How would you make it so only admins are allowed to create outfits but clients can still wear them?
For instance, Admins have all rights, moderators can wear what they have, but not use the editor, and normal users cant use pac at all.
Just wondering, I still cant figure out how to make an outfit with the TF2 engineer's head (like in the first post). I also wonder how you faceposed it.
I get as far as to correctly place the ragdoll, then clip off all parts except for the head. But from there it's a full stop. (Nor does the engi head actually turn with the playermodel, it just keeps facing the same direction.)
PS: Small suggestion: for clipping, it would be helpfull if I could see how the clipping pane goes. Now its just random guessing if I got it right.... It would also be usefull if you could add multiple clipping panes to 1 part.
PS2: sorry to whine so much, but would someone mind posting a link to the map Metastruct? (Can't find it anywhere, server won't let me download it.)
There totally should be a way to wear several outfits at once.
Is there anyway you could make it so you could use this on npcs? I've made this cool headcrab suit for combine soldiers, I would use this all the time if so, and btw I got bones working.
Wow. That is awesome.
Using revision 263, bones are completely broken, lua error line(s):
ERROR: Hook 'mctrl.HUDPaint' Failed: pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
Removing Hook 'mctrl.HUDPaint'
pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
I just downloaded this. Nice work, its fun to use and you can create cool things with it. I have a problem though, when I save my outfit, it doesn't appear in the outfit menu. I tried refreshing the outfit list and it still doesn't appear. I was able to find my saved outfit files in the game folders, but they don't appear in the menu.
EDIT: Fixed, they appeared after I restarted the game.
Just wondering if its a bug or one of my addons I get
addons\pac2\lua\pac\menu\dragpanel.lua:62: attempt to index global 'mctrl' (a nil value)
while trying to rotate my view
and addons\pac2\lua\pac\cl_mctrl.lua:234: Tried to use a NULL entity
right ive isolated the problem it seems to be the mctrl as when I add a bone it
it prints the error ERROR: Hook 'mctrl.HUDPaint' Failed: addons\pac2\lua\pac\cl_mctrl.lua:302: Tried to use a NULL entity!
Removing Hook 'mctrl.HUDPaint'
Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so.
Any reason my camera in the PAC2 menu doesn't work?
It's highly likely that it's SBEP (spacebuild enhancement pack) messing the camera up. You need to update it.
If that does't work type lua_run_cl PrintTable(hook.GetTable().CalcView)
Dunno why,but the only thing that appears here is PAC,inside that: -1Player
-1 Server,something like that and when i click those 2 things nothing happens,absolutely nothing
you tried clicking show editor?
:D second one is from my friend ;)
You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model.
Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other.
Also, there should be the ability to change the alpha of specific bones.
I think there should be a checkbox option that set the player's bones only be modified when using a specified weapon/tool. That will prevent from having bad-placed bones when changing weps/tool.
That shouldn't be too hard to script, no?
It's not possible to change the alpha of a bone.
Player color and alpha should not affect the bone merged model anymore
I also tried fixing the editor not being available until a short while after you spawn.
An option to have different models on different weapons would be nice. Such as SMG or custom weapons such as the Wire Laser Pointer.
Could someone give a tutorial/explanation on how the bones work? I'm trying to parent something to a jigglebone, and it just does not compute.
I've made submenus (alphabetical) for some of the drop down menus.