OK, so make the smoke less laggy, change sounds, add more pistols, work with other developers?
I don't know about working with other developers because I barely have any time. If anyone wants to use my explosion effects feel free to do so.
As for the sounds, I'd love to redo them. I think BFBC2 style sounds would be awesome, but the source sound engine fails so massively that I don't think it will work. Remember that last year Garry actually took out support for custom sounds, so this sound scripting thing is a nightmare.
Real gunshots have 3 basic parts
Overpressure
Early Reflection
Reverberation
Each shot in the swep base would require a function timer to do the early reflection, and the rest might work out. I'll look into it.
Right now I'm redoing the swep bases to make them more efficient and cooler. So far I've added SEMI AUTOMATIC FIRING MODE as a toggle and SUPPRESSORS for guns with the right animations. Also a thing to make you point your gun up if you walk right up into a wall. Pressing E with the guns will no longer hold them down, because E will control both the suppressor function and the firing mode toggle.
Burst seems to be REALLY hard to add in, I don't know why. All this stuff will be added in my next update.
Okay, for the burst fire, couldn't you do something like a shotgun, but with a very tight cone, and a little delay, with three round shots?