1. Post #881
    Gold Member
    Markntosh's Avatar
    April 2008
    2,963 Posts
    That's a new one!



    Do you have a backup of a pristine copy of it? I've managed to mess up my installation a couple times, but I keep two backups (one unmodified, one with all the new maps/models/textures/cfgs) in case something happens.

    Though it doesn't sound like you've changed anything, it might still be worth a shot.
    I installed it twice and only made adjustments to one. Both of them are crashing and giving me that DLL error as well as refusing to export. I have no idea what's going on.
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  2. Post #882
    OrangeL's Avatar
    January 2010
    68 Posts
    Btw, anybody can use my wallpapers for private use (aka your wallpaper). But if you use it for public stuff, please give me credit.
    Anyways, I'm working on a "Meet the Pyro" trailer. But here's this:

    1920x1080:http://img189.imageshack.us/img189/3008/sondte.jpg
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  3. Post #883
    Gold Member
    TheDKer's Avatar
    September 2008
    1,587 Posts
    "I'm working on Meet the Pyro"
    *Picture of Soldier*
    ?
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  4. Post #884
    OrangeL's Avatar
    January 2010
    68 Posts
    "I'm working on Meet the Pyro"
    *Picture of Soldier*
    ?
    Unrelated things. I needed a new avatar, and this popped into my head.
    The soldier will be the only one to have a dialogue in the MTP trailer, though.
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  5. Post #885
    Gold Member
    Markntosh's Avatar
    April 2008
    2,963 Posts
    RAAAAAAAAAAAAAAAAGE!

    I just installed the damn program for the third time and now the fresh copy is crashing. So now I know it's either conflicting with another program ,possibly Steam, HL2, or TF2 (though I don't run anything besides Firefox alongside SFM) or with my system itself. I need to check and see if maybe it's a firewall or something blocking it. I'm using Windows 7 64-bit if anyone has an idea of what's going on.
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  6. Post #886
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    Mine's crashing too.
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  7. Post #887
    The Cold Wind Of France
    Dennab
    November 2008
    18,714 Posts
    maybe Valve has activated a remote kill button
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  8. Post #888
    cyber-core_360's Avatar
    December 2009
    47 Posts
    hmmm. new video....

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  9. Post #889
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,523 Posts
    Mine doesn't crash any more than normal.
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  10. Post #890
    cyber-core_360's Avatar
    December 2009
    47 Posts
    sfm porn is not a lie!

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  11. Post #891
    Gold Member
    TheDKer's Avatar
    September 2008
    1,587 Posts
    To the guys not being able to install or something, try patching it with different patches
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  12. Post #892
    What's brevity?
    ironman17's Avatar
    June 2006
    23,751 Posts
    sfm porn is not a lie!

    When can we expect this masterpiece.
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  13. Post #893
    Gold Member
    Dr Pepper's Avatar
    October 2008
    3,096 Posts
    hmmm. new video....

    Make it so the sentries shoot him
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  14. Post #894
    Reemix's Avatar
    January 2010
    245 Posts
    Yeah, I'm crashing every time I load a map. I tried reinstalling. That didn't work. I can't even get it to start.
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  15. Post #895
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts


    Working fine for me. What could have changed that's suddenly making several people crash repeatedly? Might be in the registry, since both the beta and release share share that and it's about the only thing Valve could have changed.

    Edited:

    Try this install order as well (if applicable):

    Code:
    	patch_tf2_07-09... (skip tf/bin folder)
    	TF2_Hotfix
    	FINAL_FIXx_ADVANCED
    	enginetools
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  16. Post #896
    Reemix's Avatar
    January 2010
    245 Posts


    I get this every time I try to reinstall. I don't remember this happening when I first installed in January.
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  17. Post #897
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    Oh right, don't use the installer. Just make sure you have enough space on the same drive, then give the installer to UniExtractor - no errors, it will simply extract all the files.

    Edited:

    Also, apparently that error might be caused by realtime virus scanners.
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  18. Post #898
    Reemix's Avatar
    January 2010
    245 Posts
    It could be my virus scanner then. When I first installed, I didn't have one.
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  19. Post #899
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    It couldn't be how I installed it, it was working fine like a week ago. I haven't touched it since, and now it's crashing every time I get into a map.
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  20. Post #900
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    I'm guessing that it's a registry issue - I can't really think of anything else that might have changed for several people to affect one program, unless you all recently installed the same thing. The thing that's odd, of course, is that a couple people (myself included) are having no extra crashing.

    Maybe give SourceTool's registry cleaner a try? It removes the tf2 keys that are in registry (eg. video settings), as well as the cfg directory (back it up first). It seems like a long shot but it's fixed random tf2-related issues before.

    Edited:

    Also, just as a random note in case anyone knows what I'm talking about - if you use WinDbg you can see all the console output as well as some debug messages. This might help determine the reason for the crash, as there could be an error outputted that you just don't see since it crashes too fast. I can't actually test this since my copy is operational, but if anyone knows how to use WinDbg and has the issue you might want to give it a shot.

    Once again, not suggesting that for anyone who doesn't know how to / is will to learn to use WinDbg.
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  21. Post #901
    cyber-core_360's Avatar
    December 2009
    47 Posts
    When can we expect this masterpiece.
    i have some dirty ideas but with the way posing works in SFM, its gonna take a miracle......

    Edited:

    Make it so the sentries shoot him
    How can i do that?.. recordings don't interfere with other so sentries wont do shit right?
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  22. Post #902
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    You have to use bots to trigger the sentries, during the same recording.

    Speaking of which, is there a command to stop sentries from noticing enemies? If so, you could just place a bot where the heavy will appear, then bind a key to re-enable sentries seeing enemies. Once done we just remove all the extra bot models.
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  23. Post #903
    Spectro's Avatar
    January 2010
    55 Posts
    A list of good Facepunch-made SFM videos would be cool.

    I particularly liked the Engie throwing the wrench at the Spy Sniper. Even if they are shorts, there still seem to be some good ones and I don't want to sift through 23 pages to find them. :P
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  24. Post #904
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,523 Posts
    A list of good Facepunch-made SFM videos would be cool.

    I particularly liked the Engie throwing the wrench at the Spy Sniper. Even if they are shorts, there still seem to be some good ones and I don't want to sift through 23 pages to find them. :P
    Pretty much every SFM video you'll find will stem from Facepunch.
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  25. Post #905
    OrangeL's Avatar
    January 2010
    68 Posts
    Most of the good videos are in the first thread.
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  26. Post #906
    Gold Member
    Markntosh's Avatar
    April 2008
    2,963 Posts
    I don't know why, but I laugh every time I see that one where the engineer walks out, sees a sentry farm and various enemies, turns around and says "nope."
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  27. Post #907
    Spectro's Avatar
    January 2010
    55 Posts
    Pretty much every SFM video you'll find will stem from Facepunch.
    I don't think Facepunch is the only community that has it's hands on SFM.
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  28. Post #908
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    23,979 Posts
    I don't know why, but I laugh every time I see that one where the engineer walks out, sees a sentry farm and various enemies, turns around and says "nope."
    Link.
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  29. Post #909
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  30. Post #910
    Gold Member
    Razi The Red's Avatar
    June 2010
    1,027 Posts
    I've noticed that when I turn my wireless adadpter off, SFM runs much better with no connection to the internet. Maybe it's just my computer, but it works for me...

    On another note, does anyone know if the eyes of a model are associated directly with another part of a model? I can't get my Heavy's eyes to look at the camera.

    His head and neck are turned toward it, but his body is at more of a 45-80 degree angle from the camera.
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  31. Post #911
    OrangeL's Avatar
    January 2010
    68 Posts
    I've noticed that when I turn my wireless adadpter off, SFM runs much better with no connection to the internet. Maybe it's just my computer, but it works for me...

    On another note, does anyone know if the eyes of a model are associated directly with another part of a model? I can't get my Heavy's eyes to look at the camera.

    His head and neck are turned toward it, but his body is at more of a 45-80 degree angle from the camera.
    The model must be looking at the direction of the camera when you record it. AKA the eyes are fixed at a certain X Y Z point and can only move in a certain amount of space (110 left and 45 up and down for example).
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  32. Post #912
    Gold Member
    Razi The Red's Avatar
    June 2010
    1,027 Posts
    The model must be looking at the direction of the camera when you record it. AKA the eyes are fixed at a certain X Y Z point and can only move in a certain amount of space (110 left and 45 up and down for example).
    Oh dear... :l
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  33. Post #913
    Gold Member
    TheDKer's Avatar
    September 2008
    1,587 Posts
    A list of good Facepunch-made SFM videos would be cool.

    I particularly liked the Engie throwing the wrench at the Spy Sniper. Even if they are shorts, there still seem to be some good ones and I don't want to sift through 23 pages to find them. :P
    If you didn't know the same guy makes alot of other shorts. http://www.youtube.com/user/Jimbomcb
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  34. Post #914
    Pikablu07's Avatar
    May 2007
    916 Posts
    You have to use bots to trigger the sentries, during the same recording.

    Speaking of which, is there a command to stop sentries from noticing enemies? If so, you could just place a bot where the heavy will appear, then bind a key to re-enable sentries seeing enemies. Once done we just remove all the extra bot models.
    there is a command for that, but it's hidden and the only way you could change it is with sourcemod
    it's tf_sentrygun_notarget 0
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  35. Post #915
    cyber-core_360's Avatar
    December 2009
    47 Posts
    there is a command for that, but it's hidden and the only way you could change it is with sourcemod
    it's tf_sentrygun_notarget 0
    how do i add bot in SFM???
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  36. Post #916
    Gold Member
    Shounic's Avatar
    May 2010
    1,987 Posts
    how do i add bot in SFM???
    bind commands to keys. Like so,

    "bind *key of choice* *console command here*"
    so...
    "bind k kill"
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  37. Post #917
    cyber-core_360's Avatar
    December 2009
    47 Posts
    bind commands to keys. Like so,

    "bind *key of choice* *console command here*"
    so...
    "bind k kill"
    what does that have to do with adding bots???
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  38. Post #918
    Gold Member
    TheDKer's Avatar
    September 2008
    1,587 Posts
    how do i add bot in SFM???
    bot_add i think, and then -team for what color, and -class for which class, so for example
    "bot_add -team red -class scout"
    correct if wrong someone
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  39. Post #919
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    Everything you need to know about bots:

    http://tf2wiki.net/wiki/Bots#Puppet_Bots
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  40. Post #920
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    Alright, I'll try sourcetool registry cleaner.
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