1. Post #1
    taichiquan11's Avatar
    March 2010
    22 Posts
    How to convert *.DFF (GTA SA,GTA VC,GTA 3 -3d models) and *.TXD (GTA SA,GTA VC,GTA 3- textures)
    to *.3ds or *.obj ,*.tga


    YOU NEED
    3D STUDIO MAX - (Trial version - will do)
    SCRIPTS KAMS_MAX -for 3ds max - to find - use google
    TXD WORKSHOP 3.4 beta -to find -use google
    BLENDER
    PYTHON 2.6.4 -for Blender


    1.Copy all files from KAMS_MAX to 3ds max folder
    2.Open 3ds max - MAX Script - RUN script - find and choose gta_Tools - GTA_DFF_IO -open
    3.Now you have window with GTA DFF IO and other gta tools
    4.Choose -Import DFF-press Import DFF -find and open file *.DFF
    then click on A (Auto skin after importing dff character)
    5.close these window - go to MAX Script - RUN script - find and choose -GTA_MAp_IO-open
    6.select your character/model - not one part - all
    7.In window press TXD button -find *.txd textures and open -then press SET button
    -if you have error then you must select character properly as one object.
    8.Go to Export - and save as *.3ds or *.obj
    9.close 3ds max - Open TXD WORKSHOP 3.4 beta - Open TXD - find *.txd textures -open
    10.Press Export button -choose Export all textures to tga images - now you will have all textures in
    *.tga format

    11.Open BLENDER - IMPORT- 3DS - *.3ds file
    12. Now you must do like in MDL-OBJ-Converter Tutorial -choose vertex group and add textures
    one by one - it's easy. (because you dont have to unwrap and set UV map by yourself -all UV map are set
    just add textures )

    If you choose *.obj format then When you Import choose -Import- OBJ- *.obj -separate object by OBJ -by groups
    if this dont work then choose -separate object by OBJ - by Material ( dont choose both )


    Questions? Send me PM

  2. Post #2
    Gold Member
    selby3962's Avatar
    February 2009
    2,196 Posts
    This is the mapping section, if we need modelling advice we go to the Modelling section.

  3. Post #3
    taichiquan11's Avatar
    March 2010
    22 Posts
    This is the mapping section, if we need modelling advice we go to the Modelling section.
    Yes I know And I add my tutorial in Mapping section but someone else remove and add here !?