fixed player part being overridden by other player parts
you should now be able to see existing outfits when you join
set owner updates on server
Edited:
i'm having issues combining events
i'm trying to make it so if my velocity while on the ground exceeds 500 then show the part
the arguments for the velocity event are 500, and inverted, while the ground event appears to completely override the velocity event
made it so events themselves can be triggered by events so you can chain them
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Have on_ground on a part and create a velocity event parented to on_ground. Make both of them inverted.