would it be possible for Scars to be compatible with petrol mod?
I would love to make my own gas.
would it be possible for Scars to be compatible with petrol mod?
I would love to make my own gas.
Glad this is still active. Keep up the awesome work! Whooo!!
Oh thx sakarias88 and how do i open it up in the game
garrysmod\addons\SCars Slim\Developer Tutorials
Wait wait wait, I can tell you how to make a car too.
garrysmod\addons\SCars Slim\Developer Tutorials\Create a car\Instructions.txt
Is there a way to make the cars NOT shutoff automatically?
I TRIED just un checking the auto turn on box, but it didn't effect the shutoff.
EDIT (BUG)
Not sure if this is a known bug, but the police car siren sound stops after about 3 loops. Any fix?
how do i make it so i can see third person? like so i can see the outside car
Press V.
Any estimated time when the next update comes out,i really want gmod 13 support,i can wait for the rest.
The picture of the yellow Porsche makes me want to kill myself. WHY DO PEOPLE STILL THINK 911S ARE FRONT ENGINED.
/facepalm
I guess I am a car nerd but still that was just horrible to look at.
sakarias nice mod, on sandbox it says abrams is admin only and i am ulx superadmin, how can i be scars admin
Just politely ask him to update the engine position for the next update. I told him a while ago that the DeLorean should have a rear engine, and soon enough, the next update had that included.![]()
...How exactly do you port a gmod addon to gmod 13?
Is it fancy stuff us regular gmodders wouldn't be able to do or not?
Sorry, have been a bit busy lately.
There isn't any option for that but don't worry I added that option now and it will be included in the next update.
Soonish.
Should be fixed in the next update.
How to port? You don't really "port" addons.
Garry have rearranged some stuff. Functions changing names and such.
If you used a function that changed name the code will break simply because the old function doesn't exist anymore.
It's easy to fix because you just switch to the new function name.
This is not always the case but you get the idea.
The old functionality of GMod is still there, it's just a bit different.
Some GModders might be able to convert small addons for GMod 13 that doesn't require many changes.
Sounds weird. Worked just fine for me last time i tried. I will have a look at it anyway.
Yeah,I've fixed Deathfix,I just don't know whether i can upload it to the workshop,I have no idea who originally made it,nor how to make contact about some addon he made years ago.
Ok, so I think I've fixed most of the important stuff.
I will try to put SCars on the workshop this weekend.
Can't make any promises though but I will try.
What will needed to be changed on the old Cars code?
Because, im working on the GTA3 pack, and i dont want to remake 50+ entities.
You probably won't have to change much unless you made the pack for SCars 1.3.
If you made the pack for SCars 2.0 (or later) there is just one thing i can come to think off.
Maybe you remember this line "SCarRegister:AddCar( ENT )"?
It's used to add the car in a register where it will later be used to fill menus and stuff.
You are no longer allowed to use SCarRegister:AddCar( ENT ) (it will still work but you really shouldn't use it).
You just have to replace it with this "list.Set( "SCarsList", ENT.PrintName, ENT )".
If you got Notepad++ this is very easy to fix this because you can find and replace several files at once.
![]()
So I were about to upload SCars Slim to the workshop but there is just one thing holding me back.
The workshopper won't allow me to upload fonts. I really don't see why they aren't allowed.
I could upload it without fonts but then I will have to upload it again with fonts.
People will probably whine about fonts missing or text looking weird without the fonts.
I've made a post about it in the workshopper thread but I'm not sure anyone will read it.
Feel free to bug Garry about it but I wouldn't expect any change any time soon since I
think he's pretty busy getting GMod 13 ready for release.
I'd say go without the fonts, it might take weeks for garry to fix them.
Scars isn't about text anyway![]()
Yeah I know. Things might just seem out of place.
In order for me to update the addon I have to upload everything again.
Even if I just made a change to one file I have to upload everything else anyway.
So here is a question for you.
Should I upload it without fonts and then upload it with fonts or should i wait?
Agree = Upload without fonts
Funny = Wait for upload until fonts are enabled.
I would rate funny that you are not using disagree, But then I would be saying to wait.
I'll agree , I can't wait for the update !
This goes back to the problem of uploading it quickly and it being buggy. Make it as good as it can and will be and then work from that.
Not doubting your coding style S, its just simple development mechanics...
Both yes and no actually.
This time It's not about the code itself. It's about missing resources.
I did try it without the fonts and it looks OK.
I guess I'm just lazy and don't want to upload it twice.
The funny thing is that the latest workshopper is supposed to be able to upload fonts but still
they appear highlighted in red as if they were some kind of threat.
Will try to upload SCars Slim tonight while I sleep with or without fonts.
Just hope that the workshop will accept Basic and Extra.
I'm afraid that the workshopper might whine about the size.
Edited:
Ok so uploading went a lot faster than expected.
Perhaps because of the way the workshopper compresses the addons.
This may be an all nighter for me.
Will start uploading Basic and Extra as well.
Edited:
Edited:
This all went a lot faster than expected.
It's 100% live now.
If you get Extra or Basic don't forget to subscribe to Slim!
yes!
[SCars Slim] lua/weapons/gmod_tool/stools/carspawner.lua:88: attempt to index a nil value
1. LeftClick - lua/weapons/gmod_tool/stools/carspawner.lua:88
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:240
[SCars Slim] lua/weapons/gmod_tool/stools/carspawner.lua:88: attempt to index a nil value
1. LeftClick - lua/weapons/gmod_tool/stools/carspawner.lua:88
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:240
Damn it. Thanks for the report!
That tool is probably the only thing I haven't tested yet.
Haven't used it since i added the SCar tab.
Will try to fix the errors after I uploaded SCars Extra.
Edited:
And just so people know.
I have to reupload everything for GMod 13 simply because GMod 13 beta isn't the same as GMod 13.
Oh well. I will try to get everything working tonight.
Before you re-upload, please update the ilcar model and material files with these:
http://www.mediafire.com/?v00txaj9x5kdeaz
Thanks.
Ok, It looks good.
Edited:
The spawner tool error should be fixed by now.
The new model and skin you supplied Kirby will not be updated tonight.
Tried to update them but the workshopper is being a bitch and refuses to upload the new content.
Edited:
can you put these on the work shop so that we can have them in gmod 13
Also, does anyone know how to set different skins for different colors? I'd like to have more than one color for this car.
Edited:
On a second note:
![]()
The tank shell hits the barrel and explodes when you try to shoot.
Appears to be singleplayer only.
This is one of the biggest issues I'm experiencing at the moment.
People reporting bugs that I can't reproduce in any way.
Don't get me wrong Tony. I do believe that you are experiencing this issue.
It's just that it annoys me so much that there is nothing I can do to solve it simply because the issue does not exist for me.
It's like trying to solve a Rubik's cube but when you get it in your hands It's already solved.
Doing any changes would just break the already finished and working solution.
Awesome!
You should put that on the workshop.
If you need any help feel free to ask.
And about the skin and model you supplied me earlier.
The workshopper is still being an ass.
I'm updating the addon but the workshopper just doesn't make any change to the addon.
Updating works on all other workshopper addons I have.
Have no idea why it won't work when I try to update SCars Extra.
I suggest that he posts a screenshot of his mod folder and take a look at what it could be conflicting with, if anything.
Hi, I have a question. As we change the rear wheels model only?
ENT.TireModel = "models/bikezombiekolo.mdl"
You can do it like this.
--Front Left wheel xPos = 42 yPos = -36 zPos = -32 ENT.WheelInfo[1].Pos = Vector( xPos, yPos, zPos ) ENT.WheelInfo[1].Side = false ENT.WheelInfo[1].Torq = false ENT.WheelInfo[1].Steer = 1 ENT.WheelInfo[1].Model = "some directory"
If you don't define this part.
It will fall back on ENT.TireModel.ENT.WheelInfo[1].Model = "some directory"
Thanks Sakarias88, now I can do the wheel steering :) (This is a crazy idea) :D
Hey mate. Just curious, does this support Adv Dupe? It's the only thing that's kept our server from using it in the past. The new versions looks awesome sauce too.
Saving broke in the GMod 13 update.
Not sure about duplicating, haven't tried it since the update.
At least saving and duplicating used to work.