1. Post #1681
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    watev

    http://dl.dropbox.com/u/7539801/Client.dll

    goes into team fortress 2/tf/bin, not team fortress 2/bin
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  2. Post #1682
    FUCK OFF garry, I am a goddamn proud swedish moose, not a fucking british heathen!
    Sokrates's Avatar
    July 2010
    3,098 Posts
    if i get FIVE agrees on this post, i'll release a modified client.dll that allows up to 16 lights. if you want MORE, just contact me and i'll be more than happy to ask gran to make you one too
    Rated the last agree :V:
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  3. Post #1683
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts

    teh
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  4. Post #1684
    Gold Member

    June 2010
    1,701 Posts
    For some reason when i try to launch sfm an error appears "the procedure entry point _BinkGetFrameBuffersInfo@8 could not be located in the dynamic link library binkw32.dll." Any solutions? Tried reinstalling it 4 FREAKING TIMES! Didn't work!
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  5. Post #1685
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    did you include every file when extracting enginetools.zip including the .txt? if you don't extract everything, it'll fail
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  6. Post #1686
    Will that client.dll even work on the Steam version of Team Fortress 2? AKA Can be used in any Source game with The Orange Box

    unless you're running your game as a sourcemod
    Then I think it's only recommended when playing alone, on Garry's Mod for example in Singleplayer.
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  7. Post #1687
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,042 Posts
    Of course not. In fact, you can't even overwrite it without it being overwritten again by Steam. Your solution would be memory editing and detours, which will get you VAC banned.
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  8. Post #1688
    The Cold Wind Of France
    Dennab
    November 2008
    18,714 Posts
    unless you're running your game as a sourcemod
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  9. Post #1689
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,042 Posts
    Is that possible for Team Fortress 2?
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  10. Post #1690

    October 2009
    23 Posts
    is that OK if you run TF2 beta(aka SFM) with Steam running in the background?

    very curious and very gj on the DLL modification
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  11. Post #1691
    Gold Member
    Razi The Red's Avatar
    June 2010
    1,027 Posts
    is that OK if you run TF2 beta(aka SFM) with Steam running in the background?

    very curious and very gj on the DLL modification
    How many times must we answer this question?

    There has YET to be any issue with running Steam and SFM simultaneously.

    I don't mean to come across as rude, but dear God that question's had to have been answered 9 times or so already right? Just READ the thread.
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  12. Post #1692

    October 2009
    23 Posts
    i meant if its OK to run TF2 beta with the customized client.dll when steam is running in the background

    sorry if i mis-mean it.
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  13. Post #1693
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,042 Posts
    Yes, that's what we've all been doing.
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  14. Post #1694
    Ukuku's Avatar
    July 2009
    240 Posts
    I finally found a solution to RootTransform getting out of screen and models disappearing in front of you.

    Set "computebounds" to 1 for the model with the DME element editor.

    Do this by going to session - clipbin - <sequence name> - subClipTrackGroup - tracks - <film name> - children - <shot name> - scene - children

    and browsing to your desired model, for example:

    take1 - children - player_Tri. Pekka Mela - children - player_Tri. Pekka Mela_World Models - children - player/soldier_GameModel would be my world model.

    There is an attribute "computebounds". Set it to 1.

    Then you can completely ignore the buggy RootTransform and make better animations!
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  15. Post #1695
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    oh thank god i love you
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  16. Post #1696
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    I should really start this up again, cause the offical SFM is coming out soon, just two more videos and its out!
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  17. Post #1697
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    AFAIK that was only speculation, we're assuming it will be released after the last two meet the team videos.
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  18. Post #1698
    Josher's Avatar
    July 2010
    129 Posts
    Thank you Ukuku I hated that bug.
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  19. Post #1699

    December 2009
    1,892 Posts
    I just had a thought(VALVe might not do this, but I was just thinking)
    What if VALVe made you pay for the official SFM?
    Just a random thought
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  20. Post #1700
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    they won't
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  21. Post #1701
    :thinking:
    UberMunchkin's Avatar
    March 2010
    11,206 Posts
    I wish I had the beta

    Maybe they'll release it soon, maybe?
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  22. Post #1702
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,960 Posts
    It might be paid-for like you pay for the Source SDK.
    You get it if you have at least one paid-for Source game, and you can use the contents of whatever games you have.
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  23. Post #1703

    December 2009
    1,892 Posts
    ^Just like Garry's Mod's mechanics
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  24. Post #1704
    :thinking:
    UberMunchkin's Avatar
    March 2010
    11,206 Posts
    does source film recorder work in gmod? just wondered.
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  25. Post #1705
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,960 Posts
    ^Just like Garry's Mod's mechanics
    Yeah, pretty much. Gmod and the SDK both use that system, since SFM is a very powerful merge between them, it makes sense.
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  26. Post #1706
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    no, sfm does not work in anything but the team fortress 2 beta
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  27. Post #1707

    December 2009
    1,892 Posts
    -snip-
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  28. Post #1708
    Gold Member
    Darkomni's Avatar
    August 2007
    2,376 Posts
    UberMunchkin, have you tried this magicall thing called "illegaly downloading"?
    Its an awesome thing that lets you get things that are usually hard to get!
    a+ for suggesting warez, you're probably going to get banned now
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  29. Post #1709
    :thinking:
    UberMunchkin's Avatar
    March 2010
    11,206 Posts
    Im gonna get a new computer soon anyway, hopefully they'll release SFM soon
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  30. Post #1710
    Gold Member
    loled's Avatar
    July 2007
    2,943 Posts
    Im gonna get a new computer soon anyway, hopefully they'll release SFM soon
    Get ready to wait half a year or more.
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  31. Post #1711
    :thinking:
    UberMunchkin's Avatar
    March 2010
    11,206 Posts
    Gonna have to wait our lives for episode 3 though.
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  32. Post #1712

    December 2009
    1,892 Posts
    THIS JUST IN: EPISODE 3 RELEASED
    We return to Gabe Newell(Age 75) for the latest news
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  33. Post #1713

    January 2010
    22 Posts
    Hey, everytime i try exporting my video it just stays on 100% :( and also if it every does actually export it's very out of sync... any help :D
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  34. Post #1714
    Gold Member
    -Vista's Avatar
    August 2009
    383 Posts
    Hey, everytime i try exporting my video it just stays on 100% :( and also if it every does actually export it's very out of sync... any help :D
    Don't do anything while it's exporting, watch some tv or something, works for me.
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  35. Post #1715

    January 2010
    22 Posts
    Don't do anything while it's exporting, watch some tv or something, works for me.
    k it did export :D but the audio is not there (background sound is but scouts taunt isn't)... :'(
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  36. Post #1716
    I watched a stream of a video game so that means I'm an authority on it!
    Dennab
    May 2007
    7,377 Posts
    Im gonna start up on this again.
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  37. Post #1717
    HCallahan's Avatar
    June 2010
    5 Posts
    Thanks to all the help I got from this forum, especially the tutorials from Pandamobile (you're awesome), I managed to complete this:

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  38. Post #1718
    NoMan's Avatar
    April 2009
    535 Posts
    Thanks to all the help I got from this forum, especially the tutorials from Pandamobile (you're awesome), I managed to complete this:

    This is probably the best SFM video i've ever seen. EVER.
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  39. Post #1719
    Gold Member
    loled's Avatar
    July 2007
    2,943 Posts
    Thanks to all the help I got from this forum, especially the tutorials from Pandamobile (you're awesome), I managed to complete this:

    *awesome video*
    Best SFM video yet.
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  40. Post #1720
    Dennab
    May 2009
    7,202 Posts
    Thanks to all the help I got from this forum, especially the tutorials from Pandamobile (you're awesome), I managed to complete this:

    Jesus christ. That was the single best TF2 Video I have ever see, SFM or otherwise. You, sir, are a great man with great talents. I eagerly await more work of yours and hope to god that you make more of those masterpieces.
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