What are you mixing this on? I have a feeling your speakers/headphones may have a boosted low end, because it seems to be lacking low end for me. Well, either that, or not enough highs, because those seem too present.
The bass sound itself is also kinda wacky sounding. Good ideas though. :)
Started working on some weird little tune today.
Anyway I made some boom bap stuff cause I dunno
Guys, I need serious tips on mastering and mixing. I really want to get my sounds claner, without overlapping and clipping and all that shit. Some tuts?
Hardly any mixing, and the piano way later into the song needs a boost. I'll get around to doing that in a short while. (while meaning within this or next week or something, I dunno.)
^ This reminds me Prodigy for whatever reason.
EDIT: I really wanted to critique some of the songs on this page but I have no idea what I could say. All the songs on here are damn awesome.
Fry my eggs up!
And yeah, the snare doesn't really fit now that I listen to it again. I made those drums months ago because I was bored. The rest was added yesterday. I'll try and change it up. I've already added more variation to the drum patterns, and put some sense in the composition.
Love that dirty saw bass at the end of your track btw! :)
What sequencer/DAW did you use again? Feel like doing a collab some time? I have Logic, FLStudio and Renoise.
I like how you reverse sidechained the hat thing, it's pretty cool, and the way the song breaks down is really well done.
Ugh I'm getting so much worse with my last three songs.
-snip- nevermind, that one was really really bad.
I grabbed Ableton the other day and decided to try my hand at making something, do I seem like I have any shot at this music-making stuff?
don't kill me if it's really that bad please
Sorry about the recording quality. That's the Soundcloud app for ya. Anyway, I made this using an acoustic piano, based off the basic chord structure of "Veridis Quo" by Daft Punk, but mostly improvization.
Working on a new prog house track, as you can probably tell it's very early WIP. The kick is just a placeholder at the moment and I haven't done any of the other percussion, I'm just liking the other stuff so far. I'm thinking of using slightly bitcrushed percussion.
I really, really like the pads with the chords at 0:15, it sounds really beautiful. I can hear a piano in the background at sections but unfortunately it's drowned out a bit by the other instruments. The chords are nice by the way.
Regarding your song:
I thought it was fucking incredible, the atmosphere it fills me with is just something else. I feel like I've got no worries on my mind, whilst wondering a little happy town in an indie game. If you keep at this, and perhaps don't want to be the next big producer, perhaps you could take interest in making music for some indie games, I'm sure this kind of music could fit in it easy.
It's fuckin great
You have no idea how much this just brightened my day. I love it when people actually give me a vivid, detailed description on one of my songs, rather than a 2 word response. And yeah man, i'm up for anything that could earn me some money, if you know of anyone who might be interested in stuff like this let me know!
Perhaps check out some indie game OSTs, most of them are better than the majority of the corporate games' OSTs
1. It's repetitive. Not enough things are happening.
2. The "Chocolate Kills" 1:28 sort of came a bit out of nowhere.
3. The piano around 1:50. I personally would like it better if you made one of the chords play out a bit and not make it a stab.
4. The airplane jet sound 2:09 again came from nowhere, try make a build up too it I guess?
Apart from this I think I see what your trying to do, the Sebastian, Uppermost sound. Reminded me of Dance - Uppermost.
Pretty good so far. A lot of the things in there remind me of Kastle's work or other bass music artists'.
Not entirely sure if that can be called dubstep, but then again I'm no expert on determining genres. Try spicing up your drum patterns; bringing in new percussive elements over time complements your synths and vocals and drives the track further.