DISCLAIMER: By ripping, porting, or even downloading models originating from commercial games, you agree that you legally OWN that particular game, and therefore the rights to use that content in Garry’s Mod.
(Edit: Just so people dont get the impression that I'm simply assigning tasks to people and contributing nothing, please check MY project list, pictures, and thread link at the bottom of this post. I remembered how lazy and ignorant certain facepunchers can be shortly after posting, so this edit should help with some of that.)
What the fuck is this thread about?
I am seeking content contributions to my ‘ApwnInTheDark’s Star
Trek Pack’. It’s a compilation of large scale ‘Star
Trek’ starships, all of which are physics props and generally feature full interiors and are intended to be used with wiremod for crew-based space combat or role playing on large space maps.
Here is an example of one such ship:
http://www.garrysmod.org/downloads/?a=view&id=74502
So far I am the only contributor to the pack and as a result, it’s a little biased. All ships are little more than physics models. Nice as they are, they lack sounds, custom weaponry, bones, and any other kind of scripting.
I’m going to release this pack whether or not anyone assists, so this is just an opportunity to lend your specialty to the overall project, learn new things from others in the process, and possibly triple the amount of fun to be had with this pack.
If you want to add anything to this pack,(ship, script, etc) just introduce yourself in this thread, describe the contribution you wish to make in detail, and begin! Additionally, make sure to read ALL posts before beginning work on ANYTHING so you don’t waste your time on something someones already working on. (unless you just think your version is so badass that it will decimate anyone else’s, which I respect, but please announce it anyways and at least collaborate with the other guy) Also, don’t bite off more than you can chew (reserving 10 ships you cant possibly finish)
I haven’t read that far down yet, but I get the feeling Apwn will not shut the fuck up about Star Trek: Legacy, why is this?
It is the ultimate resource for accurate
exterior (this game contains zero bridges) ship models and ripping from it is extremely easy. There are probably about 50 selectable ships in Star
Trek Legacy,(Federation, Klingon, Borg, Romulan) and tons of others throughout the campaign. They are currently the highest quality official models available, even more so than Star
Trek Online. (In fact Star
Trek: Online only has weird modular ships that only slightly resemble the originals, and no word if they make an appearance at some point) The shader textures match the Source Engine format almost perfectly but you wouldn’t need to worry about this. Just slap the main texture on and ill locate the proper shader textures and link them.
Can someone help me?
I can answer questions regarding modeling but don’t expect a quick response. In the future I intend to post a laymen’s guide covering everything including ripping, optimizing, and exporting but until then, please have the ability to complete anything you decide to contribute without my direct assistance. If you get stuck, YouTube has tutorials for nearly every modeling technique for every 3D application imaginable. If YouTube or someone on this thread can’t assist you feel free to ask me, but ironically I probably won’t know either at that point. Again, I will ONLY assist with questions regarding 3DS Max and Hammer as it relates to custom models!
I’m almost done but I cant complete it!
I can finish your ‘almost done’ projects provided that they are in 3DS Max format and have a decent physics model. Just private message me with the status of your project and I’ll see about finishing it. You will be fully credited for it if I accept it.
I’m sold. What can I do to help?
You can assist the project on a variety of levels:
Porting:
*Rip ships from Star
Trek games (preferably Star
Trek: Legacy)
*Rip, model or download bridges (optional, accepting bridgeless models as well)
Rescale and reorient ship, rescale and position bridge, convert and reapply TGA textures, apply smoothing groups, connect adjoining vertexes, build physics model, export and compile to .MDL, convert textures to .VTF, properly configure all .VMT files to be added to final pack.
Mapping:
Create a Star
Trek themed map. Preferably, it should look and feel Trekkie, and would ideally include some degree of imported textures or models. Depending on how well you can apply Valve’s stock textures, this may be avoided. Additionally, consider large ships flying around when making your map.
All maps will be added to the pack as long as they work as intended and are at least reminiscent of Star
Trek.
I have a scaled model of both Deep Space 9 and a Federation Starbase (mushroom thingy) I can send to anyone who wants to use one as a centerpiece in a map. You would be able to design the interior of both stations, place elevators, airlocks, shuttlebays etc.
If you need any additional holes cut in the models for shuttlebay/airlock placement I can do it for you, just be very specific with the screenshots/diagrams you send me because cutting,re-exporting, etc is sort of a pain in the ass. On that note, *try* to identify everything you need cut the first time around.
Hint: You can explore ops, the promenade, and docking rings of DS9 in ‘Deep Space 9: The Fallen’ to get a mapping reference ..and maybe some textures.. but this is illegal you asshole.
And whats really illegal is loading ops.dsm and promenade.dsm in Unreal editor, applying translucency, and double sided properties to all brushes, loading the map, noclipping into the air, looking down, and ripping the model with all textures and geometry since those properties prevent culling and the Unreal 1 Engine has no other possible way to disable culling and you would spend days trying to find one... you scum.
Scripting:
I don’t know anything about scripting so make whatever you can think of! Here are few ideas I had that you might consider:
*Wired Photon Launchers - complete with sounds, various colors, and cool explosions. Possibly limited by some central power system. Would be super helpful if it could be synchronized to a wired camera controller’s view angle. It could then be mounted at the cameras origin and voila.
*Wired Disruptors - Same as the photon launchers. Laser mod does this ok, but controlling externally mounted weaponry is tough from the bridge. I think most people including myself do not understand the complicated math required to make this work reliably using a wired facer or any other current means.
*Energy Shield - Could feature a cool effect when hit, and draws energy from a corresponding generator somewhere on the ship
*Cloaking device that basically culls everything inside of its bubble when viewed from the outside, but not when inside of the bubble! If not culling, a client side script that temporarily assigns invisible textures to everything within the bubble which would achieve the same effect. Again, when your in the bubble, the effect is automatically disabled (to you). God points for the sound effect and that ripply fading effect you see in the show when ships cloak/decloak!
*A working transporter system. I know someone already did this, but I think an update broke the script.
As of now, what should I NOT work on?
As far as what I currently intend to include the final pack, here is a complete list:
----------------------------------------------------------------------------------------------------------
*USS Enterprise (2009)
*USS Enterprise-D (V2) ----------(Same bridge with optimizations, new and larger exterior model)
*Type 6 Shuttlecraft (V2) --------(Larger with added interior)
*USS Enterprise-E
*Type 11 Shuttlecraft
*USS Voyager (V2) ---------------(same models & textures as v1, but with countless optimizations)
*Type 9 Shuttlecraft (V2)---------(optimizations and added interior)
*USS Defiant
*Borg Cube
*Borg Tactical Cube
*Borg Sphere
*Klingon Bird of Prey (K'vort)
*Romulan Warbird (D'deridex)
*TNG Era Drydock
*Enterprise Era Drydock (V2) ------------ (Improved Shaders)
------------------------------------------------------------------------------------------------------------------
Additionally, deep space 9, federation starbase are scaled ready to be used in a map, so do not rerip these, I can send them.
I also have USS Excelsior scaled and complete with a bridge from Elite Force 2.. but it doesnt quite fit.. If anyone wants what I finish USS Excelsior let me know. At the very least you will need to MAKE the bridge fit as creatively as possible by cutting the walls, lowering the ceiling etc, as well as make the physics model.
Man that was a long post!
Sorry. Everyone will be credited exclusively for any model they work on even if I do half the work. I can’t think of anything else to say on the subject, other than to spam some pictures so you know I’m not full of shit. Also, check this thread out to see more information about my past projects. (hint: not just voyager)
http://www.facepunch.com/showthread.php?t=772354
Work-in-Progress Videos by
Jabba69R
Part 1
Part 2