1. Post #401
    I learned that going to a map without water will keep you from crashing to PAC.

    I think because of all the reflections the source engine has to handle, and there are a few objects that possibly the source engine wouldn't know about, Gmod crashes. Maybe if I turn off water reflections to all objects and only to world, I could use PAC in a watery map.

    So, use PAC in gm_flatgrass or something if you're crashing guy, until that issue of crashing has been fixed.. Also, I'm going to eventually change my water reflection settings to Reflect World and see if it's safe to use in a watered map after that. Gonna edit this post for updates on that.
    Someone, PM Garry to add a lua function that allows to set reflection on/off on entities.
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  2. Post #402

    June 2009
    1,027 Posts
    Sometimes pac fucks up my water reflection, possible a bug?
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  3. Post #403
    Dennab
    December 2009
    10,234 Posts
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  4. Post #404
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    -added a simple ban system that'd let you ban players from using pac
    -made it so looped particles won't stack and cause lag in loop mode
    -fixed parenting not always working
    -fixed modelbones stopping to work after you click on a part icon or press reset.

    Sometimes pac fucks up my water reflection, possible a bug?
    I thought water reflection was just buggy in gmod. When I disable PAC from the menu it doesn't do anything to the water.
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  5. Post #405
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    pac2 is really crashy.

    Edited:

    also, a suggestion, it'd be nice if the sliders were not so sensitive.

    Edited:

    it is REALLY crashy. crashes about every 5-10 minutes. it crashes others who aren't using it as well.

    Edited:

    here's a fictional helmet i spent 6 crashes on



    my numpad probably no longer functions due to amount of key mashing
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  6. Post #406
    Don't blame the crashes on Caps, though. Blame this on the buggy source engine reflections.

    Thanks Caps for such an awesome mod. <3
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  7. Post #407
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    I've disabled a feature that might be the cause of all crashing. (model bones)

    Please tell me if it stops crashing.
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  8. Post #408

    August 2009
    75 Posts
    Man, I was late to the party. A bit time-consuming to work with, but what do you expect when you can do as much as people are doing with it?

    I would suggest having the object spawn menu directly in the editor, swapping between the two adds a bit of time. Also, dragging parts into the part toolbar on the top with the spawn menu on the editor would be awesome.

    Other than that, amazing.
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  9. Post #409
    Dennab
    December 2009
    10,234 Posts
    Hey, sometimes Roll doesn't work correctly.

    In fact on most of the models it does the same thing as yaw(i think)
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  10. Post #410
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    heheheh
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  11. Post #411
    Unamed2's Avatar
    July 2007
    123 Posts
    I made a video of all my crappy PACs I made in about 15 minutes, (save for the last one)

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  12. Post #412
    Gold Member
    bigbadbarron's Avatar
    February 2008
    1,592 Posts
    I am still using Revision 8 of hat maker on my server, is it worth it to update?
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  13. Post #413
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    I am still using Revision 8 of hat maker on my server, is it worth it to update?
    Yes.

    I might delete the old one. (if you're talking about the hatmaker svn)
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  14. Post #414
    Vicis's Avatar
    October 2007
    141 Posts
    Hey, sometimes Roll doesn't work correctly.

    In fact on most of the models it does the same thing as yaw(i think)
    It's gimbal lock.

    Also:
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  15. Post #415
    Dennab
    December 2009
    10,234 Posts
    Gimbal lock?

    Sir, I may be not be mentally defunct but I have no fucking clue what that means.
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  16. Post #416
    Faunts's Avatar
    September 2009
    2,401 Posts
    Is this different to HatMaker?
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  17. Post #417
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    Hat Maker aka PAC1 is outdated. Please use this instead.
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  18. Post #418
    Gold Member
    xboxhumper's Avatar
    June 2007
    105 Posts
    Just installed the latest svn revision on my server, getting this error:
    pac\menu\browser.lua:84: attempt to index field 'Editor' (a nil value)

    The editor dose not open either, any suggestions?
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  19. Post #419
    Gold Member
    Kialtia's Avatar
    April 2009
    2,187 Posts
    Gimbal lock?

    Sir, I may be not be mentally defunct but I have no fucking clue what that means.
    Wikipedia posted:
    Gimbal lock is the loss of one degree of freedom that occurs when the axes of two of the three gimbals are driven into the same place and cannot compensate for rotations around one axis in three dimensional space.
    Source : Wikipedia
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  20. Post #420
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    as i said in the pm, pac is still very crashy (clientside) , even to those not using it on the server.
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  21. Post #421
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    I for some reason committed the function that I think is crashing everyone back in. I've commented it out again and committed.
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  22. Post #422
    morten8035's Avatar
    December 2006
    58 Posts
    I made one simple and simple but not so simple as the first. Images are HERE.
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  23. Post #423
    Gold Member
    Bragdras's Avatar
    October 2007
    3,135 Posts
    I know this sounds silly, but is there a way to, say, choose which bodypart to move when X animation is selected?

    Here is an example to make it clearer:

    I take out my pistol / magnum 357, I have this 2 handed animation, I change it with PAC to make it to my liking

    If I take out, say, an SMG, which changes my animation, the placement of the bones that was used for the pistol will look all messed up because the animation is different, but kept the same offsets regardless of the animation.

    So that's my request, is there a way to make PAC use "these bone offsets" for "that smg animation" or "this pistol animation" the playermodel has?
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  24. Post #424
    Gold Member
    bigbadbarron's Avatar
    February 2008
    1,592 Posts
    Caps, It seems that the lights are what causes crashes a lot (the option for a part)
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  25. Post #425
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    Everyone is saying it went away since I commented out the modelbones part.
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  26. Post #426
    Gold Member
    bigbadbarron's Avatar
    February 2008
    1,592 Posts
    Everyone is saying it went away since I commented out the modelbones part.
    Edit: After a svn update I crash no longer.











    Man if you really wanted to, you could make the best sweps ever.
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  27. Post #427
    Gold Member
    kikka's Avatar
    September 2005
    1,374 Posts


    "You want my gold? I'll tell you. I'll kill you too."
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  28. Post #428
    Gold Member
    Flaming Neko's Avatar
    March 2007
    1,666 Posts

    "But first I shall show you the dance of my people."
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  29. Post #429
    Pokey McFork's Avatar
    September 2009
    995 Posts
    Starting to wish i could get any image hoster to work, would love to show off some of the costumes that i've done.
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  30. Post #430
    I for some reason committed the function that I think is crashing everyone back in. I've commented it out again and committed.
    Yup, I no longer crash when I use PAC2.
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  31. Post #431
    Gold Member
    bigbadbarron's Avatar
    February 2008
    1,592 Posts
    I think it would be far easier to make outfits if I knew what half of the things did; What is the proper way to use the bones, and effect tabs?
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  32. Post #432
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    I've added World offset angles for the angles, I'm not sure if it's such a good idea but the roll in it works as you would expect roll in local angles to work.

    I could maybe just move roll to local angles or something, instead of having 6 sliders. (like a checkbox saying "alternate roll")

    I've also added bonemerge which will merge all bones in a ragdoll to the player. This won't do anything atm cause I've commented out the Bone stuff because it was crashing.
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  33. Post #433
    GRAB THE ARMOR.

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  34. Post #434
    Gold Member
    Schmaaa's Avatar
    June 2009
    6,040 Posts
    Whenever I put a part on my head with PAC, when I look down or up, it always sort of detaches from my head and move around forward or backwards. How do I make it stay on my head?
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  35. Post #435

    August 2009
    59 Posts
    DUDE THIS IS AWESOME! I made a pyramid head... but i wanna know how come whenever i click bone why do i get an error? What am i doing wrong? (its probably something stupid and obvious XD)
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  36. Post #436
    CapsAdmin's Avatar
    August 2005
    3,934 Posts
    DUDE THIS IS AWESOME! I made a pyramid head... but i wanna know how come whenever i click bone why do i get an error? What am i doing wrong? (its probably something stupid and obvious XD)
    This was fixed today. Update.

    Whenever I put a part on my head with PAC, when I look down or up, it always sort of detaches from my head and move around forward or backwards. How do I make it stay on my head?
    Must be some addon conflicting.
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  37. Post #437
    Str4fe's Avatar
    December 2009
    4,993 Posts
    whats the effect name for basic thruster fire?
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  38. Post #438
    lNloruzenchi's Avatar
    May 2009
    401 Posts
    I don't know if this has already been suggested, but -

    There should be an additional bone for the selection of the player's hull, or something of that nature. Maybe some checkboxes to lock angles to a given spot?
    Also, I remember you could T-Pose through the game instead of just the preview window, this had a similar effect to what I stated above

    I've always wanted to turn myself into a car, but the walking animation pretty much breaks it.
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  39. Post #439
    Gold Member
    That Ninja's Avatar
    June 2008
    2,714 Posts
    Does anyone know if any RP servers/gamemodes use this? If used properly, this could be used to make one of the best RP gamemodes ever.
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  40. Post #440
    Gold Member
    bigbadbarron's Avatar
    February 2008
    1,592 Posts
    My server has it, but it is build most time
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