1. Post #1641
    Gold Member
    Jojje's Avatar
    January 2005
    6,677 Posts

    Managed to get my video done either way.
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  2. Post #1642
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,528 Posts

    Managed to get my video done either way.
    That was a cool video. Excellent work.
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  3. Post #1643
    Gold Member
    lew06's Avatar
    October 2006
    1,216 Posts
    Does anyone know how you remove puppets/actors from a scene once they're recorded?
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  4. Post #1644
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    Does anyone know how you remove puppets/actors from a scene once they're recorded?
    Ugh, do you people EVER read the thread?

    http://www.facepunch.com/showpost.ph...&postcount=239

    Edited:

    Also video


    200 subs
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  5. Post #1645
    Radman's Avatar
    August 2010
    731 Posts

    Managed to get my video done either way.
    Oh yes! That was really cool! It really resembled the original opening.
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  6. Post #1646
    primaryartemis's Avatar
    June 2009
    12 Posts
    Hey is any one else here having problems with faceposer's auto recognition right now? I have tried lip syncing files I have in the past that have worked perfectly but now I always get the yellow error about a full extraction not being complete. Is it just me or is anyone else now having problems with their lip sync?
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  7. Post #1647
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts

    why the fuck does youtube keep screwing up the audio of this one video

    i checked the avi and it's fine, it's YOUTUBE

    :argh:
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  8. Post #1648
    Gold Member
    loled's Avatar
    July 2007
    2,943 Posts
    why the fuck does youtube keep screwing up the audio of this one video

    i checked the avi and it's fine, it's youtube

    :argh:
    Tactical airflip Demo.
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  9. Post #1649
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    oh look NOW the audio's fixed

    dammit newb you and your being right
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  10. Post #1650
    Gold Member
    loled's Avatar
    July 2007
    2,943 Posts
    oh look NOW the audio's fixed

    dammit newb you and your being right
    ino, right?
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  11. Post #1651

    October 2009
    23 Posts
    SFM is sure fun, here is the video i made
    hope you enjoy it:D

    http://video.yahoo.com/watch/7989137/21174892

    edit:youtube link is also added,
    http://www.youtube.com/watch?v=i-xXglnVZvo

    TBH, does anyone know how to fix the shadow?
    If you look carefully you would notice that there is no shadow at all...
    what am i gonna do........HALP I am outta clue.
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  12. Post #1652
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    Hey guys. I figured out how to fix the manipulator tool.

    You know how using it from certain angles, the arrows/circles got all enormous and you had to find a new location?

    Yeah, I figured out how to fix that.

    Stop using "Work Camera" to work, use "Active Camera". Simple as that. If you guys want a tutorial on how to get "Active Camera" to be able to move around like "Work Camera" then I'll post one.
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  13. Post #1653
    I make avatars and stuff!
    HTS CONNER's Avatar
    July 2009
    2,855 Posts
    I mixed a bit of gmod into this one.

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  14. Post #1654
    The Cold Wind Of France
    Dennab
    November 2008
    18,714 Posts


    Someone get on it
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  15. Post #1655
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,528 Posts
    [img]http:
    Someone get on it
    Best idea ever.
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  16. Post #1656
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,310 Posts
    Best idea ever.
    He thinks it costs $11,000 to build a new computer.

    That enrages me a little.
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  17. Post #1657
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,528 Posts
    He thinks it costs $11,000 to build a new computer.

    That enrages me a little.
    Console kiddie.
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  18. Post #1658
    Gold Member

    June 2010
    1,711 Posts
    For some reason when i try to launch sfm an error appears "the procedure entry point _BinkGetFrameBuffersInfo@8 could not be located in the dynamic link library binkw32.dll." Any solutions? Tried reinstalling it 4 FREAKING TIMES! Didn't work!
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  19. Post #1659
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    you probably forgot to install the patches or you installed them in the wrong order

    Edited:

    HOT_FIX.zip, and then FINAL_FIXX_ADVANCED.zip

    they go in Team Fortress 2/bin, NOT Team Fortress 2/tf/bin
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  20. Post #1660
    Gold Member

    June 2010
    1,711 Posts
    you probably forgot to install the patches or you installed them in the wrong order
    Whats the right order?
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  21. Post #1661
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    i just posted it WOW
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  22. Post #1662
    Gold Member

    June 2010
    1,711 Posts
    i just posted it WOW
    1. You posted the answer after i asked
    2. Didn't work.
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  23. Post #1663
    rrerr~
    FelixDragon's Avatar
    January 2009
    2,870 Posts
    I need some help with getting it set up. And I don't feel like reading through the whole damn thread while my internet is being shitty right now.

    I did what the SFM blog said to do with the shortcut to hl2.exe and adding the commands to the target area, but when I open "RUN_TF2.exe" after I added all the commands in the proper order, it just opens up to the main menu with the console open.

    Tools are all in "Team Fortress 2/bin/tools" and the enginetools.txt and p4lib.dll files are just in /bin.
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  24. Post #1664
    Gold Member
    Metroid48's Avatar
    February 2007
    1,007 Posts
    The commands are added to a shortcut to hl2.exe. Then you launch hl2.exe using the shortcut.

    Don't use RUN_TF2.exe - in fact, delete it once everything's working.
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  25. Post #1665
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    met get on steam so we can test my heavy race
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  26. Post #1666
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts

    HEH
    HEh
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  27. Post #1667
    Pikablu07's Avatar
    May 2007
    921 Posts
    video

    HEH
    HEh
    how did you get more than four flashlights without the shadows fucking up?
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  28. Post #1668
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    my secrets will be revealed very, very soon. wait a couple minutes.

    nobody saw that heh
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  29. Post #1669
    The Cold Wind Of France
    Dennab
    November 2008
    18,714 Posts
    i know his secret but he's gonna kill me if I reveal them
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  30. Post #1670
    Gold Member
    loled's Avatar
    July 2007
    2,943 Posts
    So do I, regardless of the fact I saw the original post
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  31. Post #1671
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,041 Posts
    indeed.
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  32. Post #1672
    The Cold Wind Of France
    Dennab
    November 2008
    18,714 Posts
    it's a conspiracy
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  33. Post #1673
    Pikablu07's Avatar
    May 2007
    921 Posts
    what's with you people and calling useful information secrets
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  34. Post #1674

    December 2009
    1,892 Posts
    what's with you people and calling useful information secrets
    *insert troll face picture here*
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  35. Post #1675
    Natalia's Avatar
    August 2010
    6 Posts
    or, replace a taunt or voice menu command VCD with your own.
    Did you try this? vcd scenes in game need to be compiled. And I'm not sure what rebuilding scenes.image in the new faceposer will work for tf2 beta..


    The "import faceposer vcd" option has yet to work properly for me. I just get a polygon mush (the models at position, angle 0).
    I tried to add the position and rotation of bones manually. It works but... Did you imported vcd scene play sounds? Or flex? I tried, but nothing happened. Maybe it needs to be compiled to work too.
    And also there is no game props and other models on map after the vcd importing. :(
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  36. Post #1676
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    ok im sorry

    here's how we got more than four: i had a good friend granpc take an assembly thingy, look for the value that determines how many shadowmaps to let the engine draw, and change it. We're also trying to figure out how to unlock the value r_flashlightdepthres in order to be able to change the resolution of the shadowmaps. MaxOfS2D Paid him :20bux: to have it done ASAP, so expect it pretty soon

    if you're wondering, it's a modification of the client.dll and will NOT get you VAC banned because it is the EXACT same as if we took the actual code and changed it, and recompiled the client.dll
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  37. Post #1677
    Happyfaic's Avatar
    March 2009
    1,490 Posts
    sniplol, i'm dumb
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  38. Post #1678
    Gold Member
    Darkomni's Avatar
    August 2007
    2,378 Posts
    if i get FIVE agrees on this post, i'll release a modified client.dll that allows up to 16 lights. if you want MORE, just contact me and i'll be more than happy to ask gran to make you one too
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  39. Post #1679
    Gold Member
    Dennab
    December 2009
    3,574 Posts
    if i get FIVE agrees on this post, i'll release a modified client.dll that allows up to 16 lights. if you want MORE, just contact me and i'll be more than happy to ask gran to make you one too
    I thought about disagreeing for the hell of it, but I agreed because I'd use this too.
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  40. Post #1680

    December 2009
    1,892 Posts
    Disagree'd because I'm a huge asshole like that.


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