1. Post #1361
    The FlatOutoholic
    brenz's Avatar
    November 2010
    1,129 Posts
    The AI spawner in this addon is real fun, but the derby AI is lacking speed and actual hits, right now all they do is reverse into each other, occasionally changing targets, if they'd gain some distance and blast into someone, that would be real cool. And there should be one extra AI, attack player only, that would go great for chases. And cars seem to be turning mid-air. If you could, maybe it is possible to make the wheels flop around when the car has taken lots of damage, as in the cars engine starts to smoke. All-in-all, a very awesome addon.
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  2. Post #1362

    December 2011
    26 Posts
    Hey guys, I installed the complete pack, But the AI spawner won't work, Any ideas?
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  3. Post #1363

    April 2012
    10 Posts
    Yay! This release was a bit of a sleeper and passed me by ( i looked manually) Bad timing though, I won't be able to play around with it due to my situation sadly. Am looking forward to having time to check it out so much.

    P.S. Snuck in some time to mess with it. It's the bomb. worth anticipating. Thanks so much, and this needs moar promotion! i.e. front page on garrysmod.org to replace the old one? You're the bomb!

    Edited:

    Hey guys, I installed the complete pack, But the AI spawner won't work, Any ideas?
    Same for me, Could be that you gotta set stuff up first.
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  4. Post #1364
    sentrygunman's Avatar
    September 2008
    717 Posts
    Hey guys, I installed the complete pack, But the AI spawner won't work, Any ideas?
    NeuroTec. Remove everything starting with Neuro in your addons.
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  5. Post #1365

    April 2012
    2 Posts
    I've got an issue with the spawning and paint job switcher effect not working whether spawned via the new menu or the spawner tool. I do have the latest version of Garry's Mod installed and I was running a port-forwarded listen server with two friends successfully connected. I told both of them my issue and on their screens the effects seemed to appear without any problems on my server. If you have a fix or any idea of how to fix this please tell me, the addon works fine without the effects but i'd still like to be able to see them.
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  6. Post #1366
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,211 Posts
    I've got an issue with the spawning and paint job switcher effect not working whether spawned via the new menu or the spawner tool. I do have the latest version of Garry's Mod installed and I was running a port-forwarded listen server with two friends successfully connected. I told both of them my issue and on their screens the effects seemed to appear without any problems on my server. If you have a fix or any idea of how to fix this please tell me, the addon works fine without the effects but i'd still like to be able to see them.
    This is what the crash patch fixed.
    If your graphics card doesn't support a certain DirectX level it won't use the effect (old graphics card?).
    If it would use the effect anyway the game would crash.
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  7. Post #1367

    April 2012
    2 Posts
    This is what the crash patch fixed.
    If your graphics card doesn't support a certain DirectX level it won't use the effect (old graphics card?).
    If it would use the effect anyway the game would crash.
    It reads out that both my hardware and software are using DirectX 9.0, does this have any relevance and/or is there a way to force it to use a newer version?

    Edit: Also the dxdiag information is sort of cryptic, but here is my graphics card information:

    Card name: Intel(R) HD Graphics Family
    Manufacturer: Intel Corporation
    Chip type: Intel(R) HD Graphics Family
    DAC type: Internal
    Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_1658103C&REV_09
    Display Memory: 1696 MB
    Dedicated Memory: 64 MB
    Shared Memory: 1632 MB
    Current Mode: 1366 x 768 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: CMO15A2
    Native Mode: 1366 x 768(p) (59.989Hz)
    Output Type: Internal
    Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx 32,igd10umd32,igd10umd32
    Driver File Version: 8.15.0010.2476 (English)
    Driver Version: 8.15.10.2476
    DDI Version: 10.1
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 8/10/2011 00:32:02, 8311808 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B78E66-4256-11CF-207A-5236A9C2C535}
    Vendor ID: 0x8086
    Device ID: 0x0116
    SubSys ID: 0x1658103C
    Revision ID: 0x0009
    Driver Strong Name: oem63.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2476 :pci\ven_8086&dev_0116&subsys_1658103c
    Rank Of Driver: 00E60001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled


    Edit: It also says that my currently installed version of DirectX is 11 im going to do some searching around for a fix in the meantime if I do find one i'll snip my post.
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  8. Post #1368

    December 2011
    26 Posts
    NeuroTec. Remove everything starting with Neuro in your addons.
    How did you know i had that addon :O, PSYCHIC! Thanks though i'll see if it works now mate
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  9. Post #1369
    sentrygunman's Avatar
    September 2008
    717 Posts
    How did you know i had that addon :O, PSYCHIC! Thanks though i'll see if it works now mate
    Because I had to do that too.
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  10. Post #1370

    December 2011
    26 Posts
    Because I had to do that too.
    It works aswell, Cheers dude
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  11. Post #1371
    TomSutton's Avatar
    January 2012
    10 Posts
    I need help, when I first spawn, i can create a car and drive in it. After I go and do something else on gmod I go back and when I go to get in the car, it doesn't work.

    HELP!!
    This happened to me, turns out i was outta gas, so check if you have gas consumption on.
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  12. Post #1372
    You know what would be fun(ny)?

    The anti-air vehicles from BF2. Then make SCars 2 work with players using WAC choppers, and make them shoot the chopper at a certain distance. Shit would be funny.

    I mean using the hostile AI, of course.
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  13. Post #1373
    Uncle Bourbon's Avatar
    November 2011
    3,963 Posts
    You know what would be fun(ny)?

    The anti-air vehicles from BF2. Then make SCars 2 work with players using WAC choppers, and make them shoot the chopper at a certain distance. Shit would be funny.

    I mean using the hostile AI, of course.
    Like a Tunguska or a LAV-AD?
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  14. Post #1374
    Marxman's Avatar
    July 2010
    165 Posts
    You know what would be fun(ny)?

    The anti-air vehicles from BF2. Then make SCars 2 work with players using WAC choppers, and make them shoot the chopper at a certain distance. Shit would be funny.

    I mean using the hostile AI, of course.

    Try this: http://facepunch.com/threads/1160981/10

    I don't mean to advertise, but a lot of people would really like this.
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  15. Post #1375

    December 2011
    26 Posts
    Try this: http://facepunch.com/threads/1160981/10

    I don't mean to advertise, but a lot of people would really like this.
    Shame the AI doesn't work if you install that alongside Scars, I should know, It broke it lol
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  16. Post #1376
    Marxman's Avatar
    July 2010
    165 Posts
    Shame the AI doesn't work if you install that alongside Scars, I should know, It broke it lol
    I know, but Wander and tank AI seems to still work, and Neurotech has its own AI.
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  17. Post #1377
    Crash15's Avatar
    July 2011
    6,498 Posts
    Errors and shit dawg



    Second image is for when it shows arms and legs in the car
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  18. Post #1378
    TiggoRech's Avatar
    March 2011
    25 Posts


    This pack contains:
    1. 2010 Nissan Skyline GT-R VSpec (Forza Motorsport 3)
    2. 2002 Nissan Skyline GT-R V-Spec II (Forza Motorsport 3)
    3. 2002 Ferrari Enzo (Forza Motorsport 3)
    4. Aston Martin Cygnet (Driver San Francisco)
    5. Batmobile (Batman: Arkham City)
    6. BMW M7
    7. LTV (The military car)
    8. Lamborghini Reventon (Shift 2 Unleashed)

    And have a fix for Ferrari F430 that have on SCars 2.0

    Now you can change the colors.

    Download:
    Mediafire - http://www.mediafire.com/?rd6uoqsfx2rlu7g
    GameFront - http://www.gamefront.com/files/21648...+TiggoRech.rar

    I wanted to upload on Garrysmod.org, but it didn't worked :P

    I just ported the car models and I made them drivable with SCars. Some cars have bad handling, sorry. If you want a good handling, make with tune tool.
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  19. Post #1379
    Kaysick's Avatar
    May 2012
    3 Posts
    I still remember using SCars 1.3 a long time ago and just noticed 2.0 was released because my cousin found it. Insane jump from 1.3 to 2.0. Thanks for this!
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  20. Post #1380
    PLUNGER BUTT
    TonyTheBean's Avatar
    November 2010
    1,761 Posts
    this is probably the greatest thing i have ever created

    Edited:

    also, i'm getting a weird bug. whenever i build a car and then spawn it after saving, sometimes i crash.
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  21. Post #1381
    Upload Images
    kragmars102's Avatar
    April 2011
    672 Posts
    Can you please make this for non-scars usage, for e.g. role-play servers. Would be appreciated
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  22. Post #1382
    freemmaann's Avatar
    January 2009
    1,113 Posts
    Can you please make this for non-scars usage, for e.g. role-play servers. Would be appreciated
    Or find an RP server which uses scars.
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  23. Post #1383
    Upload Images
    kragmars102's Avatar
    April 2011
    672 Posts
    As good as scars is and how talented the developer is, I don't require the advanced features of scars.
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  24. Post #1384
    ashrobhoy's Avatar
    December 2009
    240 Posts
    i think im gonna make a map for scars because its hard to find a descent map for racing
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  25. Post #1385

    May 2012
    2 Posts
    hey whenever I get in the vehivles it shows it from 1st person and when i toggle it just removes my guys arms and I still see from inside and it doesnt look like it was meant to be seen from the inside
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  26. Post #1386
    TiggoRech's Avatar
    March 2011
    25 Posts
    My friend made the Hovercraft from Sonic The Hedgehog 2006 drivable, very cool this :3




    He ported the models and made the materials, I just helped him with the .lua files
    He gonna make a video soon about it

    If you want to see videos about this hovercraft (in STH06, not on GMod) go search on youtube =p
    (I found this http://www.youtube.com/watch?v=j0EC5tEQ8fM and this http://www.youtube.com/watch?v=FlelLx-Rsvk, on the second video, jump to 0:55)
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  27. Post #1387
    dspencer96's Avatar
    April 2012
    29 Posts
    Could you possibly send me a code or something along those lines so I can add these cars to my car dealer class entities in DarkRP?
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  28. Post #1388
    Zix
    Zix's Avatar
    January 2012
    3 Posts
    I seem to have a glitch with braking and sometimes turning. My arm just glitches out of the car, aka: really stretchy arm textures, and I would like to know if this happens to other peeps. It goes out of the car, but is not really there. It gets really annoying. Could someone release a fix for this?
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  29. Post #1389
    ojandora's Avatar
    April 2011
    19 Posts


    This pack contains:
    1. 2010 Nissan Skyline GT-R VSpec (Forza Motorsport 3)
    2. 2002 Nissan Skyline GT-R V-Spec II (Forza Motorsport 3)
    3. 2002 Ferrari Enzo (Forza Motorsport 3)
    4. Aston Martin Cygnet (Driver San Francisco)
    5. Batmobile (Batman: Arkham City)
    6. BMW M7
    7. LTV (The military car)
    8. Lamborghini Reventon (Shift 2 Unleashed)

    And have a fix for Ferrari F430 that have on SCars 2.0

    Now you can change the colors.

    Download:
    Mediafire - http://www.mediafire.com/?rd6uoqsfx2rlu7g
    GameFront - http://www.gamefront.com/files/21648...+TiggoRech.rar

    I wanted to upload on Garrysmod.org, but it didn't worked :P

    I just ported the car models and I made them drivable with SCars. Some cars have bad handling, sorry. If you want a good handling, make with tune tool.
    Hey, Tiggo. If you mind create a Toyota Corolla GT-S [AE86] and Mitsubishi Lancer Evolution X for Scars 2.0?

    Edited:

    Errors and shit dawg



    Second image is for when it shows arms and legs in the car
    Suicide, then try again. It works for me

    BTW can someone teach me how to use Scars 2.0 editor?
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  30. Post #1390
    freemmaann's Avatar
    January 2009
    1,113 Posts
    BTW can someone teach me how to use Scars 2.0 editor?
    Do abit of exploring. Most things are self explanatory.
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  31. Post #1391
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,211 Posts
    I seem to have a glitch with braking and sometimes turning. My arm just glitches out of the car, aka: really stretchy arm textures, and I would like to know if this happens to other peeps. It goes out of the car, but is not really there. It gets really annoying. Could someone release a fix for this?
    I've already fixed this glitch.
    I just want to fix some more stuff before releasing a new patch.
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  32. Post #1392
    TiggoRech's Avatar
    March 2011
    25 Posts
    Hey, Tiggo. If you mind create a Toyota Corolla GT-S [AE86] and Mitsubishi Lancer Evolution X for Scars 2.0?
    I not found the Toyota AE86, but I made the Mitsubishi Lancer Evolution X GSR ;P



    http://www.mediafire.com/?br87jfsbpvx6hga
    There have the 2008 Mitsubishi Lancer Evolution X GSR and 1998 Mercedes-Benz CLK GTR

    PS: These is my last cars! I want to make others things (Isn't things for GMod). So, don't make requests more please :3
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  33. Post #1393
    PLEASE DON'T EAT ME!
    Doritos_Man's Avatar
    June 2009
    2,551 Posts
    Is anyone else having problems with SCars 2 and Linux SRCDS?
    I can't spawn any car.
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  34. Post #1394
    IrishSim's Avatar
    October 2011
    36 Posts
    This looks awesome, I only wish I had found it earlier.
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  35. Post #1395
    ojandora's Avatar
    April 2011
    19 Posts
    I not found the Toyota AE86, but I made the Mitsubishi Lancer Evolution X GSR ;P



    http://www.mediafire.com/?br87jfsbpvx6hga
    There have the 2008 Mitsubishi Lancer Evolution X GSR and 1998 Mercedes-Benz CLK GTR

    PS: These is my last cars! I want to make others things (Isn't things for GMod). So, don't make requests more please :3
    Whoa, thanks! I owe you so much!
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  36. Post #1396
    Zix
    Zix's Avatar
    January 2012
    3 Posts
    I've already fixed this glitch.
    I just want to fix some more stuff before releasing a new patch.
    Oh, thanks! You certainly are one of the best Garry's Mod add-on creators ever! =)
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  37. Post #1397

    January 2012
    5 Posts
    made a bmw m6
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  38. Post #1398
    PLUNGER BUTT
    TonyTheBean's Avatar
    November 2010
    1,761 Posts
    If anybody is wondering about using TDM (TheDanishMaster's) cars with SCars, you cant currently but over the week I'm going to flip the models around and remove the wheels, then with the permission of TDM, I'll upload the flipped models for you guys.
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  39. Post #1399
    MikuMikuCookie's Avatar
    October 2011
    35 Posts
    I love this addon, but I have to say this much:

    In "Follow Player" mode for the AI, especially in gm_bigcity, the AI seem to be a little...stupid.
    I'm not really complaining, but I'm just trying to state something. They crash into walls randomly. Do they follow AI nodes placed on the map?
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  40. Post #1400
    I have a feeling I should inform you that I will make my cars SCar-able (if that's a word) at a later point. Maybe not all of them, but probably most of them.

    I can also port sounds from Forza so the cars I make for SCars will most likely have their own custom sounds
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