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 Post #1
 27th January 2010 Last edited by Empty_Shadow; 30th January 2010 at 01:00AM..
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts


Yes!
I decided to stop derailing other threads and officially RELEASE!

http://dl.dropbox.com/u/516743/mass_driver1.0.rar
Extract to garrysmod folder, not addons.

Features: Gibs most NPCs, pierces most props
Dewelds, unfreezes, explodes, and generally causes havoc.

It is messy and it will leave stains.
I do not recommend using it in enclosed spaces.
Well ventilated areas are advised, unless you enjoy breathing in blood.

I do not endorse it's use in multiplayer, and it comes with 0 guarantees.
Silverlan ported the model from these guys: http://www.moddb.com/mods/opposing-force-redux

Brilliant work by both of them.
The lua and effects are all my own, the sounds are partially mine, partially westwood's and partially property of the Empiresmod dev team.


OLD MODEL

 Post #2
 27th January 2010
Gold Member
loled's Avatar
July 2007
2,240 Posts
Perfect.
No really, this weapon is so fucking badass to kill with.
 Post #3
 27th January 2010
Entoros's Avatar
October 2008
2,257 Posts
Awesome!

You should keep both models, and put a scope on the old one. Have the first one be a repeater or a cannon and the old one be a sniper-type weapon.
 Post #4
 27th January 2010
Gold Member
shaftm's Avatar
January 2005
550 Posts
Why is the cannon missing in the first pic?
 Post #5
 27th January 2010
Gold Member
loled's Avatar
July 2007
2,240 Posts
Why is the cannon missing in the first pic?
He captured that pic the same time the weapon was recoiling.
 Post #6
 27th January 2010
A Zombie's Avatar
October 2008
2,646 Posts
Looks good.
 Post #7
 27th January 2010
Gold Member
TurbisV2's Avatar
May 2008
3,145 Posts
Looks fun :P
 Post #8
 27th January 2010
itak365's Avatar
March 2009
1,262 Posts
OH SHI--- Where's that Arc Gun view model? Get in here!
 Post #9
 27th January 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Proudone gave me a sound effect, and it's nice and all, but I won't be using it since I'm happy with the current noises.

The weapon is basically a railgun, not a laser :P

Entoros, the displacer has no muzzle attachments, so I had to mess with the effect and be a little bit hacky to make it work correctly.
The unfortunate side effect of this is that the old model won't have the effect lined up properly, I could make new effects and stuff for both, but I'm much happier with the displacer model (though I miss the scope too.)

Maybe I'll do a kilburn and attach a scope on the front :P

Instead of a scope, I'm thinking about putting in a secondary fire, does anyone have any ideas?
 Post #10
 27th January 2010
Gold Member
ababs362's Avatar
August 2008
2,102 Posts
Proudone gave me a sound effect, and it's nice and all, but I won't be using it since I'm happy with the current noises.

The weapon is basically a railgun, not a laser :P

Entoros, the displacer has no muzzle attachments, so I had to mess with the effect and be a little bit hacky to make it work correctly.
The unfortunate side effect of this is that the old model won't have the effect lined up properly, I could make new effects and stuff for both, but I'm much happier with the displacer model (though I miss the scope too.)

Maybe I'll do a kilburn and attach a scope on the front :P

Instead of a scope, I'm thinking about putting in a secondary fire, does anyone have any ideas?
Would be hard as hell to make, but like the displacer's secondary fire in op for would be amazing, transport you anywhere in the map.
 Post #11
 27th January 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
But is not displacer!

The displacer would be an entirely different weapon.

It would be convenient already having tele-gib effects though.
 Post #12
 28th January 2010
Blargh123's Avatar
October 2009
225 Posts
Teleport into a targeted npc or player to gib them?

Fire a dart grenade that explodes, gibbing the tagged npc or player after 3 seconds?

Short-range Mass Driver Chainsaw?
 Post #13
 28th January 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Something to do with magnetism, it's already a railgun.

Perhaps a suicidal overload (tau cannon style, but BIGGER)
 Post #14
 28th January 2010
Gold Member
loled's Avatar
July 2007
2,240 Posts
Maybe draw all heavy props near an NPC to crush him TO DEATH.
 Post #15
 28th January 2010
SpaceKGreen's Avatar
June 2009
22 Posts
My suggestion for alternate fire?

Super-ungodly-holy-shit-huge blast.

The downside?

Becoming either a grease spot on the wall/floor behind you or a quickly fading spot in the sky from the recoil.
 Post #16
 28th January 2010
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
 Post #17
 30th January 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts


Gmod.org link up!
 Post #18
 30th January 2010
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
I just tested it and found it incredibly fun.

Im not really into shooting NPCs with it, but its awesome for Laser-Jumping.
 Post #19
 30th January 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Yeah I put in some special code to let you bounce around rocket jump style.
Definitely made it more awesome.

It's like the tau cannon from HL1 on steroids.
 Post #20
 30th January 2010
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
My new favorite transportation device

I havent even spawned a car after I downloaded this.
 Post #21
 8th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Cmon this deserves more than 60 downloads.

/me does a _kilburn
 Post #22
 8th February 2010
Blargh123's Avatar
October 2009
225 Posts
Love it. My only suggestions would be to increase the damage the a non-direct hit with this does and increase the impulse applied by this weapon, to make laser jumping more fun and viable.

Also, I don't think this shows up on GMod.org outside of the link you posted. (search mass_driver and you get nothing.)

Heck, searching your name yields nothing, either.
 Post #23
 10th February 2010
Gold Member
Profanwolf's Avatar
June 2005
4,898 Posts
I'm loving it, adding this to my dedicated server right away. Will be fun blasting my forts apart.
 Post #24
 10th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
I haven't tested it extensively online.

The main thing is that clients won't download the particles or the models because I didn't add them as files.
Even if you set it up to download the models and particles they won't see the effects until they reboot gmod.

Good luck with it.
 Post #25
 10th February 2010
Gold Member
Profanwolf's Avatar
June 2005
4,898 Posts
Yeah i didn't set it up for people to download the particles and models as people just winge about it then, and a restart is required for particles. But we had a great time blowing apart a fort i made with 2 people inside.
 Post #26
 11th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Good stuff :)
 Post #27
 11th February 2010
Yearrlz's Avatar
December 2009
78 Posts
So... are you going to update this ? it's pretty awesome, i think it deserves bugfixes and secondary fire.
 Post #28
 11th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Personally, I don't think it needs a secondary fire because it'll either pale in comparison, or completely outdo the original one, and I'm quite happy with the current primary fire.

Bugfixes on the other hand, maybe.
What bugs in particular?
 Post #29
 11th February 2010 Last edited by Yearrlz; 11th February 2010 at 07:33PM..
Yearrlz's Avatar
December 2009
78 Posts
Personally, I don't think it needs a secondary fire because it'll either pale in comparison, or completely outdo the original one, and I'm quite happy with the current primary fire.

Bugfixes on the other hand, maybe.
What bugs in particular?
So far it's mostly with spawning the "red mist" when it hits an NPC, some npcs only fly backwards, others refuse to die, alyx explodes but doesn't die, she needs 2 hits and stuff like that...

take some take to shoot some npc's and you will find out. Oh and one sugestion: make striders explode when hit by it, maybe spawn some fancy particles ? right now they just fall to the ground, if they exploded the thing would look a lot more dramatic and kewl. Like the magnusons.
 Post #30
 11th February 2010
Gold Member
hexpunK's Avatar
August 2008
10,311 Posts
Personally, I don't think it needs a secondary fire because it'll either pale in comparison, or completely outdo the original one, and I'm quite happy with the current primary fire.

Bugfixes on the other hand, maybe.
What bugs in particular?
A fairly generic secondary fire that would be interesting would be a charge like the Tau Cannon from Hl1. Just so I can charge it up and rip props off at higher speeds. Even if it uses all the ammo. It feels like that would fit in well with the animations it has.
 Post #31
 12th February 2010
Yearrlz's Avatar
December 2009
78 Posts
Add the teleport function with save on reload, this thing is powerful enough for a charge secondary fire.
also... 2 firing functions is kinda mehh so i suggest adding something related with teleportation or the model won't make any sense.
 Post #32
 12th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
So far it's mostly with spawning the "red mist" when it hits an NPC, some npcs only fly backwards, others refuse to die, alyx explodes but doesn't die, she needs 2 hits and stuff like that...

take some take to shoot some npc's and you will find out. Oh and one sugestion: make striders explode when hit by it, maybe spawn some fancy particles ? right now they just fall to the ground, if they exploded the thing would look a lot more dramatic and kewl. Like the magnusons.
Yes extremely tough essential NPCs can take multiple hits, this is a feature since you probably don't want to accidentally one shot alyx or gordon in the campaign.

Striders, I didn't want to oneshot, because that's ridiculously over the top, I did want to gib them on a kill, but I couldn't find a good way to do it while still shooting them 3~ times.
 Post #33
 12th February 2010
Gold Member
Profanwolf's Avatar
June 2005
4,898 Posts
A fairly generic secondary fire that would be interesting would be a charge like the Tau Cannon from Hl1. Just so I can charge it up and rip props off at higher speeds. Even if it uses all the ammo. It feels like that would fit in well with the animations it has.
I agree with this, as we couldn't take the fort out quickly enough. Maybe a thicker beam as well, and a new sound, with more punch to it.
 Post #34
 12th February 2010
Mamok Zalku's Avatar
August 2008
544 Posts
Dammit it seems to be almost the same problem as with the Melonium for me. I'm getting this error!


"weapons/weapon_massdriver/shared.lua:298: attempt to call global 'DamageInfo' (a table value)"
 Post #35
 12th February 2010
Saza's Avatar
July 2009
3,688 Posts
 Post #36
 14th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Dammit it seems to be almost the same problem as with the Melonium for me. I'm getting this error!


"weapons/weapon_massdriver/shared.lua:298: attempt to call global 'DamageInfo' (a table value)"
Sounds like you have some kind of mod which overrides standard gmod lua, or sandbox, or something.

Damageinfo should never error up.
 Post #37
 14th February 2010
Dennab
February 2010
873 Posts
I was looking at the "What are you working on V2" thread. saw you're mass driver cannon when reading though posts.
And the found that after reading it. you posted this thread.
The universe wants me to have this weapon.
 Post #38
 16th February 2010
Flubadoo's Avatar
August 2009
1,089 Posts
When firing at nothing:
weapons/weapon_massdriver/shared.lua:220: attempt to call field 'ParticleTracerEx' (a nil value)

When shooting someone:
weapons/weapon_massdriver/shared.lua:300: attempt to call method 'SetDamageType' (a nil value)

On clean GMOD!!!
 Post #39
 16th February 2010
Gold Member
Empty_Shadow's Avatar
July 2006
5,661 Posts
Again, those are errors which really shouldn't occur since they're default functions.
 Post #40
 27th February 2010
jwm96's Avatar
October 2008
295 Posts
OMG you should make a second one with a District 9 arc gun skin
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