I cant hear the fire sounds for anything other than the rocket launchers. i dont get any error or anything, help?
M4A1
AK47
HK416
P90
All
I cant hear the fire sounds for anything other than the rocket launchers. i dont get any error or anything, help?
I'm getting the same, but the other way around. I can't hear the launchers, but I can hear everything else.
Every time you update the SVN, you still have to move all the scripts folder to the garrysmod folder. Nothing has changed.
I've got one last request for you, Generic. C4, but hopefully using a GOOD model, not the CS:S or SLAM (Hl2) nonsense.
Edited:
Also, just thought of it: an IED. It could use the HL2 box prop, so it looks like part of a map.
Maybe have the box as an entity, and you can put GDCW nades in it. And then, you can trigger the nades remotely. If that were done, my life would be complete.
Precisely. Or, if we want to get advanced, we could make it automatically go off when someone gets close enough to it.
It would be fun to run away from a battle, and watch as your pursuer gets blown up by that innocent little cardboard box beside him.
I agree. Maybe use something like Wiremod to make a tripwire? I dunno. I never had any experience with Wire.
could i suggest making ironsights not zoom in so much? the gun like blocks my entire screen, and its kinda unrealistic.
also the guns dont break windows, not sure if thats a bug or what ever but just by the way
I don't mind the ironsights, but yeah, they don't break windows. Should be fixed asap.
set your fov to 75.
An XM29 OICW would be damn awesome, think you could add one?
how do i do that?
is it just "fov 75" in console?
Main Menu-->Options-->Video-->Advanced
When I give the bots a weapon, then they shoot him, but most models of weapons in their hands, no! What is it?
Sorry for my English, i'm from Russia))
Got the same problem, apperently the w/models are broken or missing
Im positive you already know about this but why does the m16 fire full auto?
Apparently I'm dumb because I've never fired an M16 before.
Because in real life the M16A4 shoots in 3-round burst.
Yeah, A3 is the fully automatic version.
indeed
Gen has stated it before. It's too much trouble to code in a burst script.
i cant wait to see what else he can make he is a great coder
do the weapons have crosshairs if it do have it plz add it
I had absolutely no idea... I thought it was full-auto my entire life. Doesn't surprise me since I've never even handled a firearm before.
Me neither, I've never fired a gunDoesn't mean I can't know about firearms though.
Ive fired quite a few guns. but not a 3rnd Burst m16. only an AR-15, basically the civilian version of the m16, Semiautomatic only. also.22s and various hunting rifles.
While on the subject of weapons shot: I've shot, taken apart, and put back together an AK47, shot a few AR15s, ton of shotguns (From 8 guage to 410), millions of .22s, a couple 9mms, a .357 Revolver, and a .45 (1911). Never got to shoot a .44, but I want to. And for those on the M16 subject:
The original (M16) was full, burst, or semi.
M16A1 was same, I'm pretty sure.
Don't know much about M16A2.
M16A3 is full or semi.
M16A4 is burst. (Or semi?)
M16A2 is burst/semi, M16A1 is full/semi. M16A4 is also selective (burst/semi).
Oh, and I've never fired a gun either, just so you know. I grabbed this info off the internet.
the models are awesome,but my only problem is when we shoot in ladder and when we near an enemy,its sounds the bullet explodes? it gives me radius damage too
Use the SVN, that's the latest version with all the bug fixes. And also please do read the rest of the thread. This problem has been brought up some tens of thousands of times before.
Edited:
Wikipedia is the greatest thing since... I have no idea.
Thanks for the info. I was pretty sure the original was burst, though, although I may be wrong, I looked it up a couple years ago XD.
Edited:
Could you add back the radius damage from bullets? I liked it, because I thought it was simulating shrapnel coming from the ground (Bits of concrete and such) hitting you.
I think...I may have BF3 on the brain...
/dies
Wat.
Oh.
Change the goddamn reticule. It's different in BF3.
1. I cant texture
2: http://www.pbase.com/image/108161888.jpg
You should make the reticule appear when you aim down the sights, gives it a more authentic feel.
http://en.wikipedia.org/wiki/Reflector_sight
That kind of explains how they work IRL (if you don't already know how a reflex sight works)
I think that if anyone knew how to do that ingame...it would already be in the pack.
Edit: Huh...wonder how leetnoob does it. (kind of )
Downloaded the SVN. Sounds Are not working :s
Put all the text files in gdcw/scripts/sounds into your garrysmod/scripts/sounds folder and then go back to garrysmod/scripts and delete your game_sounds_manifest file. It will rebuild itself and the sounds should work after you restart Gmod.
PS: Contrary to popular belief, actually READING the other pages of this thread can help you.
In his weapons, the reticle is a sprite or something that appears on the lens when you press mouse 2
Any way to make the bullets have force again
the bullets will hit anything and wont move an inch
And another thing is thee bullets go through doors and windows (window does not break)
I'm pretty sure both those things have been brought up before. I haven't coded Lua before (much), so I don't know how hard it is, but given the differences between this base and almost all others...