1. Post #121
    Gold Member
    BlueSaint's Avatar
    July 2008
    4,235 Posts
    Silly cats, trying to clean themselves with soap.
    I had a cat trying to clean in a river, it drowned durring flood season.
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  2. Post #122
    Gold Member
    Kondor's Avatar
    March 2006
    5,333 Posts
    I had a cat trying to clean in a river, it drowned durring flood season.
    stopping the thermonuclear armageddon catsplosion, one cat at a time
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  3. Post #123
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    Anyone notice everything requires only one bar of metal?

    I was able to make a full suit of chainmail+plate with around 7 bars.
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  4. Post #124
    CRUSHER OF DREAMS AND EATER OF SKITTLES
    Newbienice99's Avatar
    August 2007
    5,236 Posts
    Yes, it's a bug.
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  5. Post #125
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,337 Posts
    Oh god damnit



    All progress has been put hiatus because both my miners decided this was the most efficient way to work
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  6. Post #126
    gen0's Avatar
    July 2006
    59 Posts
    I have found a bridge a few layers underground. It looks like it may be some sort of road leading through the depths. Anyone know what the purpose of this is?
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  7. Post #127
    Gold Member
    Kondor's Avatar
    March 2006
    5,333 Posts
    I have found a bridge a few layers underground. It looks like it may be some sort of road leading through the depths. Anyone know what the purpose of this is?
    congratulations you have discovered a lost civilization

    siege that motherfucker and loot it
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  8. Post #128
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    I have found a bridge a few layers underground. It looks like it may be some sort of road leading through the depths. Anyone know what the purpose of this is?
    Is there a Goblin tower nearby?
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  9. Post #129
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,162 Posts
    I have found a bridge a few layers underground. It looks like it may be some sort of road leading through the depths. Anyone know what the purpose of this is?
    Only one way to find out, send an exploration team!
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  10. Post #130
    CRUSHER OF DREAMS AND EATER OF SKITTLES
    Newbienice99's Avatar
    August 2007
    5,236 Posts
    I just learned that when water freezes, and there was a grate in the water, the grate is deconstructed.
    Now when I release the torrent of water, there will be copper grates rushing as well.


    Currently storing 165 units of water.
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  11. Post #131
    gen0's Avatar
    July 2006
    59 Posts
    Is there a Goblin tower nearby?
    I think that there may be one nearby. Could that have something to do with the bridge?
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  12. Post #132
    Gold Member
    Comcastic's Avatar
    November 2006
    2,420 Posts
    I have found a bridge a few layers underground. It looks like it may be some sort of road leading through the depths. Anyone know what the purpose of this is?
    Pics, nao.
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  13. Post #133
    Gold Member
    Themage's Avatar
    September 2007
    1,908 Posts
    Maybe there actually are lost civilization ruins underground?
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  14. Post #134
    gen0's Avatar
    July 2006
    59 Posts
    I'll try to get some pictures up in a few minutes.

    EDIT: After looking at the wiki, I found out that the bridge could just be part of a goblin tunnel

    screenshots






    still pretty interesting regardless.

    It continues onward past my site.
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  15. Post #135
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,365 Posts
    Too bad you can't make worlds generate more.

    You could flood that bridge with magma or put traps on it or something and see what happens.
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  16. Post #136
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,337 Posts
    Is it wrong to feel immense satisfaction every time I slaughter a kitten and make a fashionable coat out of it's skin?
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  17. Post #137
    I asked Obama about Facepunch and all I got was molested by the Secret Service
    loco's Avatar
    December 2009
    4,148 Posts
    Ah I haven't been in this thread for a while. Is the military still bugged? I've only seen a few bug fixes so far mostly with path finding.
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  18. Post #138
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,365 Posts
    I haven't seen any actual bugs with the military.

    It crashed once while I was doing something in the military menu, but I think Toady fixed that. It's just confusing to use, like needing an arsenal dwarf and stuff.
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  19. Post #139
    Gold Member
    Nitrowing's Avatar
    June 2008
    2,340 Posts
    "Stray Mountain Goat (Tame) has given birth to a horse foal."
    Mr. Mountain Goat (tame) isn't going to be pleased.
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  20. Post #140
    Gold Member
    Comcastic's Avatar
    November 2006
    2,420 Posts
    I was reading through the SA Dwarf Fortress thread and I came across this amazing story.

    THIS IS NOT MY STORY.
    SirPenguin posted:
    I will never forget this day. The day that I beat the unbeatable.


    Timad was a yellow jasper forgotten beast. He had no organs or blood, and his poison breath was deadly. The poison first killed your sensor and motor nerves so that a dwarf was numb and had a hard time maintaining a grip on equipment. The deadly portion, however, was the severe infection and rot it caused. The usual course of the poison involved both eyes rotting out, resulting in blindness. The rot would spread to the rest of the body. Eventually they would succumb to infection while spewing miasma everywhere.

    My miners - before they died a horrible, rotting death - were able to cut both arms and feet off of Timad. But Timad was huge enough that simply slamming his body against them was enough to break bones while his poison did its work. 50 dwarves went to 40, then 20, then 10 and below able to actually fight. Towards the end I had 13 dwarves rotting on the hospital floor while Timad smashed beds and doors apart. He then moved towards the hospital, and I figured that was the end.

    Then migrants came. They ran blindly to the meeting hall and smack dab into Timad. There they met their own infection-based death.







    All died. Except for Imush.

    Imush was a strand extractor. He had found his way past Timad but quickly was caught in a dead end. After Timas finished off the hospital he pathed towards Imush, and there they danced back and forth. Timad wouldn't charge in and attack him, while Imush wouldn't dare try to sneak past Timad again. Soon Imush began getting dehydrated. I figured he would die any day.

    Then the inexplicable happened. A fucking gremlin happened. He managed to sneak to the surface and and to my depot where a caged bear was sitting. He picked the lock and the bear ran free, immediately heading into my fort and towards Timad. This story would have been amazing if I could tell you that bear killed Timad - unfortunately, he did not. But he was able to attack Timad and latch onto his shell. The forgotten beast was distracted enough that Imush was able to sneak by and grab a drink in the food stocks. I immediately designated the outside as a burrow and shoved Imush into it. Once he reached the surface I had him build 4 walls onto each stairway into my fort, effectively sealing Timad inside.

    Lacking any skills or tools, Imush was forced to brave the frozen ocean during a snow storm. I had some animal remains outside that he was able to butcher into some meat, but there wasn't any drink or any chance of getting a drink. Again he became dehydrated, and again I figured this was the end. Suddenly, the humans came, and with them sweet, sweet drink. Of course I had nothing to trade so I forced Imush to seize all the food and drink. Things began looking up after that, though the humans were pissed.

    I then had an idea. I had all this stone laying around outside from various projects and my stone catapults. I made Imush a mason and had him work on my castle scaffolding, building stone floors over my fort entrance.

    See, Timad was hanging around my central stairway beating up a donkey. I knew that if I could trigger a cave in on the surface it would travel all the way down and kill him.

    Fall came, and with it more migrants. I turned them all into masons and made the floor larger and larger. I then designated the floor connected it all to be removed. A brave butcher took on the job...and boy did the job take a long time...but eventually it collapsed.

    AND IT FUCKING WORKED.


    (Imush is the dead "H" resting against the caved in walls on towards the right)

    I nearly screamed out in joy when it happened. The dust cleared and there was Timad's corpse next to a large pit that used to be my central stairway.

    Everyone that used to be in my fort is dead. There are corpses literally lining the hallways, hospitals, and bedrooms. But this migrant wave gave me a dozen or so dwarves of varying professions.

    We shall seal off the underground and we shall rebuild.

    RIP these guys

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  21. Post #141
    Gold Member
    theJ89's Avatar
    February 2005
    421 Posts
    Um. So, my dwarves are dying. Just plain dying. They're outside and they suddenly start bleeding all over the place, then I get "Dwarf Name has bled to death."
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  22. Post #142
    Babycakes1377's Avatar
    December 2009
    113 Posts
    Um. So, my dwarves are dying. Just plain dying. They're outside and they suddenly start bleeding all over the place, then I get "Dwarf Name has bled to death."
    Weird rain bug that makes your dwarves melt.
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  23. Post #143
    Gold Member
    Kazumi's Avatar
    March 2006
    2,331 Posts
    Does he know how to play or is he getting stuck on the basics and calling everything a bug?
    Yeah I don't think he knows how to play, he's probably trying to build a carpentry shop without a carpenter / architect or something like that
    He do know how to Dwarf Fortress works. He's been playing for about a year.

    Edited:

    Holy shit. Someone made a computer in DF.
    http://mkv25.net/dfma/map-8269
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  24. Post #144
    Gold Member
    Zezibesh's Avatar
    May 2008
    17,189 Posts
    I was reading through the SA Dwarf Fortress thread and I came across this amazing story.

    THIS IS NOT MY STORY.
    holy shit
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  25. Post #145
    Gold Member
    Hamsterman's Avatar
    January 2006
    704 Posts
    Fluid-based turing machine constructed in Dwarf Fortress:

    http://www.boingboing.net/2010/04/15...ring-mach.html

    Where's the endless tape bit?
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  26. Post #146
    TBot_Alpha's Avatar
    July 2007
    545 Posts
    The Elves just brought me an "Oaken Mail Shirt".

    How the fuck did they make that?
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  27. Post #147
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    He do know how to Dwarf Fortress works. He's been playing for about a year.

    Edited:

    Holy shit. Someone made a computer in DF.
    http://mkv25.net/dfma/map-8269
    It took me a week to figure out how to find a good location, or to add new items to the embark list.

    He doesn't know how to play, he's trying to say his inability to play is due to bugs.
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  28. Post #148
    Gold Member
    Hamsterman's Avatar
    January 2006
    704 Posts
    Eeek! A grizzly bear came, bit the hand of my metalsmith/carpenterguy pushed him in a pond and left!.


    Nooooo the miner was too late to rescue him :(.


    Goddamn drunk bears! He just took 20 prickle berry wines!


    And he came back for more food but this time there were a bunch of dogs around, 1 dog died but that fucker isn't gonna be drinking anymore.
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  29. Post #149
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,162 Posts
    New devlog

    So far I've handled vermin not rotting, a crash from the site finder, and river fish availability (which related to the melting rain bug but I haven't gotten to that one yet so it's probably not fixed -- temperatures are a bit more sane though... but maybe not sane enough). The fish availability fix changed how some checks in world gen worked, which bloated the memory usage there, so I had to spend quite a bit of time getting that back down to where it was before, which also speeded up the map cursor in embark and a few other things. I had to change how map features are created to get it to work, and I've left in the old method for existing worlds. I tested it out with a few old saves, but let me know if something strange happens there.

    It appears the fixes that we put in to save the forum from the rush of traffic have caused it to load poorly/not at all for people with high latency connections. The server is pretty stretched in general, so we're going to move the forum and perhaps the bug tracker to a new one that can handle the php better. I spent some time today with that, and it will be an ongoing project. I will keep you posted as things happen.
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  30. Post #150
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,114 Posts
    you're getting slow orky, that's been up for over an hour :P
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  31. Post #151
    Gold Member
    Hamsterman's Avatar
    January 2006
    704 Posts
    My river carp can finally move :D.

    And more like 2-3 hourish
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  32. Post #152
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    you're getting slow orky, that's been up for over an hour :P
    I think it's Syphilis.

    Someone get the Mercury!
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  33. Post #153
    Midna is hot stuff~
    Dalndox's Avatar
    October 2007
    2,440 Posts
    Well, it looks like my efforts (ie: a few posts) worked. Someone made two of the Colossi from Shadow of the Colossus (albeit they are made entirely of granite). They are Kuromori, the Wall Shadow and Malus, the Grand Gigas. I can post the coding if anyone is interesting in test-driving them.
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  34. Post #154
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    Created my first custom map.

    HOLY SHIT, LOOK AT ALL THOSE MOUNTAINS :aaa:
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  35. Post #155
    Gold Member
    Hamsterman's Avatar
    January 2006
    704 Posts
    Custom as in set parameters yourself? Or is there some kind of superdupereasy worldbuilderthing now?
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  36. Post #156
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    Custom as in set parameters yourself? Or is there some kind of superdupereasy worldbuilderthing now?
    It's a lot easier now, you just go to Design New World, and press e for advanced settings.

    Just by setting Volcanoes to a min of 10, world stop to 500, and Minimum Elevation to 10, I managed to get a massive world composed of various mountains and rolling plains.

    There are currently 40-50 Human towns as well, and almost equal amounts of Dwarf, Elf, and Goblin settlements :buddy:
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  37. Post #157
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,162 Posts
    you're getting slow orky, that's been up for over an hour :P
    That's because I don't visit it as often as before release.
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  38. Post #158
    Gold Member
    Hamsterman's Avatar
    January 2006
    704 Posts
    It's a lot easier now, you just go to Design New World, and press e for advanced settings.

    Just by setting Volcanoes to a min of 10, world stop to 500, and Minimum Elevation to 10, I managed to get a massive world composed of various mountains and rolling plains.

    There are currently 40-50 Human towns as well, and almost equal amounts of Dwarf, Elf, and Goblin settlements :buddy:
    So would that be teh awesome for making a cool adventure mode map? Or would it lag like shit with 200 towns/foresthomethings/fortresses
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  39. Post #159
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    15,398 Posts
    So would that be teh awesome for making a cool adventure mode map? Or would it lag like shit with 200 towns/foresthomethings/fortresses
    There are two clusters of Human towns which display every sign of being two separate nations, possibly being an Empire.

    The Dwarves are clustered in the more major mountain ranges, while the Elves are almost exclusively found in an isolated area.

    Goblins, however, are a different story. Goblin towers dot almost every large mountain range.

    The thing took downright forever to create, (offloaded 20,600 units) but has a strong vibe of being an absolutely amazing map.

    How do I upload the image of my map?
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  40. Post #160
    TBot_Alpha's Avatar
    July 2007
    545 Posts
    Is it just me or are berserk dwarves not so much of a problem any more? I just let a berserk fisherdwarf loose for shits and giggles, and all she's done so far is murdered her own child, killed a dog, wounded another, and picked a fight with the local legendary wood burner. Now she's shuffling around with busted knees and getting the shit kicked out of her by passersby.

    I remember when berserk dwarves were close to demigods if they got loose, slaughtering everything in their path. Does anyone know if you can mod them to be more powerful?
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