The ambient laughing noise was always there, I am pretty sure the soundscape was for City 17
I always hated this part, namely when it started to friggin' shake.
Other than that, in general I hated this part too, nothing worse than having to jump and try to land on a thin beam, and having Gordon slide slightly on it
I actually like that bridge part for some reason.
You guys are making me want to reinstall Half-Life 2
I use plenty of ambience noise in my maps, but don't recall any laughter. Though I am reminded of a wind sound that does sort of sound like a weird chanting if you listen closely.
I'm probably thinking of the wrong sound, but here's the one I'm thinking of, used in my CSS map:
after being chased by a helicopter, a lot of combines and the cars with rocket launcher, you can get to this place which is peaceful, you can listen bells somewhere, and then when you go near the resupply box a lot of headcrabs appears
i dont know why, but i loved it
Beta Stalkers have the special ability of violating their victim's eardrums.
probably late but still creepy as fuck
I don't know if anyone remembers the old gmod9 map rp_subtransit. It always felt pretty creepy if you were playing alone. Then one time i was in one of the tunnels and for whatever reason i wasn't making a lot of noise and I heard that sound really quiet. Bricks were shat
I used to put that in my maps just to creep people out.
After playing Portal 2 I thought a little bit about what happened to Rattman after the Lab Rat comic.
The graffiti you see when you get the portal gun back seems to indicate that he lived long enough to paint it.
But then, a huge amount of time passes between the 2 games.
If he didn't succumb to his wounds afterwards, he had a plenty of food (remember the cans?) to keep him nourished until help arrived (which it probably didn't)
Rattman died, alone, deep underground, insane, talking to a cube.
And it's not like things would have been much better above ground, because of the Combine.
edit: upon re-reading the comic it seems that he painted the last murals before he was shot by the turrets
that's something to take into account
On a less-silly note, I think VALVe should make Half Life 2 a bit darker, show the real toll on the rebels, I think running into some people who just outright break under the pressure and turn against you would be pretty cool.
Like, turn on you because you're wanted?
Also, I've always been creeped out by the skeleton couple in Episode 2.
Reminds me of a Tibetan monk's temple.
This fucker right here.
The underwater parts of HL1 are scary as hell thanks to him.
Fucking hate the Ichthyosaur, I've had some awful experiences with those fuckers.
Especially the Nihilanth battle when you get dropped into a lake and there's an Ichthyosaur in it . I was playing HL:S this Christmas, too scared to go in the water, but I finally decided "fuck it, lets jump in." I jump in, expecting to see him, and he isn't there. I scan the water in front of me and then turn around.
Ichthyosaur all up in my shit.
Fuck that shit, this is why I can't go into water in any games.
Remember that Fast Zombie in the dumpster in EP2 that throws nades back at you due to glitches?
Well a while ago I managed to get a grenade stuck in there and explode.
My joy and surprise lasted about two seconds before a pissed off, on fire, and very much not quite dead fast zombie jumped out in my face.
So yeah, it didn't end well.
The first time I played though Episdoe 2, and got to the part just before Alyx gets stabbed by the Hunter I got incredibly creeped out by the Hunter that's outside of the window. I heard the sound it makes and turned around, only to see it move away because it knew it had been spotted.
Although, they came up with the idea from a glitch where a box launched the grenade out.
source = Dev commentary.
There was the part in Episode 2 where you go to retrieve the extract in the mines, and then at some point you fall onto a mine cart and it sends you catapulting into a pit full of water. After I got out of the water, I started climbing up the long ladder. Except...when I reached the top, I was surprised by the vortigaunt who tagged along with me. I was home alone and had just gotten the game, so I had my speakers on full blast. After reaching the top of the ladder, the vortigaunt suddenly popped his head out and the blast of "AHHHHHHHHHHHH, THE FREEMAAAAAAAN," sent me flying back down into the pit.
Scared the hell out of me.
Decided to play through HL2 again for the sake of it after reading this thread
was at that same exact fucking part and I heard a laughing sound, but no crash
except every map has been on mat_fullbright 1 since then and I can't get it off
Mainly because it didn't trigger properly for me and I was trying to get into the dumpster to look for supplies and suddenly fast zombie out of nowhere.
Hmm.. I was checking the ambient sounds.. could have sworn I heard some faint, backwards talking in one of them. Will upload on soundcloud in a sec.
removed for privacy's sake
It plays in the right channel.. Anybody else hear it?
I am going to research right now because I am very curious.