He's clearly spinning it in his right (start) stabbing with his left (after throwing) and then has it in his right again (end).
oooh I see it now. That doesn't look like a stabbing motion it looks like a return to idle, that's why I was confused.
i believe they have got confused with the fact its his left not the spy's left. now carry on people.
I'm UV mapping my stapler for the first time - And well, it's easy enough, except the fact that it finds a plethora of faults in my mesh that I need to fix and it gets me really pissed.
It's good though, because the model will be clean and shiny when I'm done.
So what programs are most commonly used when creating a weapon skin?
HELP! How do I put a hole through a model?
Reposting this while the Emporium's still hot.
Like I said before, I'm completely dreadful at texturing and compiling and I need the kind help of anyone willing to offer it for these tasks. PM me if you can help and I'll send the necessary files. Any help would be greatly appreciated.
I can UV and texture, still don't know how to compile.
Whatever happened to that cool fire-mask someone finished/was doing for the pyro?
someone was talking about the mask lense being to shiny, it was a few emporiums back, and i never heard of it again.
oh and he really shouldn't swing the weapon with right hand so much, I saw this in almost all your animations and you know what is good? Try like holding a broomstick and simulate reload animation right on your person and on that broomstick :D do it naturally like you would hold real gun and study movement of your hands, then try to simulate what you learned on that animation.
top is original flamethrower, bottom is the Supernova, the flamethrower i made for a friend
tell me what you think
the supernova charges up a large fireball, and fires it like a flare
that's why it has such a big nozzle
Says its offline for me.
for models it really depends on support the program has, both maya and xsi mod tools have official valve tools for export/import
but xsi can only do .smd model which are old and maya can do .dmx which are new so its probably best to use maya (but xsi is free to download and use).
3ds max can do .smd and is easy to use :)
so your answer is in this order (choose what fits you best)
1) best to use is maya (but its not free)
2) best to use is xsi (becuase its free)
3) best to use is 3dsmax (becuase its easy to use)
Hey Nzdjh, if you wanted to make your launcher have a more "aviator" feel, why not make rockets with propellers on the end that after being fired fall for a second then shoot out, much like a torpedo? Instead of making a nuke into the launcher?
It's just a shotgun.
i still dont understand scopes on shotguns
what if the shotgun had major recoil
My latest project. I have a misc item to go with it, take one guess what it is.
why would you need to cook in tf2?
That's also what Valve did with the fencing taunt.
Need some input here:
Agree for Round drum in the back like the default sentry
Disagree for a squared off back piece.
Artistc + a comment for your own suggestion.
Funny for a laser pointer on the top
Useful for 3rd light on top (like the sides)
Polite for 2 lights on top
Informative + a comment for your own suggestion.
Depending on the feedback, i'll make some mock-ups and post some previews maybe on Tuesday.