn't it will replace it with a question mark icon.

    How get into the Garage?
    I moved the garage out as a separate addon.
    I started concentrating on more important stuff for SCars since the garage isn't really giving anything more than a nice interface.
    I'm still planning on releasing it. It's just that it will need a lot more polishing.
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  27. Post #1227
    residualgrub's Avatar
    May 2011
    615 Posts
    I moved the garage out as a separate addon.
    I started concentrating on more important stuff for SCars since the garage isn't really giving anything more than a nice interface.
    I'm still planning on releasing it. It's just that it will need a lot more polishing.
    not to be a pest and take your time but will the editor in your "Making a warthog in the new editor" video be released.
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  28. Post #1228
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    not to be a pest and take your time but will the editor in your "Making a warthog in the new editor" video be released.
    It is released already.
    It's included in the Slim version (which you need).
    The warthog models are also included if you would like to make a halo warthog in the editor.
    Just go to "steamapps\sakariasjohansson\garrysmod\garrysmod\a ddons\SCars Slim\Developer Tutorials\Create a car\Instructions.txt" for more instructions.
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  29. Post #1229
    residualgrub's Avatar
    May 2011
    615 Posts
    It is released already.
    It's included in the Slim version (which you need).
    The warthog models are also included if you would like to make a halo warthog in the editor.
    Just go to "steamapps\sakariasjohansson\garrysmod\garrysmod\a ddons\SCars Slim\Developer Tutorials\Create a car\Instructions.txt" for more instructions.
    ok ty for your time did not notice that
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  30. Post #1230
    neter's Avatar
    May 2011
    8 Posts
    To me it seems like MAC is having issues finding files which would explain both this problem and the keys problem.
    It works like this. The stool checks if a certain icon exists and if it doesn't it will replace it with a question mark icon.
    how can i manually add the icons there?
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  31. Post #1231
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    how can i manually add the icons there?
    You can't exactly add them all manually but you could change the directoriy it searches for.
    Open "SCars Slim\lua\weapons\gmod_tool\stools\carspawner.lua" and go to line 162.
    That's the place where I search for the corresponding icon.
    You could fiddle around with the directories and see if you can find one that works on MAC.
    If you do please inform me about it so I can fix it in a later patch.

    Should look something like this.
    	local exists = false
    	for k,v in pairs( catTable ) do
    	
    		if GModVersionIsBeta then
    			exists = file.Exists("materials/"..v.Material..".vmt" , "GAME" )
    		else
    			exists = file.Exists("../materials/"..v.Material..".vmt")
    		end		
    	
    		if !exists then
    			v.Material = "vgui/entities/noicon"
    		end
    	end		
    
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  32. Post #1232
    Gold Member
    The Anarchist's Avatar
    August 2011
    78 Posts
    Hoping to make sCars work on our DarkRP server, is it remotely possible to make cars ownable (and a world entity) so that car-theft can happen, yet ownership is more official?
    Would it be possible to make them buyable, while blocking the spawner tool, and then make neon lights, etc... purchasable?

    You aren't alone.
    All zips works just fine on my comp but it seems like the problem appear after they have been downloaded.

    Will see if I can solve this.
    Was this fixed? I tried 3-4 times last night - then gave up and decided to wait.
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  33. Post #1233
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    Hoping to make sCars work on our DarkRP server, is it remotely possible to make cars ownable (and a world entity) so that car-theft can happen, yet ownership is more official?
    Would it be possible to make them buyable, while blocking the spawner tool, and then make neon lights, etc... purchasable?



    Was this fixed? I tried 3-4 times last night - then gave up and decided to wait.
    Yes it was fixed. Try the gamefront download instead.

    SCars has some basic owning support.
    Should work for Simple Prop Protection, ASS prop protection, Falcos prop protection and UPS prop protection.
    The cars also have a lock and unlock function which you could use if you made a car thief swep to manually unlock it.
    The car keys that comes with the SCars knows which cars the player owns.
    In other words you won't be able to unlock/lock a car another player have spawned.

    Buying cars , neon lights and other upgrades is fully possible.
    It's all up to the scripter really.
    I mean if you can do it from a STool you can do it from a menu.
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  34. Post #1234
    Gold Member
    afromana's Avatar
    November 2007
    3,087 Posts
    You just change the StabiliserOffset variable.
    I just can't figure out exactly where to modify it, whatever I do seem to have no effect.
    As I previously mentioned, I'm not all that experienced in LUA.
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  35. Post #1235

    March 2011
    45 Posts
    i dont know if you said this already but i would like to know how i turn on police lights and i would also like to know how to "use" the delorean if you know what i mean.
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  36. Post #1236

    February 2012
    5 Posts
    my AI for follow player, follow nodes and stay away from player arent working plz help
    Nvm i deleted Nuero tec and it worked

    one more thing how do i use the editor
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  37. Post #1237

    December 2011
    25 Posts
    my AI for follow player, follow nodes and stay away from player arent working plz help
    same problem

    Edited:

    Sakarias88, i think, if the garage is done, it will be much easier to customize stuff. for people who played Nfs or other
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  38. Post #1238

    April 2011
    1 Posts
    I have a problem, after the spawn animation the car dispears and the back wheels, i only can see the front wheels. But when is spawning the car looks good but dispears :(
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  39. Post #1239
    Gold Member
    noobcake's Avatar
    November 2006
    3,651 Posts
    i dont know if you said this already but i would like to know how i turn on police lights and i would also like to know how to "use" the delorean if you know what i mean.
    go to controls and bind the special function to something (mine is bound to R), and while driving the delorean, press R while going forward to engage the flux capacitor, and press R while not using the throttle to engage hover mode
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  40. Post #1240
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    I just can't figure out exactly where to modify it, whatever I do seem to have no effect.
    As I previously mentioned, I'm not all that experienced in LUA.
    If the StabiliserOffset isn't set SCars will set a default value automatically.
    Before the Stabilizer prop is spawned you can do something like this.


    
    		--Default value is always Vector(0,0,20) if StabiliserOffset is not defined.
    		self.StabiliserOffset = Vector(0,0,0)
    		self.StabiliserOffset.x = 0 -- Positive = forward,  Negative = backwards
    		self.StabiliserOffset.y = 0 -- Positive = Right,    Negative = Left
    		self.StabiliserOffset.z = 0 -- Positive = Up,       Negative = Down
    
    
    Don't forget to replace the zeros with your own values.

    I have a problem, after the spawn animation the car dispears and the back wheels, i only can see the front wheels. But when is spawning the car looks good but dispears :(
    That's weird. Did you get any Lua errors?
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