Ok so if I'm not mistaken the map editor is still in the underdone gamemode folder so you shoudl be able to type the command ud_dev_editmap and get the map editor to come up. Its really an atrocity to work with an I hope you don't hurt your self working with it but its the best we got, I don't suggest you do more then place npcs and place boxes. the concoammnd might not be right but I think its close so look for a command that makes sense.
Quick edit, I got this e-mail from Kevin, not sure who that is but I think he and I would apreciat it if you could maybe use these items. I personally haven't gotten a chance to look at them but maybe the news guys might want to add it.
--This item should be dropped from Vortiguants or crafted
local Item = QuickCreateItemTable(BaseArmor, "armor_sheild_energy", "Energy Shield", "A shield created from pure energy", "icons/junk_cog")
Item = AddModel(Item, "models/props_combine/portalball.mdl", Vector(1.95, 3.9, -0.24), Angle(0, 90, 0), nil, "", Vector(0.06, 0.12, 0.05))
Item = AddStats(Item, "slot_offhand", 76)
Item = AddBuff(Item, "stat_agility", 2)
Item.Weight = 1
Item.SellPrice = 7940
Register.Item(Item)
--This item needs tweaking
local Item = QuickCreateItemTable(BaseArmor, "armor_sheild_pod", "Energy Shield", "A shield created from pure energy", "icons/junk_cog")
Item = AddModel(Item, "models/advisorpodskybox.mdl", Vector(-2.44, -3.41, -16.59), Angle(-5.49, -90, -90), nil, "", Vector(0.4, 0.61, 0.58))
Item = AddStats(Item, "slot_offhand", 76)
Item = AddBuff(Item, "stat_agility", 2)
Item.Weight = 1
Item.SellPrice = 7940
Register.Item(Item)