-snip- stupid new post not taking me to the last page
I've been using the Mortar from GDC, and I've got to say: It's fucking awesome. Using it on Freespace_06, having Rebels vs. Combine in the middle, trying to back up the rebels by deploying smoke and pinning down (Or wiping out) the combine. Pretty fun and all.
So I kept getting better and better, being able to put it on the squad that was rushing (Using NPC Group Spawners) down the flanks, then all of a sudden, I must have got a direct hit, because instead of doing the dirt and smoke particles, it did a massive cloud of red. Freaked me the fuck out, then I got really pumped from it. Gotta love hitting them in the head with the Howitzer, too.
*Sees Marxman's post*
*Downloads GDC for first time*
*Realizes it needs something called "Wire"
*Googles Wire, downloads Wire for first time*
*Boots up Gmod*
*Notices Wire tool tab*
*Clicks to open tab*
whenever i fire any gun in this pack, the ejected shell makes an error
So does anyone know how to fix the lack of sounds?
Figured it out
I get no sounds. I get impact sound, but nothing else.
I didn't install The assault pack first, Is this why?
Nevermind, give me clocks/boxes
Move the scripts to your scripts folder, read the thread above to figure out how.
Oh and I just made a short video of the new M4/M16 sound, I want to make sure you all like it before I switch to it. Here's the video;
Needs more P90's. I have not read much of this thread. But if you can make this Compatible with the other leading weapon mods and Prop damage weapons, I might download it. But until then I have mixed feelings about allowing your mods onto my server.
Hey, used to love this swep pack, I was just wondering if you fixed the shotgun reloads? I recall it used to reload the whole magazine/tube by loading 1 shell.
Ooh good an update, I was beginning to get worried.
In regards to the sound, I like it, maybe people should agree/disagree with you comment to vote on it or something.
Also, do you plan on adding a firerate toggle? I have a crude one of my own, but dunno if other people want a firerate toggle added in.
This may never be read and it has probably been mentioned before, but how come after long periods of time, the gdcw weapons begin to seriously lag when they are holstered?
Do you mean that the game lags when you have the GDC guns, but they're not equipped?
Because this base has never had a "holster" option.
Why is it also the firing sounds interuppt each other and when the gun runs out of ammo the firing sound is cut off?
It's because of the default empty clip sound being played when the gun runs out of ammo but you keep clicking. I made a fix for it in fall 2010, but the sound script update in early 2011 that broke the sounds made it impossible to override scripted sounds with other scripted sounds, and since I can't change the sound that plays, I don't think I'll be able to fix this one.
And there shouldn't be any lag from holstering or running with the weapons, at least I never get any.
And one more thing. I've been working on a way to get recoil for the guns to work better in multiplayer, but I'm really busy so don't expect updates immediately. I'm also going to try to add a bunch of big updates with new things like grenades and more machine guns sometime around Rama-Kwanzaa-Mas.