Great tools thank you
Any plans to upload this to the Steam Workshop when you get a Gmod 13 beta key/Gmod 13 releases? DasMatze's Bricks are kind of useless without it.
I know this is not a release thread for Nodex ECS but many of the users here may want this as both were burped out of Nodex. As we may never return to gmod, thought this may live on some how. Tore from some random poor development snapshot but works fine... just dirty looking code and unfinished/concept stuff in there.
Unzip into addons folder; now works in SP and servers. If you wish to alter some hard coded permissions please search out :ulx: token to modify in the modules.
I must admit that when Entity Command Suite first came out it was like the cream of the crop for gmod versatility, but after gmod10, stools have really become the community standard IMO. All the commands and binds that were needed through the console are replaced by easy to use tools, if you guys do decide to return to gmod (because who wants to leave?), you should take up that role. I mean, we can already see what Wenli can do with one PA tool
Sorry if this been asked already, but is there a GMod 13 version, or any plans for a port?
Wenli, do you want to start a github project? This would allow anyone who want in helping you to fix it, and is lot easier then SVN because we can then easily share the changes we did already and you don't have to do it all your own and not need to do the same things already fixed. I can setup one if you allow on github.
I started to fix it for the (now public) beta, basic functions and parts of the gui is already working for me. Maybe someone has some time to help in fixing?
Edit: Only some small bugs left to fix, almost everything is working now and ready for 13.
For now the only thing I can see that is not working is setting alpha for the checkered AlphaBar, which is not such a big issue.
And the gui.OpenURL is currently disabled by garry because of some security related issue, I assume he will fix it soon, so no build-in Help-Function available for now.
Wenli do you want to set it into the new Workshop? I can send you the code, its realy easy to add things to workshop with garrys tool.
Gmod 13 without precision alignment is nothing... :( So i hope, you will release the compatible version soon. Please respond something!
Have you checked through all of the workshop in the beta? it might be there..
I didn't got any response, and want to help. I added it today on a github repository (with SVN history), so anyone who has some time, can help fixing bugs now for garrysmod13, a Wiki is there too. If Wenli has something against, just tell me and I will delete it from github.
Edit: deleted as requested by Wenli
I will check in the stuff I fixed already shortly, need to clean it up a bit first.
Github-Repository with (for now unfixed) version 1.5:
X, do you intend putting the fixed version up on Workshop?
Yes, I can do this, until Wenli want to take it over.
Edit: deleted as requested by Wenli.
Edit: it is in Workshop now
Github: help in fixing bugs
Maybe its better to split the tool into seperate Workshop addons. But for now this should work too.
Hi code_X, I appreciate that you would like to see my tools updated and on workshop, but I would like to maintain the code personally and update it myself for GM13. I would not like to lose control over something I have my name to, and the last thing I want is being asked to support a version I had no idea existed - please can you take both the Steam Workshop version and the GitHub project down? Thanks.
I mentioned in my last post that I would be updating once GM13 was out. I'm not sure why people are confused over this. Also, yes I have more features and more tools coming.
I should probably add - the main reason why I wouldn't want to update this until GM13 comes out is that Garry is guaranteed to break things all the way up until release. I think people are going to need to accept that a lot of mods/addons won't be working properly until the gmod code has settled at least a bit. I'm sure everyone here has seen how many changes Garry has been making lately, much more than before, and even during GM12 things were being broken quite often.
Great to hear something from you, I took down both as requested.
You did a great job making these tools, and I thought why should do Wenli all this g13 fixes on his own - we are a community so we can help each other out.
I understand you don't want to support foreign versions, I wouldn't do so too, and thats why I suggested github. The point of github was, you could create your own repository, and by using github's pull-request we could send you patches, and you are the one who has the full control and decides lastly if the patch goes in or not - it was just meant to help you, so you don't need to do all from scratch.
If you don't want to start from scratch in fixing, I can send you the code I already fixed, if you are interested.
So now that GM13's here, is there any sort of ETA and you've just waited to make sure Garry didn't break anything, or are you still finishing up the porting?
I haven't even had a chance to download the latest version yet, give me a chance. ETA this weekend when I will have enough time to look at it.
A'ight, just didn't know how far along you were.
(And sorry about the "raw upload" thing on Workshop; I thought you'd abandoned the tool so I figured I'd put it up for archival purposes.)
PRAISE THE LORD! Most mod developers seem to have abandoned their mods to die in Gmod 13, but not you- Thank you Wenli. Also some suggestions to make it a one-stop build mod - Include the functionality of tools such as:
- smart weld
- no collide multi
- maybe no collide world?
Please, no smart welding. Only smart thing is to weld things by yourself, to one prop, only few important things. For rest use parenting.
Although it could be argued that smart weld would be useful for things like quickly welding together props that aren't meant to move
Optimally you want a mix of welds and parenting. Without welds, your physbox runs rampant. At the least, if done properly without welds, your physbox's will drop and sit in a pile colliding with anything that happens to move in that area and your contraption will lose a lot of physics. It's best to have just enough support welds to keep your child props physbox's where it should be.
As for smart weld/smart constraint... there's nothing smart about them. They should be renamed lazy constraint. The amount of constraints they spam are a huge detriment to servers (at least in gmod12, but I assume it's also true for gmod13).
On topic: Many servers are looking forward to the return of Wenli's Tools. I hope we hear some good news today.
Cant wait for Wenli to update PA.
I fixed this tool myself
Most of functions is good work now but Attachment and Select Entity Color function is still not so good
Which means is entitiy is covered black, I think that this function can't annoying to build
So, i want to upload this but i don't know proper site to upload
if Wenli called ok, i'll upload to Workshop
if there were any grammar problem, forgive my english skills :)..
smartweld is excellent actually for experienced builders.
You take a frozen hull of props (like a contraption, all the details and shit), smartweld it to one thing, E-select with mulitparent, parent, unweld. VERY fast and simple.
Also, shadowscion, some new building methods actually require parented welds, things such as monocoque hulls and leaf springs. I parent almost every physical prop in a contraptino, including things like steering masters, to reduce the lag.
I think this is pretty much the wrong place to discus about the proper way of joining pieces together.
Plus, I think different contraptions call for different building methods, all of them work for different things.
wenli i know you are busy, but
there a data to a update will be release
only a approximated date , even if is something like February 2013
only for us have a hope to know this good tool will be updated
Agreed. Mind giving us an update on your progress?
C'mon man, let us know what you're doing. At least give Jigoowonso/others the go ahead to post fixed versions temporarily 'till you choose to come back? Pl0x
Edit: Except for unrezt that for some reason immediately rated this "dumb". I guess he doesn't want it
Jigoowonso and others, you can stop fixing, Wenli doesn't want any help.
Wenli is not OK with uploads and workshop, so don't, just read Wenli's post a few posts above your's.
I have fixed it too in the hope it will help others, which I can't share now because I respect Wenli's wish (which arrived nearly 2 month too late for me, leading into nickname copycat by the way - that happens if you just want to help).
So please all stop PMing me, I am not allowed to hand it out. You have to wait for Wenli's official release.