That's a mod. :colbert:
That's a mod. :colbert:
a non-valve mod with cheap jump scares scattered throughout it! what an excellent contribution
You clearly haven't played it, or just rushed it. There was a plenty of pure-mindfuck moments.
For example, there was part where you would get message "HELP ME" in the subtitles over and over, though you, in fact, can't hear shit. Or whispers you can her from the dark corners. Or those freaky mannequins. Especially the part where one of the soldiers behind the glass asks you to turn off the generator, and when you enter the room, it turns out that it was mannequin, and you were hallucinating. Or those non-euclidian shifting vents, that was a pretty good mindfuck.
There were few jump scares, but hey, every good horror movie has these.
So grow a pair and play the mod without rushing and scarequitting. Though, I must admit, this is not a Valve game, but overall, that is a good example of extensive mindfuck use.
Oh shit, that's clever with the subtitle thing. I didn't know about that because I didn't have subtitles on.![]()
What an idiotic piece of pedantry. When a game wants to indicate that someone or something is robotic, there ARE usually sparks flying around.
Dafuq? The russian zombine video on page 14 or 13 led me to some minecraft video called REMOVE ENDERMEN where pig,enderman and Steve play something that sounds like Serbian music. WTF is wrong with youtube?
i actually wish there were good survival horror mods for hl2. aom to me was a step in the right direction, although that was goldsource
Alchemilla?
Basically Silent Hill ported to Source.
I know this is a late quote but what is the sound from, the siren I mean I love it.
I hated that part... ugh,not because of the creepyness,but because i hate that fat decomposing zombie throwing little four legged niggers at me!
(User was banned for this post ("Racism" - Craptasket))
not really, the mannequin thing has been done many times over and is completely unoriginal. i saw the video of the "dynamic scare thing" they used, and I wasn't really scared by it. let's not get off topic though
It's the hl2 radio music if that's what you're talking about. If you mean the distorted string-based notes, then that's a sound in the leak called tone_warehouse.wav
Anyone else think Valve is gonna break the 4th wall in a sensible way with HL3?
The "rather than giving you the illusion of free choice, I am going to choose for you" and the way he apparently acts outside the laws of physics, appearing and reappearing to observe the player or talk to his rebel clients makes me think he's part of some kind of overmind that determines the outcome of historical events by deploying people like Freeman - and the outcome is up to "the highest bidder".
I mean, the name "Freeman" in a linear game about a protagonist that has no amount of free will as long as the player is in charge of him, but at the same time is the avatar of the only being that's not bound by computer code, is begging for it, isn't it?
I definitely wouldn't put it past them seeing how in the HL2 Beta there was this arcade game where people are flying manhacks around, not knowing it's the real deal.
I'm intrigued by this idea. What kind of gameplay mechanic do you think Valve would use to break the 4th wall?
Also, what could anyone possibly offer the G-Man as "payment" for Gordon's services?
I'm referring to the siren, not the string haha
Why don't you play it? You afraid? You can't give an opinion without trying it yourself so shut it.
Why do you care so much? Maybe he doesn't have the required game. I played it and there's not really much to be scared of.
you can't understand a games scariness by watching a video are you retarded
Am I the only one that has never been creeped or scared of ravenholm?
The only thing that scares me is the fact if you travel into the history of what half life 2 was going to be, like the leak. You've got all kinds of sounds and npc that are scarier then ever. Especially the hydra. That shit gives me a heart attack. I downloaded it for gmod a while back, went near it, it stabbed my face, had a heart attack. Never played with it again.
Inside Gordon's mouth?
i played the fucking game, i was just interested in how they made the sounds random
Shouldn't have read this before going to bed.
I always found it interesting how the One Free Man is the least free person on Earth.
Even after being released from the G-man's control he wasn't free - the player was still controlling him.
are you really being that meta
That is how Valve thinks. It's they sort of thing they do.
I think Advisors are pretty interesting. There's so many things implied in Half-Life 2, and we don't have answers to them, and people don't ask questions ingame. It's all up to the player to go as deep as they want into the story. That's what I love about Valve games. There's always another level that can fuck with you that some players don't notice.
I love doing that, though it's less of a mindfuck and more of an easter egg.
On Nightmare House 2: Very creepy right up until the final boss.
The constant yammering gives it a terminal case of the not-scaries.
Read the title of the thread twice and then read your post
i was replying to " i saw the video of the "dynamic scare thing" they used, and I wasn't really scared by it."
Guys, just giving a little hop back on the combine transformation topic.
I have a question:
humans go trough a "stalkification" before turning into combine soldiers, stalkers that have lost their hands and feet.
Yet, there they are, the shirtless combine has perfectly good hands and no signs of scars or any kind of surgery.
Stalkers are completely separate from combine soldiers.
it took me so long to realise this after i'd first seen stalkers
man, i was stoopid.
The houndeye sounds always creep me out.
Houdeye sounds like a dog to me.
Now BULLSQUID is where it gets nasty sounding.
Walking around in the dark and suddenly stopping, rising into the air slowly
Buhhhhh barnacles give me the heebie jeebies
I actually haven't played a HL game in ages because of the Barnacles; there's something about them that makes me fucking petrified and quit immediately. The same applies to Skulltulas in the Zelda games, for some reason.
I think it's the whole hanging from the ceiling thing; somehow, it's just ridiculously creepy.
oh.
Stalkers are the product of brutal, extreme Synth engineering by the Combine. They remove muscles so there is only skin and bone, they remove their digestive tract, leaving them with a gastric port, and remove genitalia. The remove their feet and hands, they completely change their way of thinking. They removed their way of speaking, hence why they scream when killed, and make weird groaning noises when walking around.
From CombineoverwikiCombineoverwiki posted: