When the new version comes out and the new visualizer gets released, then I'll fucking 24/7 DF.
When the new version comes out and the new visualizer gets released, then I'll fucking 24/7 DF.
Anyone know if turning off temperature will fix the boiling rivers bug(No aquatic life)?
the murky pools in one area remained dry for a year and a half for me.
And that's with Temperature set off.
Gah, my high master weaponsmith is sitting in the workshop with a strange mood and want shells, so I think I'll let this fort rest until Toady has fixed this bug.
What bug? Do you mean that you have shells and he won't pick them up?
No fish in the river/ponds around the map, at all. And you don't get shells from eating turtles any more, you get them when you prepare them raw, so you have to fish them yourself.
I want to wait for the next version with the fixed bugs, just like I wanted to wait for DF2010 before starting a new fortress.
Dammit, too much Gold, not enough iron, I know it's there, somewhere (the layers are perfect for it) I just can't find it.
I'll just survive on my 11 discovered veins of Gold (within the first 30 minutes of playing) :smug:
I am making the dwarven tower city.
Five towers line up into the sky, the first four are workshops and storage for materials.
The fifth is the entrance to the main fort which is about 5 storys under the top.
You climb the large 5th tower which is full of defenses (like my super mondo waterfall drain system that should be able to push elefants off into the open sky.) and fun until you reach the top.
The 5 floors after the entrance are living, dinning and the temple on the top.
These final floors are in the middle and use the 4 towers as support.
The temple would have a drop zone and a prison where all the prisoners are stored, this ends in them falling down into either the lava sea, water thing, HLF or maybe a cavern.
If they survive (they won't) they will prob. go wandering around until something kills them.
How do i get more dogs?
People are robbing my stuff and i cant get a dog to train as a war dog and position him at my entrance.
BTw, how do i position a dog at my entrance?
I want another Gibbed's Tweak to come out.
I want to start a fortress with 30 dwarves and start building an above ground fortress instantly.
Tweak would be cool, sure, but I'd rather love a new Companion. Turning cave fish into crocodiles.
Five days without a devlog update, hnnngggg.
You need a chain/rope. Build the chain/rope near your entrance. Press 'q', hover over it, and assign the dog to it.
I finally decided to man up and stop using the supremely uninteresting embark sites created by the advanced parameters (9 times out of 10 the only decent site would be entirely flat for miles around and completely unremarkable). I created a new world, and thought I had a nice little site: quite mountainous, good climate, and so on. Then I realised that I didn't have a river, but an aquifer.
Ah well; I'm here now and might as well deal with the problem. As far as I can tell, I have a pretty decent area to work with before the aquifer actually poses a problem to my expansion, with about three levels of stone (one where my wagon was placed and two above). Digging down is more of an issue, but as far as I can tell as long as I'm careful to avoid the sandstone (which is what contains the aquifer) I should be okay. All of the methods that I've found for actually dealing with the aquifer seem like more trouble than they're worth: I don't have any readily-available magma, for example.
When you dig into the aquifer and it starts filling up, use a pump to keep draining all the water out. While it's being drained, build walls around your stairs or whatever, remove the pump, and your aquifer problem is done.
Smoothing the aquifer will also stop it draining.
So I made an "All Adamantine fortress" for laughs (made it so I could make free wafers at the smelter)
My first strange mood happens to be a speardwarf that has -admantine breastplate- and *adamantine greaves* as well as the -adamantine spear-.
I'm worried about what will happen if I don't have the right stuff.
Oh yeah, and it's not even the end of the first year and my fort is worth more than 1 million.
Edited:
Population: 37
Created Wealth: 1.3 million
Oh, damn, I just realised that irrigation could be a bit of a pain -- could I use the aquifer as a water source to irrigate a farm?
Can you use your somewhat troublesome source of infinite water as a water source? Yes. Just be careful or you'll flood the world, or the underground, or both.
I flooded an underground cavern once. It took a while to wall off the exits, but it was well worth it.
I find Toady's lack of updates disturbing.
If we got any FP members who play DF and would take up the project it would be nice.
Scamps grew up, and as he always does when he grows up, he consumes the blood of his owner to revert back to a kitten state.
Great, It's vacation time for more than half the dwarfs in my fort.
:saddowns:
I made my butcher go catch a live animal, he took a trap, went into my food stockpile and caught a lizard.
How do i empty the trap/do something with the lizard
Fuck, I just started playing and now I'm hooked. Nineteen-fucking-migrants just rushed in and I can't be bothered to fix them all up in the Therapist :(
fffffffffff toady's slacking :((
indeed
Edited:
now 5 days in a row without a bugfix
who bets for a week
me :(
Hey, he just released a massive build, give him some slack. He might be working on it anyway, just too lazy to make a dev post.
Just had a legendary miner fall two stories, and he now has a red wound on his leg, one of his ribs, and his liver.
Is he likely to die? Can he still work in that state? I've never really understood how the wound colours work. :(
I'm guessing he'll be fine if his doctor doesn't suck. I had a dwarf who was fine till he went to hospital(he had some wounds but nothing deadly just a mangled ear.) The miner/expedition leader with no healthcare job and no healthcare skill decided to play surgeon and the dwarf died of infection.
"Um, yeah, doc it's probably nothing, but my ear's a bit mangled. Could you take a look at it?"
"Hmm... yes. Oh, yes. Hmm."
"Well?"
"Nurse, fetch the bonesaw."
If it's the new version, check his health page from his profile (v-p-z or something, not sure how it works in the new version). The wounds page in v-w isn't very detailed.
Edited:
Also, because healthcare is utterly broken in .03, you'll likely suffer from these bugs:
A red wound usually requires surgery or bone setting so you probably will lose the dwarf as both jobs are broken (accidental pun).
Is there a way to move a cage out of the stockpile without the inhabitant escaping. I try to build its cage and it is released the second the worker touches it. How the hell am I going to move monsters into the deathpit if they keep escaping?
Surgery isn't broken, you just need to get a doctor on it right away to try and make sure that wounds don't heal and break the job.
Well, I've gotten surgery to work, at least.
"you just need to get a doctor on it right away to try and make sure that wounds don't heal and break the job."
Sounds broken to me if it requires you to act quickly and hope for a stroke of luck (wounds must not heal) so it doesn't fuck up completely.
If it isn't broken, surgery should work at all times.
Well, not utterly broken, just mostly broken.
But, yeah.
Nobody ever answers me D: