1. Post #401
    Gold Member
    TheDKer's Avatar
    September 2008
    1,587 Posts
    I dare someone, I just DARE someone to try and make a porn scene out of this. Be funny as fuck to watch the results.
    I've been thinking of that from the first day
    "Team Fortress gay stories, taken to an all new level"
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  2. Post #402
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    FYI toggling mp_usehwmmodels doesn't affect puppets.
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  3. Post #403
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    how dare you accuse me of taking my day off, i find days to be an absolutely necessary clothing of which we would most likely die without!
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  4. Post #404
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    My new, This is TF2 intro.

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  5. Post #405
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    frozen at the start scene before they go

    Edited:

    multi medpacks in scene 2

    Edited:

    mirrors edge music ?
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  6. Post #406
    Gold Member
    TheDKer's Avatar
    September 2008
    1,587 Posts
    Is it possible to increase the draw distance of the dynamic shadows without increasing the shadows max distance?
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  7. Post #407
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    multi medpacks in lumberyard

    Edited:

    floating rocket lawnchair taunt

    Edited:

    still pretty good imo
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  8. Post #408
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    multi medpacks in lumberyard

    Edited:

    floating rocket lawnchair taunt

    Edited:

    still pretty good imo
    Yeah, thats why in my new thread i state why the rest is going to be recorded demos in tf2.

    I can fix the freezeing at the start, just need a longer fade in time :D
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  9. Post #409
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    Awesome thought
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  10. Post #410
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    Awesome thought
    valuable post
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  11. Post #411
    Gold Member
    HubmaN's Avatar
    July 2007
    5,927 Posts
    valuable post
    valuable meta-post
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  12. Post #412
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    touché.
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  13. Post #413
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    valuable post
    about the new thread
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  14. Post #414
    owen1150's Avatar
    October 2006
    12 Posts
    Tehee :)
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  15. Post #415
    Gold Member
    The Inzuki's Avatar
    August 2008
    3,897 Posts
    Tehee :)
    What the fuck.
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  16. Post #416
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    Hahahaha
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  17. Post #417
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    :wtc:
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  18. Post #418
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,969 Posts
    Where's the porn I was promised?
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  19. Post #419
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    Got sidetracked
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  20. Post #420
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,528 Posts
    FYI toggling mp_usehwmmodels doesn't affect puppets.
    What do you mean by that? They seem to use the HWM models when I have it enabled.
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  21. Post #421
    Gold Member
    Funnycat's Avatar
    June 2006
    2,191 Posts
    My new, This is TF2 intro.

    In my opinion it's pretty boring to watch, the slo-mo feels a little out of place because of the default colors and no effects, the "This is TF2" thing in the end was ugly and have you ever made anything with not-fucked-up aspect ratio?
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  22. Post #422
    Mako's Avatar
    May 2009
    13,181 Posts
    Got sidetracked
    Get back on track then

    Edited:

    Sorry that was rude of me.
    Please get back on track
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  23. Post #423
    Gold Member
    The Inzuki's Avatar
    August 2008
    3,897 Posts
    It seems that there aren't many Source Filmmaker videos. It appears as if I've watched all of them :(

    I want to make some series, but I don't know what kind.

    And a bit off-topic, but did Team Fortress 2 update for anyone else?
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  24. Post #424
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    Get back on track then

    Edited:

    Sorry that was rude of me.
    Please get back on track
    eugh

    god i hope that crash didn't lose the expressions i just slaved over on the female medic for the last hour

    :sigh:
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  25. Post #425
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,969 Posts
    Find out and tell us then. I hope not.
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  26. Post #426
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    What do you mean by that? They seem to use the HWM models when I have it enabled.
    Sorry, ambiguous wording. Once you've recorded the puppet keeps the model, regardless of if you toggle mp_usehwmmodels. Thus you can have custom player models and the hwm models at the same time.

    Edit: Just noticed on the Wiki - there's a section saying to not run SFM with Steam. So far I haven't had any problems doing this - should the section be removed?
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  27. Post #427
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    Same here met, I've always ran SFM with steam and if anything, it prevents problems.
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  28. Post #428
    Gold Member
    swampie's Avatar
    July 2008
    5,829 Posts
    Find out and tell us then. I hope not.


    i will do them again tomorrow
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  29. Post #429
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    In my opinion it's pretty boring to watch, the slo-mo feels a little out of place because of the default colors and no effects, the "This is TF2" thing in the end was ugly and have you ever made anything with not-fucked-up aspect ratio?
    Its the fucking correct aspect ratio. Stop complaining about it.

    Its 1280x720.

    Sorry i cant make it 1080p

    and the end isnt supposed to be some wow factor, this shit isn't even close to being done. I still have a whole 4 minutes of footage i need to get.
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  30. Post #430
    owen1150's Avatar
    October 2006
    12 Posts
    Its the fucking correct aspect ratio. Stop complaining about it.

    Its 1280x720.

    Sorry i cant make it 1080p

    and the end isnt supposed to be some wow factor, this shit isn't even close to being done. I still have a whole 4 minutes of footage i need to get.
    Doesn't look like the correct aspect ratio, when you go to render, your SFM window must be the aspect ratio you are attempting to render in. Well that seems to be the case for me at least...
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  31. Post #431
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    Doesn't look like the correct aspect ratio, when you go to render, your SFM window must be the aspect ratio you are attempting to render in. Well that seems to be the case for me at least...
    It is, lol.
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  32. Post #432
    Chunk3ym4n's Avatar
    August 2008
    1,067 Posts
    How do I do the fluid animation thing? I can only move one arm at a time so it looks all disjointed and awkward.
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  33. Post #433
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    Animate the individual bones every playthrough, and smooth them in the end.
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  34. Post #434
    accidentalypse's Avatar
    December 2009
    132 Posts
    I'm back! I plan on fixing up the blog and getting active in a community i unintentionally started, thanks to a pm from Darkomni.
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  35. Post #435
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,528 Posts
    I'm back! I plan on fixing up the blog and getting active in a community i unintentionally started, thanks to a pm from Darkomni.
    Don't take all the credit. You woudn't have even released the info on how to get it if I didn't pester you
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  36. Post #436
    Gold Member
    Funnycat's Avatar
    June 2006
    2,191 Posts
    Its the fucking correct aspect ratio. Stop complaining about it.

    Its 1280x720.
    I don't know how but you still managed to fuck it up. Probably your screen resolution is still at something incomprehensible but this time it's the other way around than in the avatar thread. And I'm not complaining, I'm criticising. And you don't take criticisn well apparently.

    And I wouldn't advise you to make threads with unfinished low quality shit.
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  37. Post #437
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    Another DOF animation test:


    I'll get to making comical stretchy limb videos eventually
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  38. Post #438
    cyber-core_360's Avatar
    December 2009
    47 Posts
    has anybody realized how to get the tyndal efffect in SFM. ITs one hell of an effect when combined with color correction, grain and dynamic shadows!
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  39. Post #439
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    ugh, i wish i knew how to get the tyndall effect.

    just imagine how goddamn beautiful it would make the videos!
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  40. Post #440
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    ugh, i wish i knew how to get the tyndall effect.

    just imagine how goddamn beautiful it would make the videos!

    You can, sorta.

    Add a new model to the scene, i forget how exactly to explain it, but i know how to do it in SFM if im messing with it.

    You can add the tyndall effects that are models like Vol_light
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