1. Post #1
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts

    "War. War never changes."
    -The Narrator

    The World
    The Great War is the single most important event that has shaped the Fallout world into its current form. On October 23, 2077, the United States, China, and other nuclear-armed countries bombarded each other with a rapid exchange of nuclear missiles and bombs lasting for only two hours. The destruction caused by the brief nuclear war was staggering; more energy was released in the early moments of the war than in all previous global conflicts combined.
    The Fallout games take place 90 years to 2 centuries after the Great War as humanity struggles to survive and rebuild. Some groups have barely managed to survive above ground, either scavenging the scorched ruins of cities or surviving and adapting to the new irradiated environment through mass mutation. Communities that were sealed in underground Vaults during the war are now emerging to re-populate the blasted landscape. Striving to organize and sustain the human race, these tattered remnants of civilization are threatened by psychotic mutants, rogue machines, vicious raiders, and all manner of hostile mutant creatures. The first two games take place mostly in the area known as the Core Region on the West Coast of the post-apocalytpic United States, where the main threats so far have been the Master and the Enclave, while the third game takes place in the Capital Wasteland on the East Coast of the United States.

    MAIN SERIES
    __________________________________________________ __________________

    Fallout: A Post Nuclear Role Playing Game

    Story
    Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world.
    You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence.
    Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside.

    Background
    Fallout: A Post Nuclear Role Playing Game, developed and published by Interplay in 1997, is the first game in the Fallout series. The game was initially intended to use Steve Jackson Games' GURPS system, but when that deal fell through, Interplay created its own system, S.P.E.C.I.A.L. Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland.

    Gameplay
    Fallout is a role-playing game with turn-based combat and an isometric view.

    Screenshots

    __________________________________________________ __________________

    Fallout 2

    Story
    You are the Chosen One, the direct descendant of the Vault Dweller.
    The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
    If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECKTM is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECKTM to all Vault Dwellers.
    Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest—your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago.

    The Vault owes you. The Vault owes your tribe. Now it's time to collect.

    Background
    Fallout 2: A Post-Nuclear Role Playing Game is the sequel to the original Fallout game. Released in 1998, it was officially developed by Black Isle Studios, which by that point had become a full-fledged design outfit

    Gameplay
    Fallout 2's gameplay is similar to the original Fallout. It's a role-playing game with turn-based combat, where the player plays the game in the pseudo-isometric view.

    Screenshots

    __________________________________________________ __________________

    Fallout 3

    Story
    The Player Character is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area.
    The vault has reportedly been sealed for 200 years until the player's father opens the only door to the outside world and disappears without any explanation. The Vault Overseer believes that the player was involved in their father's escape, and sends the vault's security force to arrest him. This leaves the player little choice but to also escape from the vault, with the hope of locating his father and finding out why he left.

    Background
    Fallout 3 is a post-apocalyptic computer and console action role-playing game developed and published by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.

    Gameplay
    The game features both first-person and over-the-shoulder third-person perspective, toggleable at the player's choice.

    Screenshots


    DLC


    Story
    Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base.



    Story
    The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally gray choices, shady NPCs, new enemies, new weapons, and much more.



    Story
    Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements.



    Story
    Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet.



    Story
    Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.

    SPIN OFFS
    __________________________________________________ __________________

    Fallout Tactics Brotherhood of Steel

    Story
    When the game starts, the Brotherhood is trying to claim territory surrounding Chicago. By offering protection to villages of tribals, the Brotherhood is able to draft recruits from among the tribals.
    At the beginning of the game, the player character is an Initiate, a new recruit to the Brotherhood, tasked to lead a squad of soldiers made up of available initiates. Raiders in the area are the first challenge to the Brotherhood's authority, so the player's squad of initiates is dispatched to kill the bandit leaders and mop up the bandit threat.
    As the campaign against the raiders succeeds in dispersing them into the wasteland, the player character is accepted fully into the Brotherhood and learns the eventual goal of the Brotherhood: a campaign west across the Great Plains towards the Rocky Mountains in search of Vault Zero, the one-time nucleus and command center of the pre-war vault network, where the most senior government, scientific and military leaders were housed and the highest technology available was maintained.

    Background
    Fallout Tactics: Brotherhood of Steel or simply Fallout Tactics, developed by Micro Forté and published by Interplay in 2001, is the third title in the Fallout series, but is not a traditional RPG (so it wasn't entitled Fallout 3). Instead, Fallout Tactics focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers, as well as a multiplayer mode, to the Fallout series. The plot of the game takes place in the American Midwest rather than the West Coast, as the previous Fallout titles did.
    Because of numerous inconsistencies with previous Fallout games, Fallout Tactics: Brotherhood of Steel is not considered part of the official Fallout canon except for its pivotal events.

    Gameplay
    Unlike the previous two Fallout games, Fallout Tactics emphasizes tactical combat and strategy. Players are not able to respond to non-player characters, but they can still trade and gamble. Instead of towns.

    Screenshots

    __________________________________________________ __________________

    Fallout Brotherhood of Steel

    Story
    The game takes place in Carbon, Texas in the year 2208. The player chooses to control one of three initial characters: Cain, Cyrus, or Nadia, all of whom have pledged their services to the Texas Brotherhood of Steel and have become Initiate. With the help of familar faces such as The Vault Dweller from the Fallout, Harold the Mutant, who has been featured in every game to date , And Rhombus, Leader of the Brotherhood of steel paladin's. The player must find the Secret Vault and kill the mutant Attis.

    Background
    Fallout: Brotherhood of Steel actually had many inconsistencies with Fallout 1 and 2, Such as The Vault Dweller, or the protagonist of Fallout, being out of California and into texas. This has made the game be considered "Non-cannon"

    Gameplay
    This game was different, in the sense that it wasn't free roamable, once you passed a place that was it, if you forgot something well then thats shit luck for you. It was also only on the PS2 and Xbox.

    Screenshots

    __________________________________________________ __________________

    Fallout: New Vegas

    Story
    The story will continue some parts of the Fallout and Fallout 2 stories, but will not be related in any way to the one in Fallout 3.
    Fallout: New Vegas will take place in 2280, 3 years after the events of Fallout 3 and 39 years after Fallout 2, making this installment set the farthest in the series. The New California Republic will play a major part in the story, in a three way struggle between the NCR, the Caesar's Legion slavers, and the local New Vegas populace.
    The player will play as a courier, who was left to die in a shallow grave, rescued by a TV Robot named Victor, and patched up by a Doctor Mitchell.

    Background
    Fallout: New Vegas is an upcoming role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it will use the same engine and be in the same style as Fallout 3, and is being developed by some of the people who worked on previous Fallout games at Black Isle Studios. It will be set in and around post-apocalyptic Las Vegas (New Vegas). It has a projected release date of Fall 2010 and will be available on the PC, Xbox 360 and PlayStation 3.

    Gameplay
    The gameplay will be very similar to Fallout 3's Gameplay, the player will be able to switch between 1st and 3rd person, and VATS will return.

    Screenshots

    __________________________________________________ __________________

    Project V13 (Fallout MMO)
    Not much is known about this at the moment, there have been a lot of legal issues between Interplay and Bethesda about the Fallout MMO, no one knows if this will end up being an official Fallout MMO or just a Generic Post Apocalyptic MMO.

    Background
    Project V13 is the codename of an unannounced massively multiplayer online game being developed by Interplay and Masthead Studios. Chris Taylor, one of the creators of Fallout, is one of the lead developers. Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but has since left the team.

    Beta
    Fallout Online now has a website where you can sign up for the beta, which is speculated to be in 2012.

    http://www.fallout-on-line.com/

    Screenshots


    Canceled Games
    __________________________________________________ __________________

    Van Buren

    Story
    The game would begin with the player in a prison cell. Because of this the player was given a choice. He could be an innocent that was imprisoned because of some misunderstanding, or he could choose to be a criminal and take bonus traits that would bolster some of his skills.
    The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world.
    Unfortunately, his new found freedom may be short lived. The player is relentlessly pursued by robots who want to return him to the prison. As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place? Then he finds out about NCR's problems, and a few things don't add up.
    Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that through extensive research, the mad scientist called Presper, disgusted with what the world turned into after the War, discovered the history of New Plague, the virus that FEV was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using ULYSSES, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He needed to get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently occupied the surface.
    Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ULYSSES into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ULYSSES “arrested” enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on B.O.M.B.-001. ULYSSES would assess the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection. By the time this happened Presper had planned to be on, and in full control, of B.O.M.B.-001 and reprogramming targeting solutions to clean the areas he wanted. Humans of his choosing would wait out the second nuclear holocaust in the Boulder Dome, until the day came where he declared the Earth safe for pure blood humans once more.

    Background
    Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3.
    The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D.
    Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Josh Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
    In 2003, the game was canceled and the Black Isle employees were laid off. At that time the engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. A tutorial level was done that would let the designers do all of the above. All areas but one had been designed. About 75% of the dialogues were done and at least 50% of the maps. BIS already had many of the character models and monster models.

    Screenshots


    Van Burn Tech Demo
    http://www.fileplanet.com/176640/170...uren-Tech-Demo
    __________________________________________________ __________________

    Fallout Brotherhood of Steel 2

    Story
    The plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2.

    Background
    Fallout: Brotherhood of Steel 2, also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was almost complete when Interplay laid off most of their employees in 2004
    __________________________________________________ __________________

    Fallout Tactics 2

    Story
    The game took place toward the Southeast of the USA, as far as Florida, and the major conflict was to be between man and nature. The Midwestern Brotherhood of Steel was to be portrayed as even more fascist and oppressive, and as BOS only in name.
    The basic premise was that a GECK had been irradiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. It begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player basically gets tasked with discovering the source and a way to put an end to it. You had got accelerated regrowth, and nature reclaiming the wasteland, but because it also wants to get rid of humans, there's a real moral ambiguity to it.
    Unlike its predecessor, it would feature Combat Armors. Mutant crocodiles were also going to appear.

    Background
    Fallout Tactics 2 was a cancelled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game and it was cancelled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay. After it was cancelled, a petition to save it was started by a fan of Tactics.
    __________________________________________________ __________________

    Fallout eXtreme

    Story
    It is unclear when exactly the game was going to take place. According to the summary in a design document, "almost a century has passed" since the Great War, but it's probably just an error that would have been fixed in the final version of the game, just like the "I was born just after the bombs fell" in Fallout: Brotherhood of Steel.
    The Brotherhood of Steel (judging from the concept art, probably the Midwestern branch from Fallout Tactics), the "once silent organization", has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where the Brotherhood's new headquarters is now located. The Brotherhood's agenda "leaves little room for the survival of radiation or FEV outbreak victims". Local humans are either drafted into the Brotherhood's ranks as cannon fodder or enslaved, and mutants are outright eradicated. It is the Brotherhood that the player would oppose during the first half of the game.
    The player controls a squad of revolutionaries known as The Cause. Throughout the game, it would gain momentum, starting in Oregon, Washington and Canada. Each reclaim town would vow loyalty to the player's cause.
    However, after defeating the Brotherhood, the player would learn why the Brotherhood set out to Alaska in the first place. The rebels must now venture across the Bering Strait, through Russia and Mongolia and finally into China, in order to destroy the Doom's Day Missile that could obliterate what is left of America. The endgame would take place within the Forbidden City, where the Chinese Emperor resides.
    Among the factions encountered along the way would be the Issaquah Nation, the Inuits, the Montauk, the Horde of Huns, Siberian Cossacks and finally the Army of the Golden Tiger and New Imperial Guard.

    Background
    Fallout Extreme was a canceled squad-based first- and third-person tactical game for the Xbox, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for a several months in 2000, but didn't really have a concrete development team and never made it out of concept.

    Gameplay
    The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamans and even Mongol warriors. There were both single- and multiplayer modes.
    __________________________________________________ __________________
    Websites
    Official Fallout Website
    No Mutants Allowed
    Fallout Wiki
    Fallout 3 Nexus
    FOnline 2238
    Duck and Cover
    Fallout Online Official Website

    Do you have stuff you think should be in the OP? well then speak up!
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  2. Post #2
    Facepunch Babysitter
    BANNED USER's Avatar
    July 2009
    12,296 Posts
    Fucking awesome series.

    Although I think in the OP you should state what genre the game is and how it is played. Because fallout 3 greatly differs from the first 2 minus the story elements and such.
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  3. Post #3
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts
    Updated it a bit, added more info about the games, still got some stuff I want to add (mods, canceled games...and Fallout Brotherhood of Steel at some point).
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  4. Post #4
    the_shape's Avatar
    August 2009
    2,988 Posts
    Fallout 1 and 2 were awesome, 3... not so much.
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  5. Post #5
    Pomf =3
    Paige's Avatar
    October 2008
    3,564 Posts
    1 and 2 were fun, but i liked 3 mostly because it felt more...There, i felt more in control of my character, i remember coming home from school just to get into the wasteland and suddenly its 4 in the morning.

    Fucking awesome series, has my vote for best series ever.

    Edited:


    Also, its the VAULT BOY, not the PIP BOY, Fallout Tactics fucked that up and gave the option to recruit the "Pip-Boy" as a party member.
    -snip you posted it-
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  6. Post #6
    Gold Member
    Hybrid 4F's Avatar
    July 2005
    1,430 Posts
    Now, why did you post that? It's fucked up.
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  7. Post #7
    TheUnDeadGod's Avatar
    March 2010
    1,091 Posts
    Brilliant series.... anyone know when the new one is out?
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  8. Post #8
    Gold Member
    Angua's Avatar
    August 2007
    3,293 Posts
    Now this is what i call a quality thread.
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  9. Post #9
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts
    the first and only fallout game with multi player.
    Fallout Tactics has Multiplayer.

    also added Fallout:POS to the OP.
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  10. Post #10
    Max Guevara's Avatar
    February 2010
    148 Posts
    Hooooooollllllllyyyy shiiiiiiit
    New vegas screensh-I just came so hard it blew my pants open and impregnated my PC.
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  11. Post #11
    TheUnDeadGod's Avatar
    March 2010
    1,091 Posts
    Hooooooollllllllyyyy shiiiiiiit
    New vegas screensh-I just came so hard it blew my pants open and impregnated my PC.
    Hardcore fallout fan???
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  12. Post #12
    Max Guevara's Avatar
    February 2010
    148 Posts
    Hardcore fallout fan???
    Not really i just love the look of it
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  13. Post #13
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,366 Posts
    Also, even though it was shitty, Fallout Brotherhood of Steel needs to be added to OP.
    It really doesn't, it's like the bastard child that nobody wants to admit whelphing of the fallout series
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  14. Post #14
    Max Guevara's Avatar
    February 2010
    148 Posts
    It really doesn't, it's like the bastard child that nobody wants to admit whelphing of the fallout series
    Actually it was the funnest game i have ever played in my life. /sarcasm
    Seriously i played 5 seconds of it and i vomited blood.
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  15. Post #15
    Gold Member
    acds's Avatar
    October 2008
    14,912 Posts
    1 was awesome, but 2 was the best (in my opinion). Tactics was great fun if you did not buy it expecting a game like FO1 and 2, if you did you will most likely be disappointed.
    FO3 was the worst one (still good/great, but not a Fallout), Tactics was a spin-off (so it was expected to be different), FO3 wasn't, so FO3 has no excuses for not being a proper Fallout. FO3 without mods that is.
    The above is an opinion, if you think that FO3 is the best FO then good for you, I didn't say you can't like it.

    Let's hope New Vegas really will be inbetween (gameplay-wise) FO2 and FO3.
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  16. Post #16
    Pomf =3
    Paige's Avatar
    October 2008
    3,564 Posts
    Fallout Tactics has Multiplayer.

    also added Fallout:POS to the OP.
    I thought it did, but i wasnt sure :C

    Edited:

    It really doesn't, it's like the bastard child that nobody wants to admit whelphing of the fallout series
    I know I know, but there were alot of people who liked it, suprisingly.
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  17. Post #17
    NATURALLY WIRED TO HAVE SEX WITH KIDS
    Rubs10's Avatar
    June 2007
    8,711 Posts
    Ah, so there's no option to select your background in Fallout: New Vegas? What a shame, I was looking forward to playing as a ex-Chinese operative turned ghoul.
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  18. Post #18
    Facepunch Babysitter
    BANNED USER's Avatar
    July 2009
    12,296 Posts
    Is New Vegas really a spinoff?
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  19. Post #19
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,366 Posts
    This is the Fallout Series thread, not Fallout 3 Mod threads, you really want to pot that post, post it somewhere Here
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  20. Post #20
    Dennab
    May 2005
    839 Posts
    Needs a couple of "passable but still rather good mods for Fallout 2" to balance things out.

    Killap's Fallout 2 Restoration Project - It fixes existing content! It adds cut content! It builds bridges, roads and entire cities faster than you can say Garden of Eden Creation Kit!
    Fallout 2 High Resolution Patch - Freedom from scrolling, omnipresence and a better sex life can all be yours when you download the Fallout 2 High Resolution Patch! Play at resolutions of 1680x1050 and beyond!
    More mods!

    Oh cool, problem solved.
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  21. Post #21
    Gold Member
    imadaman's Avatar
    August 2008
    10,925 Posts
    Series is godlike.
    Though you put the three Semi-Canon's in the middle :|
    Ach well.
    Can't wait for New Vegas :)
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  22. Post #22
    Gold Member
    Skwee's Avatar
    August 2005
    6,222 Posts
    Series is godlike.
    Though you put the three Semi-Canon's in the middle :|
    Ach well.
    Can't wait for New Vegas :)
    What?

    what are semi-canons? why did you put an apostrophe in there? what are these semi-canons in the middle of?
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  23. Post #23
    Rashy's Avatar
    November 2009
    2,137 Posts
    Brilliant series.... anyone know when the new one is out?
    Fall of the year so the last 2 months ish.
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  24. Post #24
    Gold Member
    Dennab
    June 2009
    17,111 Posts
    Let's hope New Vegas feels like a firs-person game and has good shooting mechanics unlike Fallout 3 (Fallout 3 sucked at that part).
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  25. Post #25
    Gold Member
    L34rn's Avatar
    March 2005
    487 Posts
    fallout 3 shouldn't be in this thread
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  26. Post #26
    Gold Member
    imadaman's Avatar
    August 2008
    10,925 Posts
    What?

    what are semi-canons? why did you put an apostrophe in there? what are these semi-canons in the middle of?
    BoS, Tactics and 3.
    And by semi-canon I mean "Parts of the game(s) can be used to richen the series but the story is not canon"
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  27. Post #27
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts
    fallout 3 shouldn't be in this thread
    Yeah I know, but unlike Bethesda I'm not going to alienate people.
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  28. Post #28
    Fusilero1's Avatar
    July 2009
    10,578 Posts
    fallout 3 shouldn't be in this thread
    I liked it :saddowns:
    Can't ever hold a candle to fallout 2 though (IMO the only perfect game ever released)
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  29. Post #29
    Gold Member
    Savaril's Avatar
    May 2008
    1,789 Posts
    GRR, FALLOUT 3 SHOULDN'T BE IN THIS THREAD BECAUSE IT'S NOT THE SAME AS THE OTHERS; BY THE WAY I'M A RABID, RAGING FANBOY
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  30. Post #30
    DarkSpirit05er's Avatar
    August 2009
    1,533 Posts
    Now I got to install Fallout 1 again.
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  31. Post #31
    Dennab
    May 2005
    839 Posts
    GRR, FALLOUT 3 SHOULDN'T BE IN THIS THREAD BECAUSE IT'S NOT THE SAME AS THE OTHERS; BY THE WAY I'M A RABID, RAGING FANBOY
    Wait, aren't you the same spack who thought that bringing back money after 200 years was for faggots? No wonder you have such a mad on for Fallout 3, it's full of unmemorable, backwards imbeciles just like you.
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  32. Post #32
    Gold Member
    Savaril's Avatar
    May 2008
    1,789 Posts
    What the fuck are you talking about?

    And I don't have a "mad on" for fallout 3, (whatever the fuck that is) I think it's an ok game and I just find it ridiculous how people come here and say it's not a real Fallout game just because it doesn't have the same style of gameplay.

    Edited:

    I looked through your posts to see what the fuck you're talking about, oddly enough, you post in a lot of Fallout 3 threads as if you were a fan of the game or something; which is odd, considering your most recent post.

    Also, I still have no clue what you're talking about.

    Maybe you're just terrible at reading or something.
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  33. Post #33
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts
    What the fuck are you talking about?

    And I don't have a "mad on" for fallout 3, (whatever the fuck that is) I think it's an ok game and I just find it ridiculous how people come here and say it's not a real Fallout game just because it doesn't have the same style of gameplay.
    .
    The reasons its not the same as Fallout 1 and 2 goes beyond the gameplay, its the story telling, the art style, the GOOD voice acting.
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  34. Post #34
    Gold Member
    Savaril's Avatar
    May 2008
    1,789 Posts
    But it's still a Fallout game.
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  35. Post #35
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts
    only because Bethesda says so.
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  36. Post #36
    Epidemick's Avatar
    June 2009
    1,918 Posts


    Where the fuck is the improvements

    Edited:

    This looks exactly the same as FO3
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  37. Post #37
    Fusilero1's Avatar
    July 2009
    10,578 Posts


    Where the fuck is the improvements

    Edited:

    This looks exactly the same as FO3
    Give it time
    Even though it does look the exact same
    New vegas should be like Halo ODST or crysis warhead I.E a standalone expansion
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  38. Post #38
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,292 Posts
    I just find it funny that, story and setting wise, its more of a direct sequel then Fallout 3 was.
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  39. Post #39
    Dennab
    May 2005
    839 Posts
    I looked through your posts to see what the fuck you're talking about, oddly enough, you post in a lot of Fallout 3 threads as if you were a fan of the game or something; which is odd, considering your most recent post.
    That's because I don't mind the gameplay - I can't really hate the way a game works if I've played it for over a hundred hours total. What bothers me is the music, the lore, the story, the quests, the characters and how Bethesda are treating the Fallout world in general. All they seem to have down is the post-nuclear 50s sci-fi feel and that's not good enough.

    Anyway, I don't have to put up with their atrocious writing because with enough mods, it's possible to alter the game completely. If the GECK hadn't been released, I'd have moved on to something else.
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  40. Post #40
    Sergeant Turtle's Avatar
    September 2009
    1,421 Posts
    Fallout 3 is the only fallout I like.
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