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 Post #1
 5th July 2010 Last edited by echo1001; 6th July 2010 at 02:33AM..
echo1001's Avatar
July 2007
85 Posts
I wrote this on to fly to show a friend that it is possible. So, the code is quite messy and you or your server WILL crash, I can guarantee it.

Anyways, simply put, this stool can resize props using a scaling value.

This tool will crash the server if the prop is too small. (rounding issue) There is also an issue with clientside prediction so your player can get stuck on a prop.

Sorry for the crap quality, still processing,



You need the queryphys module. (Here) Please be sure you have it installed before complaining about any issues, thank you.

Advanced duplicator compatibility coming soon.

 Post #2
 5th July 2010
Gold Member
Bletotum's Avatar
June 2008
2,470 Posts
Hooray!

Now I can ACTUALLY have that giant bucket.
 Post #3
 5th July 2010
echo1001's Avatar
July 2007
85 Posts
Giant buckets are fun. :)
 Post #4
 5th July 2010
Gold Member
DiscoBiscut's Avatar
June 2008
2,227 Posts
Cool, and I guess you could put a limit on the size in case of crashes/ridiculous sizes.
 Post #5
 5th July 2010
Gold Member
Bletotum's Avatar
June 2008
2,470 Posts
Or does that limit vary per prop?
 Post #6
 5th July 2010
echo1001's Avatar
July 2007
85 Posts
Cool, and I guess you could put a limit on the size in case of crashes/ridiculous sizes.
I tried to give it a reasonable limit after testing it in SP. I'll probably end up changing it if people crash too much.

Or does that limit vary per prop?
It does not, Ill have to figure out a good way to detect that.
 Post #7
 5th July 2010
BMCHa's Avatar
August 2007
541 Posts
It does not, Ill have to figure out a good way to detect that.
Maybe base it on the size of the bounding box?
 Post #8
 5th July 2010
echo1001's Avatar
July 2007
85 Posts
I thought about doing that.
 Post #9
 5th July 2010
Gold Member
HiddenMyst's Avatar
June 2006
8,111 Posts
Anyone going to try and revive this sort of project: http://www.wiremod.com/forum/off-top...construct.html ?
 Post #10
 5th July 2010
Blackbird88's Avatar
March 2009
1,232 Posts
Another awesome tool using queryphys. Downloading..
 Post #11
 5th July 2010
ryan1271's Avatar
February 2008
360 Posts
Can you make it scale the weight? It would have to be exponential for it to be realistic though.

I also see it screws with Smart Snap.
 Post #12
 5th July 2010
echo1001's Avatar
July 2007
85 Posts
Can you make it scale the weight? It would have to be exponential for it to be realistic though.

I also see it screws with Smart Snap.
I tried to scale weight the best I could. (Will improve it soon) Smartsnap will mess up, again, client side prediction.
 Post #13
 5th July 2010
Gold Member
Dennab
October 2005
2,258 Posts
Are you disabling collisions before rebuilding the physics? If not do that since it will spare you 90% of the crashes
 Post #14
 5th July 2010
echo1001's Avatar
July 2007
85 Posts
I am, but I have feeling that the engine sees the mesh as invalid and then crashes. (Really needs an error checker instead of crashing...)
 Post #15
 6th July 2010
Whiterfire's Avatar
March 2009
1,133 Posts
Can you make it scale the weight? It would have to be exponential for it to be realistic though.

I also see it screws with Smart Snap.
no, it would be cubic.

(Scale X)*(Scale Y)*(Scale Z)*prop weight.

Easy.

Edited:

And 100 percent realistic.
 Post #16
 6th July 2010
Amplar's Avatar
January 2006
975 Posts
adv duplicator support? if not, it's nothing more than a gimmick really. good work.
 Post #17
 7th July 2010
"Garrysmod.com doesn't deserve me."
Overv's Avatar
February 2007
5,515 Posts
Why did you release this when there's no gmcl_queryphys yet? A couple of people including me have made this tool weeks ago, but were waiting, because there's no clientside prediction yet.
 Post #18
 7th July 2010 Last edited by echo1001; 7th July 2010 at 09:37PM..
echo1001's Avatar
July 2007
85 Posts
Why was clip tool released? Some people may have wanted to see something like this, client side prediction or not.
 Post #19
 12th July 2010 Last edited by savinpvtmike; 12th July 2010 at 04:02AM..
savinpvtmike's Avatar
July 2010
1 Posts
how do you get it to work?
 Post #20
 12th July 2010
itsDivine's Avatar
July 2010
500 Posts
Lolwut

An easier way to crash servers.
 Post #21
 12th July 2010
G-ManFTW's Avatar
April 2010
3 Posts
can you add a svn?
BTW cool tool :D
 Post #22
 14th July 2010
rakkar's Avatar
September 2009
936 Posts
Will this tool also work on entities (and wire chips and the like) or only on props?
 Post #23
 14th July 2010
Hell-met's Avatar
April 2009
1,692 Posts
Does it work on ragdolls?
 Post #24
 14th July 2010
Gold Member
Dennab
October 2005
2,258 Posts
Will this tool also work on entities (and wire chips and the like) or only on props?
The module can modify most entities physics (not vehicles though) so it should be possible.

Edited:

Does it work on ragdolls?
No.
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