Same with me. I tried to make my own interactive back then, and felt like it wasn't as non-linear that I've planned. I was subconsciously steering the story even though I wanted people to get to the end by their own actions. And I always have to draw everything too complicated. Drawing 3-4 hours to account to every event happening in the interactive gets tedious and it sucks the life out of you.
The thing with my "quiet place" interactive was that the pic was 800x600, and always illuminated only by a small lightbulb. So in fact only a fraction of the 3-4 hours of effort ever made it to the screen at one time.

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