So I load up the editor, press Alt+Q to find props, right click the desired prop and copy to clipboard. But I still can't find it anywhere for use - It just spawns the standard baby doll every time. What's wrong?
So I load up the editor, press Alt+Q to find props, right click the desired prop and copy to clipboard. But I still can't find it anywhere for use - It just spawns the standard baby doll every time. What's wrong?
you're supposed to paste the filepath (which is what gets copied) into the 'model' parameter of the part
or you could just
y'know
left click the part instead
I feel it's still early to post this but I'll do it anyway, I've made PAC3 already and a functional placeholder GUI for it. It lacks some features but they should be easy to add. I haven't tested it that much yet though. (I'm a little worried about performance)
It's rewritten so the code and structure of everything is different. (and MUCH cleaner coding wise imo!) It's a lot more flexible and easier to add stuff.
the most notable features i can think of are:
more than 1 clip plane allowed for each part
weapon class for everything (including bones)
you can set the outfit on any entity, including (npcs and jeeps, and everything that has bones)
you can have multiple outfits
(experimental) you can have links to outfits on your steam profile, so even if the server doesn't have pac3 you should be able to see other clients with outfits if they have a link on their profile (assuming your profile is public of course)
Edited:
oh, i forgot the point of my post
I'm looking for editor ideas. I don't use PAC that much myself, so this something I feel the pac users should be a part of deciding.
holy shitting fuck i've been waiting for this for so long
how's about the ability to set more than one bodygroup on a given model
and an outfit set system, so you can group outfits together to be applied all at once
and did you ever fix the delay from clicking the button to actually having the 'outfit applied' message when working with bigger outfits?
There's no way (AFAIK) to get a list of available body groups from lua, so I'm not sure how that would work.
Having the ability to apply outfits to entities that aren't players is also tricky. They won't exist when you start a new game. Players are different since you can get players by their steamid, but entities don't have a "steamid". Sets would only work on players in that case. I'm not sure which way is a good way to approach this
I'll make it ignore sending the outfit back to player who submitted it and only notify the player instead.
fuck yes
maybe one thing you could do in the editor is allow for grouping of objects that are parented to eachother and such?
Parenting is a lot easier and better laid out. I guess if you want to group stuff you can just make a new outfit with your parts, since you can wear multiple outfits.
I also should mention that there's not just 1 part anymore. I have split parts up into multiple types like effect, model, trail, bone and so on.
do you think you could make the Player Model function a bit more versatile, instead of having a preset dropdown list
i want to be able to just put in a model path and have it use that
Also, can you look into making bone merge a bit more versatile?
It would be pretty useful if you could make it so that if you select bone merge on a model that isn't rigged to Valve Biped, you can select which bones on your chosen model get attached to a certain bone on the player.
is it within any realm of possibility that we could at least get a tentative ETA?
Dunno if this has been requested or not, but could you include a pac_whitelist option, opposite of pac_ban? (everybody starts off 'banned' and is whitelisted manually.)
This would be so neat for darkrp, Faggots might abuse it though.Maybe make it admin only.
a couple of ideas: being able to apply weapon class functionality on parts to multiple weapons, and maybe holdtype class as well
event class, so you can have the part appear or disappear under a variety of circumstances, like being out of ammo, or performing a certain gesture like bowing or waving or reloading, or being in mid-air, or having your jetpack entity spawned for those of us who still use it, or being underwater, or using voice chat, or sprinting
the list goes on really
maybe you could also extend the weapon class to apply to certain traits of weapons, like being full of or out of ammo, or firing, or secondary fire (for ironsighting),
the applications would be enormous
This might be asking a bit much but.... what if you could create small animation loops or animations/movements that are activated by either certain events (like noobcake mentioned above me) or by pressing a numberpad key.
An example would be... say you gave a PAC built rocket launcher that whenever you go through the event of firing it, an outer barrel recoils and then spins back into place. Or you press the a numpad button and your spaceman helmet folds up and goes into your suit.
Essentially you would be able to give each part (or set of parts) a stop-motion animation that responds to a certain event/trigger (pressing a numpad key or an event happening like noobcake said) or it just continuously loops.
Its a lot to ask for but its just an idea that I think would really give life to PAC costumes.
I put this on my DarkRP server and it's a huge hit. People make nice roleplaying skins and sometimes silly ones too, but since my server is semi-serious it doesn't really matter. It's great fun to use, no bugs that I've seen and very in-depth. Thanks for the great submission!
Go ahead and rate me late ._.
i got a ground breaking idea: skeletal re-arrangement of the antlion guard into SCP-682. it's totally doable, too.
In a newer version of PAC can u make it so that bones from something like misc items from tf2 can be placed directly on to player bones and have the XYZ thing on the bone part?
Is there any way to change the direction of effects? For instance, I add the vortigaunt_beam effect to an item on my character, but although the item is rotated and moved, the effect is always pointing (and landing) in the same spot on the map.
-snip-
Can you make a 'group' sort of thing, so you can group multiple parts together, move them around, shrink them, that sort of thing, all together?
I have PAC installed on my server. I can spawn props onto my body, but I cannot use the bone location editor, making it always stuck on Head. and I cant seem to move the prop around in editor, it always just moves to the middle of the screen everytime I click on it. I have used this addon and its sweet but I could use some help.
Edited:
And I get this
Hook 'mctrl.Think' Failed: [@pac\cl_mctrl.lua:117] bad argument #2 to '?' (Vector expected, got nil)
[
something's probably conflicting with it
another suggestion: being able to make ropes from one part to another, configurable slack, width, and texture, all that good stuff
I think it would be interesting if when you changed the size of your person you would have the option to change your viewpoint also. (If your hitbox actually changed too that would be fantastic).
EDIT:
Sorry noobcake, accidentally rated your post dumb.
i like that idea
create MEGAS in PAC, fuck yeah
also if it bugs you that much then refresh and you can rate it again
Not only megas though, you could also create teeny tiny people that live inside a mik carton- or you could turn yourself into a spider.
oh god yes
creep around as a spider and scare the shit out of people
ARACHNOPHOBES BEWARE
Just had another idea: What if there was a list of effects instead of just typing it in, to make it easier for newcomers and old veterans alike.
EDIT:
Another idea! You could also list weapon classes and have a check box for showing when the weapon is out or showing whenever it isn't out.
do you think it is possible to do weapon classing with bones?
maybe bind props to projectiles?
krazy bomb and Noobcake have really awesome sounding ideas too.
you could make like an animation list and add frames in, then maybe somewhere have like an event list so you can trigger the event and bind it to a key.(IE Krazy's helmet idea) except you could do it with more instead of just the helmet, think of the possibilities. folding wings, sets of armor that just fold up and disappear. it could be even more amazing
weapon class to bones is already an established feature
but i like the animations idea, as much of a pain in the ass as it'd be to set up
would be worth it for those patient enough
Yep, that was just what I was getting at, I was just using a helmet as an example. Though don't forget that if you made it so that the animation was looping, you could make (and keep in mind this would probably take quite some time to do frame by frame) spiders or bugs constantly running in and out of some monsters skin. Just as an example.
the ability to hide weapons seem to be partially broken I can only hide one weapon but when I try hiding another weapon the other one unhides.
HELP.
I put parts on my weapon and I make it so the default weapon doesnt show and only shows the prop i attached. I can still see the default weapons (like I can see the crowbar stick out of the sword prop i replaced it with) and even when i click on hide weapon class it still shows. Help.
yeah the weapon class function in pac2 is fucked to hell
it's fixed in pac3
To bad Pac3 is most likely months away from releasing.
indeed
iduno about you but i'd much rather capsadmin put all his effort into finishing pac3 than fixing the broken down piece of shit that is pac2
might have to start work on a Lazengann PAC outfit. <3
So many good ideas floating through this thread.... it would be nice if capsadmin posted some sort of response though.
yeah, being kept up to date would be nice
Idea from Halo's Oracle.