Sometimes pac fucks up my water reflection, possible a bug?
-added a simple ban system that'd let you ban players from using pac
-made it so looped particles won't stack and cause lag in loop mode
-fixed parenting not always working
-fixed modelbones stopping to work after you click on a part icon or press reset.
pac2 is really crashy.
also, a suggestion, it'd be nice if the sliders were not so sensitive.
it is REALLY crashy. crashes about every 5-10 minutes. it crashes others who aren't using it as well.
here's a fictional helmet i spent 6 crashes on
my numpad probably no longer functions due to amount of key mashing
Don't blame the crashes on Caps, though. Blame this on the buggy source engine reflections.
Thanks Caps for such an awesome mod. <3
I've disabled a feature that might be the cause of all crashing. (model bones)
Please tell me if it stops crashing.
Man, I was late to the party. A bit time-consuming to work with, but what do you expect when you can do as much as people are doing with it?
I would suggest having the object spawn menu directly in the editor, swapping between the two adds a bit of time. Also, dragging parts into the part toolbar on the top with the spawn menu on the editor would be awesome.
Other than that, amazing.
Hey, sometimes Roll doesn't work correctly.
In fact on most of the models it does the same thing as yaw(i think)
I made a video of all my crappy PACs I made in about 15 minutes, (save for the last one)
I am still using Revision 8 of hat maker on my server, is it worth it to update?
Sir, I may be not be mentally defunct but I have no fucking clue what that means.
Is this different to HatMaker?
Hat Maker aka PAC1 is outdated. Please use this instead.
Just installed the latest svn revision on my server, getting this error:
pac\menu\browser.lua:84: attempt to index field 'Editor' (a nil value)
The editor dose not open either, any suggestions?
as i said in the pm, pac is still very crashy (clientside) , even to those not using it on the server.
I for some reason committed the function that I think is crashing everyone back in. I've commented it out again and committed.
I know this sounds silly, but is there a way to, say, choose which bodypart to move when X animation is selected?
Here is an example to make it clearer:
I take out my pistol / magnum 357, I have this 2 handed animation, I change it with PAC to make it to my liking
If I take out, say, an SMG, which changes my animation, the placement of the bones that was used for the pistol will look all messed up because the animation is different, but kept the same offsets regardless of the animation.
So that's my request, is there a way to make PAC use "these bone offsets" for "that smg animation" or "this pistol animation" the playermodel has?
Caps, It seems that the lights are what causes crashes a lot (the option for a part)
Everyone is saying it went away since I commented out the modelbones part.
"But first I shall show you the dance of my people."
Starting to wish i could get any image hoster to work, would love to show off some of the costumes that i've done.
I think it would be far easier to make outfits if I knew what half of the things did; What is the proper way to use the bones, and effect tabs?
I've added World offset angles for the angles, I'm not sure if it's such a good idea but the roll in it works as you would expect roll in local angles to work.
I could maybe just move roll to local angles or something, instead of having 6 sliders. (like a checkbox saying "alternate roll")
I've also added bonemerge which will merge all bones in a ragdoll to the player. This won't do anything atm cause I've commented out the Bone stuff because it was crashing.
Whenever I put a part on my head with PAC, when I look down or up, it always sort of detaches from my head and move around forward or backwards. How do I make it stay on my head?
DUDE THIS IS AWESOME! I made a pyramid head... but i wanna know how come whenever i click bone why do i get an error? What am i doing wrong? (its probably something stupid and obvious XD)
whats the effect name for basic thruster fire?
I don't know if this has already been suggested, but -
There should be an additional bone for the selection of the player's hull, or something of that nature. Maybe some checkboxes to lock angles to a given spot?
Also, I remember you could T-Pose through the game instead of just the preview window, this had a similar effect to what I stated above
I've always wanted to turn myself into a car, but the walking animation pretty much breaks it.
Does anyone know if any RP servers/gamemodes use this? If used properly, this could be used to make one of the best RP gamemodes ever.
My server has it, but it is build most time