1. Post #961
    X6ZioN6X's Avatar
    August 2008
    2,239 Posts
    Hey, I just got this and I'm trying to make a Combine Soldier with the Stripped Combine head. I have gotten far enough that I can get the head to appear on the head, but I can't make the Combine head disappear without making the Stripped head disappear too. What am I doing wrong?
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  2. Post #962
    Facepunch's Local Lycanthrope
    Contron's Avatar
    December 2008
    1,623 Posts
    Also, when you choose for your outfit to be fullbright, you can't make it go back to normal unless you restart.
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  3. Post #963
    Gold Member
    ralle105's Avatar
    October 2005
    4,400 Posts
    Hey, I just got this and I'm trying to make a Combine Soldier with the Stripped Combine head. I have gotten far enough that I can get the head to appear on the head, but I can't make the Combine head disappear without making the Stripped head disappear too. What am I doing wrong?
    Scale the players head by something small (0.01) and then scale the parts head by the inverted value (100)
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  4. Post #964
    X6ZioN6X's Avatar
    August 2008
    2,239 Posts
    Scale the players head by something small (0.01) and then scale the parts head by the inverted value (100)
    Um, what?
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  5. Post #965
    Gold Member
    ralle105's Avatar
    October 2005
    4,400 Posts
    Um, what?
    That's how you "remove" the base head and have the attached head remain the same size (assuming you're using bone merge)
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  6. Post #966
    kangaroogreen's Avatar
    December 2009
    237 Posts

    This is the greatest addon ever.

    No exceptions.
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  7. Post #967
    Problematic.'s Avatar
    September 2010
    132 Posts
    @kangaroogreen - you could make him real size (read - smaller) but its still awesome (like whole addon ;p)
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  8. Post #968
    kmlkmljkl's Avatar
    August 2009
    6,182 Posts
    @kangaroogreen - you could make him real size (read - smaller) but its still awesome (like whole addon ;p)
    There's this button on the post called reply, use it
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  9. Post #969
    kangaroogreen's Avatar
    December 2009
    237 Posts
    @kangaroogreen - you could make him real size (read - smaller) but its still awesome (like whole addon ;p)
    Well then how the heck will he still be Strong Badman?

    Answer me that.
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  10. Post #970
    Silent Hunter's Avatar
    July 2010
    52 Posts
    Umm i dont understand this with weapon classes thing? Can someone give me a good explanation, please?
    Does it work with bones or what?
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  11. Post #971


    I've been waiting for the TF2 tie just for this.
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  12. Post #972

    November 2010
    4 Posts
    I have a problem, my camera doesn't work in editor, I just can't move it, anything don't work D:.

    Also hi, mai first post :D
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  13. Post #973
    CapsAdmin's Avatar
    August 2005
    3,772 Posts
    Also, when you choose for your outfit to be fullbright, you can't make it go back to normal unless you restart.
    Yeah it's a feature that I didn't even test properly. I'll fix it when I'm back from work.

    It's supposed to make the whole player + parts fullbright. Useful if you're in a dark map or something I guess. Maybe I can add a little lighting too somehow.
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  14. Post #974
    CapsAdmin's Avatar
    August 2005
    3,772 Posts
    some of gigamesh's outfits from our server









    all of them (even the 4 legged robot) walk pretty good
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  15. Post #975
    Tark's Avatar
    August 2010
    5,488 Posts
    I have a problem, my camera doesn't work in editor, I just can't move it, anything don't work D:.

    Also hi, mai first post :D
    It's an addon confliction.
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  16. Post #976

    November 2010
    4 Posts
    Uh, I try get rid off some addons, thxbai.

    @EDIT: mai addons, http://img137.imageshack.us/img137/8037/damnj.png anyone know which one I should get rid off?
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  17. Post #977
    Gold Member
    Techbot's Avatar
    February 2010
    2,601 Posts
    I got a problem with Pac2. It worked fine a few weeks ago

    http://dl.dropbox.com/u/14742854/bug.PNG
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  18. Post #978
    kmlkmljkl's Avatar
    August 2009
    6,182 Posts
    I got a problem with Pac2. It worked fine a few weeks ago

    http://dl.dropbox.com/u/14742854/bug.PNG
    I have the same problem
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  19. Post #979
    CapsAdmin's Avatar
    August 2005
    3,772 Posts
    Sbep

    Edited:

    I can make it so it removes all calcview hooks when going into the eidtor, and then it adds them back again when you exit it
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  20. Post #980
    Gold Member
    Zakkin's Avatar
    August 2009
    4,119 Posts
    I STILL REQUEST THE JIGGLE OPTION!
    /c


    But seriously, having props on you that jiggle
    with other jiggly props on them...

    So awesome.
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  21. Post #981

    November 2010
    4 Posts
    Caps, sorry I'm noob, what do you mean exactly? You mean you fix it or what?
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  22. Post #982
    Gold Member
    Techbot's Avatar
    February 2010
    2,601 Posts
    Found a way to fix that.

    Spawn a Camera and turn it on.

    Open Pac.

    ???

    Profit

    Edited:

    headhacking
    Could you please make a short tutorial how to do something like that? I tried to replace my body with some other character like TF2 Engineer but I failed
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  23. Post #983
    Gold Member
    ralle105's Avatar
    October 2005
    4,400 Posts
    Could you please make a short tutorial how to do something like that? I tried to replace my body with some other character like TF2 Engineer but I failed
    Just make a part, set it to the desired model and enable bone merge in the bones tab.
    If nothing happens the model's bone names aren't compatible with the player model (which is the case with all tf2 models)
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  24. Post #984
    Gold Member
    Techbot's Avatar
    February 2010
    2,601 Posts
    Just make a part, set it to the desired model and enable bone merge in the bones tab.
    If nothing happens the model's bone names aren't compatible with the player model (which is the case with all tf2 models)
    Yep that worked. Too bad almost every Source Game uses different Bones
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  25. Post #985
    some of gigamesh's outfits from our server

    imgimgimg

    all of them (even the 4 legged robot) walk pretty good
    Wow, that guy is pretty awesome.
    I lol'd at the Morshu one.

    MMMMMMMMMMMMMMMMMMMMMMM

    Anyways, I'll post my newest one(s) when Garry fixes the game.
    Yay for update breakage...
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  26. Post #986
    LilRobot's Avatar
    January 2009
    1,561 Posts
    Can someone help me?
    How, exactly, do you do PACs with ragdolls? I.E. I want my head to be an Engineer's head. How do I do this? :o
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  27. Post #987
    Some stuff that has to do with bones and stuff... Not sure though.

    Anyways, newest creation!

    A Portal Robot. I know there's a ton but I made a real nice one....

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  28. Post #988
    OneWingedAngel8's Avatar
    January 2010
    956 Posts
    Nice!

    I wouldn't mind having that one myself. lol
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  29. Post #989
    LilRobot's Avatar
    January 2009
    1,561 Posts
    Amazing, that is just amazing.
    On another note, nobody knows how to use ragdolls? :C
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  30. Post #990
    CapsAdmin's Avatar
    August 2005
    3,772 Posts
    Amazing, that is just amazing.
    On another note, nobody knows how to use ragdolls? :C
    clip the body away from the engineer and replace your head with the engineers head?

    (you can't bonemerge tf2 ragdolls)

    Edited:

    the trail thing in pac that I made looks really bad

    I need to rewrite it or something
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  31. Post #991
    Gold Member
    Techbot's Avatar
    February 2010
    2,601 Posts
    hmm this always happens if I try to replace anything with my head and look up or down


    http://dl.dropbox.com/u/14742854/head.PNG
    Edited:

    well nvm. I'll uncheck "Follow Eye Angles"
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  32. Post #992
    Silent Hunter's Avatar
    July 2010
    52 Posts
    hmm this always happens if I try to replace anything with my head and look up or down


    http://dl.dropbox.com/u/14742854/head.PNG


    well nvm. I'll uncheck "Follow Eye Angles"
    How did you remove the body?!
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  33. Post #993
    Problematic.'s Avatar
    September 2010
    132 Posts
    I found next bug. When you select weapon that use "hide weapon type" and then switch to normal weapon, that normal weapon disappear until you will die. You can repeat it with all weapons so there will be no visible weapons (Pac weapons will still appear).
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  34. Post #994
    Silent Hunter's Avatar
    July 2010
    52 Posts
    Ok why did you vote that dumb? When i try to take the engie body away, the chest is still visible ( a little )
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  35. Post #995
    bizzclaw's Avatar
    December 2009
    102 Posts
    Is it possible to set up PAC to wear an outfit whenever a certain weapon is equipped? For instance, assuming such a function exists, I made a weapon, but instead of finding a world model, I use a blank model and add a gun using PAC2, how do I set PAC to switch to that outfit whenever that weapon is equipped? If such a function does not exist, then please consider this a suggestion for such a function.
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  36. Post #996
    CapsAdmin's Avatar
    August 2005
    3,772 Posts
    Is it possible to set up PAC to wear an outfit whenever a certain weapon is equipped? For instance, assuming such a function exists, I made a weapon, but instead of finding a world model, I use a blank model and add a gun using PAC2, how do I set PAC to switch to that outfit whenever that weapon is equipped? If such a function does not exist, then please consider this a suggestion for such a function.
    I added this 3 weeks ago or something
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  37. Post #997
    The Rizzler's Avatar
    March 2009
    1,139 Posts
    I added this 3 weeks ago or something
    Could you describe how to use it? I saw it and it's just a box labelled 'weapon group'
    do we put a number in? 'crowbar' or 'pistol' in?
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  38. Post #998
    tinos's Avatar
    December 2008
    533 Posts
    Well it wasn't really made for anything else but sandbox.

    I guess I can make it not load if it's not on sandbox.

    Edited:

    Hm, just returning end if the gamemode isn't sandbox derived didn't work. I guess it's because of the script loading before the gamemode or something.
    I cant search just this thread, sorry if this has been adressed already, but was a fix for this ever found?
    My server jumps between fretta and sandbox on a whim, and I think this is conflicting with fretta.
    Thanks
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  39. Post #999
    FOXY BROWN
    Justice's Avatar
    January 2007
    1,565 Posts
    you know you've made a good PAC outfit when people randomly come up to you in the server you're in and take pictures of you

    http://nottarga.com/justice/Pictures/Temporary/pac2.png
    [url]http://nottarga.com/justice/Pictures/Temporary/pac2_1.png[/url]
    [url]http://nottarga.com/justice/Pictures/Temporary/pac2_2.png[/url]
    [url]http://nottarga.com/justice/Pictures/GMOD/metastruct_2_160003.jpg[/url]
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  40. Post #1000
    Scythex's Avatar
    April 2009
    632 Posts
    How do you delete a part? EDIT: Oh nvm I found out how.

    Edited:

    Oh yeah and, can the hitboxes be changed?

    Or is there a way to remove the original playermodel?
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