1. Post #1
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    [release]This tool is a weld that merges physics models.

    You cannot get welds better than this.

    So yeah, I'm not going to waste writing some fapworthy article about it.

    Left Click = Select(Can be many props)
    Right Click = DeSelect
    Reload = Finish Weld[/release]

    [release]Download

    This is only required on the server or for singleplayer.

    DO NOT UPLOAD ANYWHERE, THIS SVN IS THE ONLY PLACE!

    SVN Download: http://gmod-haza.googlecode.com/svn/...hys/garrysmod/[/release]
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  2. Post #2
    Oh god, been waiting on this for a LONG TIME!
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
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  3. Post #3
    Gold Member

    July 2006
    1,951 Posts
    Thanks for this.
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  4. Post #4
    Shane's Avatar
    March 2010
    336 Posts
    MIND = BLOWN

    Thanks a ton.
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  5. Post #5
    Gold Member
    Dennab
    February 2007
    6,746 Posts
    HOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLYYYYYYYYYYYYYYYY SSSSSSSSSSSSSSHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

    No really, JESUS FUCKING CHRIST ON A DONKEY WITH AN AUTOMOBILE DRIVING OVER SIX VIRGINS THIS IS THE BEST BREAKTHROUGH EVER. FINALLY WE CAN HAVE MASSIVELY COMPLEX SPACESHIPS WITHOUT SO MANY GODDAMN FUCKING LAG ISSUES! YEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSS
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  6. Post #6
    Iziraider's Avatar
    August 2009
    1,388 Posts
    This is fuckin epic.
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  7. Post #7
    Gold Member
    Flaming Neko's Avatar
    March 2007
    1,666 Posts
    this works perfectly.
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  8. Post #8
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    Oh BTW, I will be adding duplicator support. Just goto do it right first time.
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  9. Post #9
    Gold Member
    Bragdras's Avatar
    October 2007
    3,118 Posts
    So.. I take a cargo container, a dumpster, and a crate, merge them, and then they're one? also do I put the svn in the addon or the gmod folder, cause I hate doing the gmod folder with svn.

  10. Post #10
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,205 Posts
    GMod folder, this needs a .dll for it to work

  11. Post #11
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,868 Posts
    Whoa, this sounds interesting to say the least, gonna check it out!

  12. Post #12
    Shane's Avatar
    March 2010
    336 Posts
    Any chance for Linux binaries in the future?
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  13. Post #13
    BOP
    BOP's Avatar
    January 2009
    401 Posts
    Great job
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  14. Post #14
    Gold Member
    Bragdras's Avatar
    October 2007
    3,118 Posts
    This sounds stupid, but how do I... De-svn-ize a folder?

    It's a bit tricky to catch the ball with the physgun sometime, looks like it can only be grabbed from a certain angle sometime.

    I wanna be able to choos the model for the poly :C

  15. Post #15
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,205 Posts
    remove the .svn folders

  16. Post #16
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    Any chance for Linux binaries in the future?
    Yes.
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  17. Post #17
    Gold Member
    FluD's Avatar
    February 2006
    1,133 Posts
    and again Garry grab the money
    Garry you are genius

    Edited:

    crashed when i try to weld something more complicated
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  18. Post #18
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    How complicated? I have done 60 props no problems.

  19. Post #19
    Gold Member
    Kwigg's Avatar
    January 2007
    1,006 Posts
    Of all the times for tortoisesvn to not work anymore, regardless of how many times i reinstall. :(
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  20. Post #20
    Ass Man's Avatar
    January 2010
    577 Posts
    GMod folder, this needs a .dll for it to work
    Which DLL?

  21. Post #21
    Gold Member

    July 2006
    1,951 Posts
    It's included with the download (gm_queryphys).

  22. Post #22
    Gold Member
    Kwigg's Avatar
    January 2007
    1,006 Posts
    -snip- finally working

  23. Post #23
    Gold Member
    kokonut's Avatar
    November 2007
    283 Posts
    :O *FAPFAPFAPFAP*
    Fucking epic if i could, I'd lua king you, but now, you'll have to do with an agree

    edit:
    I crashed when destroing part of the "prop"
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  24. Post #24
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    How did you destroy it?

    Breakable prop?
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  25. Post #25
    Gold Member

    July 2006
    1,951 Posts
    It didn't crash for me when destroying a breakable prop.

  26. Post #26
    Gold Member

    June 2007
    5,036 Posts
    Jesus christ, we're finally getting that "impossible" stuff :holy::holy::holy::holy:
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  27. Post #27
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    It didn't crash for me when destroying a breakable prop.
    Regardless I should probs make them indestructible.

    Since their physics will still be there but no visible entity(also they would loose client side prediction).
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  28. Post #28
    Iziraider's Avatar
    August 2009
    1,388 Posts
    Regardless I should probs make them indestructible.

    Since their physics will still be there but no visible entity(also they would loose client side prediction).
    Don't make them indestructible, make them so if one is removed/destryed then all of them disappear.
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  29. Post #29
    Gold Member
    raBBish's Avatar
    March 2007
    2,667 Posts
    This is awesome, you should definitely get queryphys added to GMod.

  30. Post #30
    Ass Man's Avatar
    January 2010
    577 Posts
    OH MY GOOOOD THIS IS SO GODLY HRRR... Wait a minute.

    In my brief play with this tool I made and observation

    Can't weld(constrain) anything too it, (Including thusters)

    So I ask you when will this be useful? what CAN I use it for?
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  31. Post #31
    Box collector
    haza55's Avatar
    October 2005
    545 Posts
    You can weld to that little Ball when you create a weld.

    This is the only way until Garry adds (if he does) my functions to GMod.

  32. Post #32
    slay3r36's Avatar
    January 2010
    223 Posts
    you are the best!
    you should make a menu to choose the model of the entitie ( "gmod_poly"), this way we'll able to put a big "base" to put trusters and other stuffs.
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  33. Post #33
    Ass Man's Avatar
    January 2010
    577 Posts
    You can weld to that little Ball when you create a weld.

    This is the only way until Garry adds (if he does) my functions to GMod.
    parenting the ball to other objects nullifies all benefits and nocollides the whole prop amalgamation.

    Now to see how it works with the weight stool

    Edited:

    I made a front end of a car, Grabbed it by the parent ball thing and spun it like a top and produced an infinite energy spinning top, it hasn't stop spinning on its front left corner since I decided to post this.
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  34. Post #34

    May 2010
    70 Posts
    every time i use it it crashes gmod does anyone no y

    edit: never mind it fixed itself :P gr8 job
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  35. Post #35
    Gold Member
    Datsun's Avatar
    January 2008
    1,836 Posts
    If only I was not at work, I would love to test this.

    So can anyone post up a quick complex contraption that uses this stool? I would love to see how it works for contraptions that would normally be unstable and wobly.

  36. Post #36
    Ass Man's Avatar
    January 2010
    577 Posts
    If only I was not at work, I would love to test this.

    So can anyone post up a quick complex contraption that uses this stool? I would love to see how it works for contraptions that would normally be unstable and wobly.
    In its current state it is already incomparable to parenting, Indispensible. Unfortunately it has other problems.

    namely the entire finished 'prop' you create cannot be manipulated except by a ball prop which attaches wherever you press reload, This limits usage immensely and makes adding mechanical components difficult.'

    Still it makes for excellent body work and such but at the end of the day all your main pieces will be traditional props unless Garry comes along and assimilates this.
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  37. Post #37
    Gold Member
    Divran's Avatar
    April 2008
    2,622 Posts
    Very nice.

    This sounds stupid, but how do I... De-svn-ize a folder?
    Use TSVN's Export feature. Read my tutorial do see how: http://www.facepunch.com/showthread.php?t=688324
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  38. Post #38
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    It's about damn time someone made this.
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  39. Post #39
    Gold Member
    FluD's Avatar
    February 2006
    1,133 Posts


    umm i like it,
    but possible grab by props not by ball ;D
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  40. Post #40
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,029 Posts
    phys:RebuildFromConvexs(self:GetPos(), self:GetAngles(), self.Mass, 0.0001, 0.0001, 1, 1, self.Mesh)

    :q:
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