1. Post #1481
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    now i can assault players with phallic objects
    [edit]
    what the guy below me said, also how does the weapon class system work in PAC3? i have tried it with both bones and just props, getting no results
    I moved the weapon class stuff to events as it seems more appropriate and cleaner for it to be there.

    1. On the part you want to hide, right click on it and click on event (this will add an event to the part)
    2. In properties, right click on event (right clicking on some things will bring up a special menu for that property)
    3. Select weapon class
    4. Right click on "arguments"
    5. Enter the class name of the weapon in "find"
    6. Right click on "operator"
    7. Select find simple if you wrote a partial weapon class name or equal if you want it to match exactly

    If you want to make it have the opposite effect, tick the "invert" box in the event properties.

    These steps might change. Maybe have a context menu instead of a whole new window for events and operators since they're only a few and you can only really select one.
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  2. Post #1482
    CapsAdmin's Avatar
    August 2005
    3,770 Posts


    some mmorpg ish character i made
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  3. Post #1483
    Gold Member
    noobcake's Avatar
    November 2006
    3,541 Posts
    now i can assault players with phallic objects
    [edit]
    what the guy below me said, also how does the weapon class system work in PAC3? i have tried it with both bones and just props, getting no results
    did you select an operator (usually it'll be equals)

    Edited:



    some mmorpg ish character i made
    ahahah what the fuck

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  4. Post #1484
    ChadMusket's Avatar
    June 2012
    83 Posts
    How does one customize a vehicle ? :s
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  5. Post #1485
    JgcxCub's Waifu <3
    Rinfect's Avatar
    June 2012
    3,190 Posts
    How does one customize a vehicle ? :s
    3DS Max
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  6. Post #1486
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    How does one customize a vehicle ? :s
    assuming you mean pac3:

    right click on the part you want to attach to a vehicle and click on set owner

    if it's a group, you can try to change group name to vehicle

    From what I've experienced, there are almost no vehicle bones in gmod 12, so you can't attach stuff to the wheels unless you use the beta. I'm not sure if this is a bug in my code or if it's just that gmod 13 gives us access to more bones.

    Bones overall behave different on players in the beta too. They don't change child bones like in gmod 12.
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  7. Post #1487
    ChadMusket's Avatar
    June 2012
    83 Posts
    assuming you mean pac3:

    right click on the part you want to attach to a vehicle and click on set owner

    if it's a group, you can try to change group name to vehicle

    From what I've experienced, there are almost no vehicle bones in gmod 12, so you can't attach stuff to the wheels unless you use the beta. I'm not sure if this is a bug in my code or if it's just that gmod 13 gives us access to more bones.

    Bones overall behave different on players in the beta too. They don't change child bones like in gmod 12.
    Please put in terms an idoit can understand
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  8. Post #1488
    death_blade_420's Avatar
    September 2010
    54 Posts
    how do i convert legacy outfits from PAC 2?
    [edit]
    i also have a glitch when i get in the vehicle even after i set it to owner the parts come back to me and float around. or is that just a gmod 12 thing?
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  9. Post #1489
    CapsAdmin's Avatar
    August 2005
    3,770 Posts



    more progress on the mmo char thing

    this is a nice way of fixing stuff in pac3:

    added relative bones to the entity part which when enabled fixes model scaling in gmod 13 and makes bones behave like in gmod 12 (and also the arm bug for some reason !)
    improved bone part
    changed the bone part a bit (might break stuff)
    removed useless property "sequence" from model
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  10. Post #1490
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    2x fps!
    added tree part sorting
    improved owner logic
    removed set owner (use owner name is prefered now, but still not complete!)
    improved wearing on server (still not complete though)
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  11. Post #1491
    ~blue 4evr~
    tehMuffinMan's Avatar
    October 2009
    10,439 Posts
    This is amazing, if only I could find a good sandbox server with this addon.
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  12. Post #1492
    ChadMusket's Avatar
    June 2012
    83 Posts
    Is this made for Gmod 13
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  13. Post #1493
    Frankess's Avatar
    November 2005
    459 Posts
    But it works well in current version.
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  14. Post #1494
    Varachack's Avatar
    January 2012
    163 Posts
    Wow.
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  15. Post #1495
    Gold Member
    rebel1324's Avatar
    December 2008
    881 Posts
    It has been tested on current gmod and gmod 13.
    it works anyway.
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  16. Post #1496
    Skerion's Avatar
    November 2010
    2,338 Posts
    Is there a way to get a list of bones of the player in PAC, like when you want to parent a model to a specific bone?

    Also, when I bonemerge a model to the player, the player itself becomes visible.



    I already set the alpha of the entity (player) to zero, but that doesn't seem to work when I bonemerge something to a model. Is this some kind of bug or am I doing something wrong?
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  17. Post #1497
    sebablixa's Avatar
    June 2012
    5 Posts
    how do i install pac2 where does it go
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  18. Post #1498
    Skerion's Avatar
    November 2010
    2,338 Posts
    Oh my god, this is all so confusing.

    How do you edit npcs? How do you even "select" the npc you want to edit? I tried changing the owner name to the npc, but I must be doing something wrong because that doesn't work. I really need to know exactly how it's all done.

    Also, how do you bring up the material menu in PAC3?

    I'm sorry for all these questions. I haven't gotten used to PAC3 yet, and I just now found out about it. PAC2 just seemed so easy in comparison to this.
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  19. Post #1499
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    Oh my god, this is all so confusing.

    How do you edit npcs? How do you even "select" the npc you want to edit? I tried changing the owner name to the npc, but I must be doing something wrong because that doesn't work. I really need to know exactly how it's all done.

    Also, how do you bring up the material menu in PAC3?

    I'm sorry for all these questions. I haven't gotten used to PAC3 yet, and I just now found out about it. PAC2 just seemed so easy in comparison to this.
    right click the property, left clicking is manual editing
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  20. Post #1500
    Skerion's Avatar
    November 2010
    2,338 Posts
    Thanks CapsAdmin

    By the way, you should really add faceposing in PAC3 if you haven't already. Just a suggestion.

    Also, I just found out that you can't have two edited entities with the same name in the same map. For example, if you try to add something to the second ragdoll you selected for editing, it will just go to the first ragdoll, even if you have the owner set to the second ragdoll.
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  21. Post #1501
    Skerion's Avatar
    November 2010
    2,338 Posts
    Here's a vortigaunt cyborg I've been working on today.



    Any suggestions on what I should add or change? It's still a WIP, so I'm planning on adding other things like feet and possibly arms.
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  22. Post #1502
    Krazy Bomb's Avatar
    February 2010
    126 Posts
    Here's a vortigaunt cyborg I've been working on today.



    Any suggestions on what I should add or change? It's still a WIP, so I'm planning on adding other things like feet and possibly arms.
    Blue or green lights and a sprite in-between the pincers of the gravity guns. A robotic eye on its head would look nice also.
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  23. Post #1503
    death_blade_420's Avatar
    September 2010
    54 Posts
    i think i may have derped up something because i added the entity part to make the player model invisible and set the owner to the ragdoll but the ragdoll does not disappear when i put the outfit on it, i was using an Alyx ragdoll, i will post a screenshot of what i am seeing both in and out of the editor.
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  24. Post #1504
    Gold Member
    Electrocuter's Avatar
    December 2005
    4,590 Posts
    I think the recent Gmod13 update messed something up, the words in the properties sidebar are showing up huge to me now.
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  25. Post #1505
    Skerion's Avatar
    November 2010
    2,338 Posts
    Just found out that lamps don't have any effect on models on an entity, which kinda sucks since I wanted to make some screenshots with PAC3.



    It would be nice to have this fixed.
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  26. Post #1506
    Jvs
    PENISCorp's First Employee
    Jvs's Avatar
    June 2009
    1,406 Posts
    Just found out that lamps don't have any effect on models on an entity, which kinda sucks since I wanted to make some screenshots with PAC3.



    It would be nice to have this fixed.
    If I remember correctly it only does that on dx8, in dx9 clientside models are affected by normal lighting, unless caps is manually overriding it.
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  27. Post #1507
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    fonts may be big in gmod13 because gmod13 has font issues. (the default font set isn't being loaded i think)

    If I remember correctly it only does that on dx8, in dx9 clientside models are affected by normal lighting, unless caps is manually overriding it.
    I've tried to look at it a couple of times, but idk how to make it work
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  28. Post #1508
    Jvs
    PENISCorp's First Employee
    Jvs's Avatar
    June 2009
    1,406 Posts
    fonts may be big in gmod13 because gmod13 has font issues. (the default font set isn't being loaded i think)



    I've tried to look at it a couple of times, but idk how to make it work
    Have you tried using these functions in the beta respectively before and after rendering all the parts?
    render.PushFlashlightMode( b )
    render.PopFlashlightMode()
    
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  29. Post #1509
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    Have you tried using these functions in the beta respectively before and after rendering all the parts?
    render.PushFlashlightMode( b )
    render.PopFlashlightMode()
    
    tried it just now and it kinda works

    I have to draw the model twice though, which drops the FPS by a whole lot, and even more when a flash light is on. It only makes the light overlay visible so I have to draw the model again after the normal draw. The light seem to get stuck as well, as in not updating properly when I turn my flashlight or lamp off.
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  30. Post #1510
    Cysero's Avatar
    March 2010
    2,109 Posts
    Hey, I saw you have the mantreads on your model there. I was messing around and couldn't seem to get the separate bones to attach to my legs, so it moved around like it was stiff. How'd you get yours to work?
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  31. Post #1511
    Skerion's Avatar
    November 2010
    2,338 Posts
    It seems that if you change the scale of a bone, the scale of the other added bones will change as well. Has this happened to anyone else?
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  32. Post #1512
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    It seems that if you change the scale of a bone, the scale of the other added bones will change as well. Has this happened to anyone else?
    yeah it's just how player bones work

    but in gmod 13 i made it so you can turn it off, but when you do player scale won't work
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  33. Post #1513
    PimpinDemopan's Avatar
    February 2012
    871 Posts
    Hey, um, pardon me if I sound stupid, but I tried downloading PAC2 on the first page on two different browsers but it failed, is there another link for it?
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  34. Post #1514
    death_blade_420's Avatar
    September 2010
    54 Posts
    you need an SVN client to download PAC2, like tortoise SVN
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  35. Post #1515
    TheSmartass's Avatar
    January 2010
    1,131 Posts
    Okay, once I have created the entity in the PAC editor to make child bones relative, how do I apply it to the player?
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  36. Post #1516
    The Rizzler's Avatar
    March 2009
    1,139 Posts
    haven't used PAC since PAC2, and I was trying just now to make a costume with PAC3 (new system seems much more streamlined, good job) but it seems the properties window is squashed into the top right corner, is this a resolution problem i have or a result of the recent source engine update?

    Edited:

    ah, turns out i was using pac2 and not pac3, pac3 seems to be working just fine so far
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  37. Post #1517
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    Okay, once I have created the entity in the PAC editor to make child bones relative, how do I apply it to the player?
    right click on the outfit and wear

    or ctrl d (shortcut)
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  38. Post #1518
    TheSmartass's Avatar
    January 2010
    1,131 Posts
    I am obviously missing something then, because even if I am wearing it, the entity doesn't help with positioning bones whatsoever. Maybe the question I should have asked is how do I use entities to make child bones relative on the player?
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  39. Post #1519
    CapsAdmin's Avatar
    August 2005
    3,770 Posts
    That should happen in the editor when ticking or unticking the box. This feature doesn't really do anything in gmod12.
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  40. Post #1520
    Gold Member
    Combine 177's Avatar
    February 2008
    7,872 Posts
    This is a lot harder to operate than PAC 2.

    Edited:

    Also I keep managing to crash whole game with it.
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