For example, there was part where you would get message "HELP ME" in the subtitles over and over, though you, in fact, can't hear shit. Or whispers you can her from the dark corners. Or those freaky mannequins. Especially the part where one of the soldiers behind the glass asks you to turn off the generator, and when you enter the room, it turns out that it was mannequin, and you were hallucinating. Or those non-euclidian shifting vents, that was a pretty good mindfuck.
There were few jump scares, but hey, every good horror movie has these.
So grow a pair and play the mod without rushing and scarequitting. Though, I must admit, this is not a Valve game, but overall, that is a good example of extensive mindfuck use.
Dafuq? The russian zombine video on page 14 or 13 led me to some minecraft video called REMOVE ENDERMEN where pig,enderman and Steve play something that sounds like Serbian music. WTF is wrong with youtube?
(User was banned for this post ("Racism" - Craptasket))
Anyone else think Valve is gonna break the 4th wall in a sensible way with HL3?
The "rather than giving you the illusion of free choice, I am going to choose for you" and the way he apparently acts outside the laws of physics, appearing and reappearing to observe the player or talk to his rebel clients makes me think he's part of some kind of overmind that determines the outcome of historical events by deploying people like Freeman - and the outcome is up to "the highest bidder".
I mean, the name "Freeman" in a linear game about a protagonist that has no amount of free will as long as the player is in charge of him, but at the same time is the avatar of the only being that's not bound by computer code, is begging for it, isn't it?
I definitely wouldn't put it past them seeing how in the HL2 Beta there was this arcade game where people are flying manhacks around, not knowing it's the real deal.
Also, what could anyone possibly offer the G-Man as "payment" for Gordon's services?
Am I the only one that has never been creeped or scared of ravenholm?
The only thing that scares me is the fact if you travel into the history of what half life 2 was going to be, like the leak. You've got all kinds of sounds and npc that are scarier then ever. Especially the hydra. That shit gives me a heart attack. I downloaded it for gmod a while back, went near it, it stabbed my face, had a heart attack. Never played with it again.
Shouldn't have read this before going to bed.
I always found it interesting how the One Free Man is the least free person on Earth.
I think Advisors are pretty interesting. There's so many things implied in Half-Life 2, and we don't have answers to them, and people don't ask questions ingame. It's all up to the player to go as deep as they want into the story. That's what I love about Valve games. There's always another level that can fuck with you that some players don't notice.
I love doing that, though it's less of a mindfuck and more of an easter egg.
On Nightmare House 2: Very creepy right up until the final boss.
The constant yammering gives it a terminal case of the not-scaries.
Guys, just giving a little hop back on the combine transformation topic.
I have a question:
humans go trough a "stalkification" before turning into combine soldiers, stalkers that have lost their hands and feet.
Yet, there they are, the shirtless combine has perfectly good hands and no signs of scars or any kind of surgery.
The houndeye sounds always creep me out.
Walking around in the dark and suddenly stopping, rising into the air slowly
Buhhhhh barnacles give me the heebie jeebies
I think it's the whole hanging from the ceiling thing; somehow, it's just ridiculously creepy.
From CombineoverwikiCombineoverwiki posted: