I'm not the one who posted that- get on his case if you care. All I'm saying to him is that I do hear the similarity. :geno:
I'm not the one who posted that- get on his case if you care. All I'm saying to him is that I do hear the similarity. :geno:
The only thing I noticed was the pattern (1 is lowest tone, 3 is highest)
1, 2, 3, 2, 1.
In Half Life 2 it sounds grainy-ish, in Silent Hill it's like soft 'dings', so to speak.
:doh:
I hate to break it to you but Missing Info shifted their focus from an accurate remake of the E3 version to their own interpretation of the plot the original game was going to follow. They're going to be changing quite a lot I hear.
Damn....
Ffff.
May you please upload the "teddy" thing on youtube? but reversed? I don't know how to reverse something and all I got is windows movie maker...
There's a part like this in "Water Hazard" when they're shelling a rebel station. It doesn't exactly show the person becoming a zombie, but it shows the headcrab beginning to take over as he emits zombie screams.
Moments like that make Half-Life 2 really unnerving, especially after I had developed a feeling of gratitude towards the rebels.
Teddy.wav is the sound when you pick up one of the torn apart baby dolls.
Guys, you're over speculating. This is how they make synthesized sounds for everything. If you made these sounds the proper way, it doesn't sound right. But if you do it with other methods such as reversed screaming and free use sounds, you can create the right effect.
Another part I just remembered that was equal parts gruesom and hilarious that could also constitute "mind fucking" if it catches you off guard; that part in HL1 where a bullsquid is dragging a dead HECU marine into a hole in the wall and he wont quite fit so it ends up breaking his leg. That crunch sound was pretty sickly but the scenario was pretty funny.
get audacity, its a free sound modification tool. then, to reverse something, go to : effect > reverse.
Yeah, i know that (that has actually scarred me. Yes, a video game scarred me) but what im talking about is watching a zombie's rib-cage pop, and its arms grow, watching a fast-zombie rip itself to shreads, listen to a zombine freak the fuck out, and watch a poison zombie burst out of its skin. Yes, it would be gruesome, terrifying, but it would open peoples eyes to what the combine are doing to people in game, and they would have sympathy for what they are killing.
What freaks me out the most is the fact that Gordon pulls the pin of his grenades, and then puts them back in his pocket.
What, when you go to throw them? He hoists them over his head if you left click and lowers his arm for a small toss if you right click.
Pull the pin on the grenade, change weapon.
Also, does the crows/birds have anything to do with G-Man or what?
I'm assuming they're just incredibly frequent storytelling devices.
Show me teddy.wav and reversed version please.
You can't SHOW sound, dude.
Actually I think its a .mp3.![]()
In L4D2, on the parish(I think) where there is a grafitti on the wall showing tally marks under two stickfigures, one zombie the other human really freaked me out.
That, and the fucking houses off of the road in highway 17. Those were creepy as fuck.
Especially the one where the Combine soldiers just finished burning bodies...
The entire underground part of Episode 1 was creepy.
when i think of episode 1, thats all i remember. I cant remember the citadel parts, or the part with the citizens.
The one that spawns a poison zombie right behind you after you pick up some grenades and crossbow ammo is worse. Everytime I go into that one I know he will be there once I pick it up, but it always manages to make me jump still. Probably because there's two different doors he could come from so you never know which it will walk through. It's the two story house right before the bridge if you haven't seen it yet.
I tried making a quick video of teddy.wav forwards and backwards, but I can't get any good screenrecording software that also captures sound, so I could upload it quick to Youtube.
Oh well. But it really wasn't interesting - teddy.wav is only ~0.58 seconds long, and backwards it's just a bad sounding scream. Not really scary, or creepy.
Oh shit. That voice sounds a bit like Father Grigori.
i think they are trying ot get the rebel base (ha) information out of civilians.
protip: on a real grenade, pulling the pin doesn't trigger the explosion, it's flipping the handle. the pin just acts as a kind of safety mechanism.
Marc Laidlaw is silly (he's the writer of HL).
It's made so much scarier when the first few times you play through it you didn't see it and then one day you play again and it's right there.
hey, it was made by valve! ...somewhat, at least
EDIT: re-post, excuse me...
I still have nightmares about that cat...
What cat?
Gnome. Mother. Fucking. Chompski.
:wtc:
Fucking Ichthyosaurs how do they work
How the what?
God mode.