1. Post #41
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    can you fix the shield hud please i have always 0%
    Mines correct, you do have the stargate pack installed properly?

  2. Post #42

    February 2009
    672 Posts
    i delete stargate and download it now again

  3. Post #43
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    Code:
    Rev 6:
    [Added] Gate Glider SEnt
    Rev 5:
    [Fixed] Shuttle Exit Bug
    Rev 4:
    [Added] Shuttle Turret Entity(Forgot in previous)
    Rev 3:
    [Added] Destiny Shuttle SEnt
    Rev 2:
    First Import
    Also people please request new features that you want added, eventually they may well be

  4. Post #44
    Shadow Angel's Avatar
    June 2010
    171 Posts
    can you fix the shield hud please i have always 0%
    I have 100% so its not broken great work btw.

  5. Post #45
    Gregthegen's Avatar
    April 2009
    26 Posts
    Possibly the inclusion of the destiny space suits as char models or props (think of the space suit function in ls2 and ls3, and possibly make it compatable with those mods) though this might be an area of modeling you aren' familiar with.

    Good work on the Destiny Shuttle! can't wait to try it and the gate glider against the jumper!

    ((Frankly and off topic, I wish that on the SGU series, if earth ever does connect successfully with destiny much later on in the series, that they send a jumper through the gate, then dial the gate to a nearby planet, fly the jumper from said planet to the destiny and dock it to replace the missing other shuttle.))

  6. Post #46

    February 2009
    672 Posts
    the robot from the destiny and destiny doors holografic interface?

    Edited:

    docking for destiny

  7. Post #47
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    Possibly the inclusion of the destiny space suits as char models or props (think of the space suit function in ls2 and ls3, and possibly make it compatable with those mods) though this might be an area of modeling you aren' familiar with.

    Good work on the Destiny Shuttle! can't wait to try it and the gate glider against the jumper!

    ((Frankly and off topic, I wish that on the SGU series, if earth ever does connect successfully with destiny much later on in the series, that they send a jumper through the gate, then dial the gate to a nearby planet, fly the jumper from said planet to the destiny and dock it to replace the missing other shuttle.))
    Stargate Vehicles, not space suits. And i don't model(Much)

  8. Post #48

    February 2009
    672 Posts
    so i must ask iziraider

  9. Post #49
    Shadow Angel's Avatar
    June 2010
    171 Posts
    Ronon i don't see why you don't join the carter pack because now I have to pick which hatack to use yours or madmans.

  10. Post #50
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    Ronon i don't see why you don't join the carter pack because now I have to pick which hatack to use yours or madmans.
    It's not exactly hard to pick, they each have different folder names, and i think have different print names. So use both.

  11. Post #51

    February 2009
    672 Posts
    i can hit the schip (shhi8ld is online) with the rononnwepaon

  12. Post #52
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    i can hit the schip (shhi8ld is online) with the rononnwepaon
    It's because Ronon's Gun uses an entity bullet, and since you're the owner of the shuttle the shield allows the entity to pass.

  13. Post #53

    February 2009
    672 Posts
    but i i use the zat shild is working (if i use css wepaon shild is workling puddle jumper to

  14. Post #54
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Because zat use usual stargate tracer which not recognize that u are the owner of the shield, and ronon gun fire small props and they now that it's your shield and they go trough it.

  15. Post #55
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    Because zat use usual stargate tracer which not recognize that u are the owner of the shield, and ronon gun fire small props and they now that it's your shield and they go trough it.
    This man speaks the truth, except ronon's gun doesn't fire props it fire's the dexgun_pulse entity

  16. Post #56
    anc13nt's Avatar
    June 2010
    28 Posts
    the shuttle
    when i activate the shield i dont see an effect only hear the activation and deactiavation sound.

    try making a wraith dart

  17. Post #57
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    the shuttle
    when i activate the shield i dont see an effect only hear the activation and deactiavation sound.

    try making a wraith dart
    You don't see an effect until you shoot it, and you're in luck i've just started on a Wraith Dart.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Friendly Friendly x 1 (list)

  18. Post #58
    anc13nt's Avatar
    June 2010
    28 Posts
    Nice

  19. Post #59
    Elyo's Avatar
    December 2009
    72 Posts
    why doesn't the gateglider have staff weapons ?

  20. Post #60
    Gold Member
    punkrjp's Avatar
    May 2009
    2,348 Posts
    I can't active the shield for some reason. When I press the "shield activation" button, it gives a failure/deactivation sound.

  21. Post #61

    February 2009
    672 Posts
    i think the destiny shuttle shild is organge not blue

  22. Post #62
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    why doesn't the gateglider have staff weapons ?
    Haven't added them yet

    Edited:

    I can't active the shield for some reason. When I press the "shield activation" button, it gives a failure/deactivation sound.
    I believe if you have life support installed you need to power it

  23. Post #63
    Elyo's Avatar
    December 2009
    72 Posts
    ar they going to be added ?
    btw thx have bin using you're jumper from the beginning

  24. Post #64
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    ar they going to be added ?
    Yes

  25. Post #65

    February 2009
    672 Posts
    it is autodownload able from server?

  26. Post #66
    MSF2010's Avatar
    March 2010
    2 Posts
    can you change the shield sounds of destiny shuttle or maybe delete them complete and only made a hud message that the shield is on or off?
    Because i never hear in sgu a sound that the active or deactivate the shields only that sameone say "shields are online" ^^

  27. Post #67
    Shadow Angel's Avatar
    June 2010
    171 Posts
    It's not exactly hard to pick, they each have different folder names, and i think have different print names. So use both.
    By that I mean feature wise both have good features and I cant decide which one I want to use.

  28. Post #68

    February 2009
    672 Posts
    if i fly in the cloaked jumper i see the drohne and what is with the middle door inside the jumper can you add this between sit area and cokpit

  29. Post #69
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    if i fly in the cloaked jumper i see the drohne and what is with the middle door inside the jumper can you add this between sit area and cokpit
    Seriously, learn to spell and use proper grammer. No the door between the cockpit and passenger area will not be added as i don't have the model or the animations.

  30. Post #70

    February 2009
    672 Posts
    oh this is bad


    i mean in the cloaked jumper i see the drohe of the jumper (outside)

    Edited:

    f bounds = -146
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -142
    EmitSound: soundlevel out of bounds = -167
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -168
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -146
    EmitSound: soundlevel out of bounds = -153
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -168
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -153
    EmitSound: soundlevel out of bounds = -146
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -143
    EmitSound: soundlevel out of bounds = -168
    EmitSound: soundlevel out of bounds = -147
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -167
    EmitSound: soundlevel out of bounds = -142
    EmitSound: soundlevel out of bounds = -147
    EmitSound: soundlevel out of bounds = -143
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -153
    EmitSound: soundlevel out of bounds = -146
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -142
    EmitSound: soundlevel out of bounds = -167
    EmitSound: soundlevel out of bounds = -147
    EmitSound: soundlevel out of bounds = -143
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -168

  31. Post #71
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    oh this is bad


    i mean in the cloaked jumper i see the drohe of the jumper (outside)

    Edited:

    f bounds = -146
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -142
    EmitSound: soundlevel out of bounds = -167
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -168
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -146
    EmitSound: soundlevel out of bounds = -153
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -168
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -153
    EmitSound: soundlevel out of bounds = -146
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -143
    EmitSound: soundlevel out of bounds = -168
    EmitSound: soundlevel out of bounds = -147
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -167
    EmitSound: soundlevel out of bounds = -142
    EmitSound: soundlevel out of bounds = -147
    EmitSound: soundlevel out of bounds = -143
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -141
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -153
    EmitSound: soundlevel out of bounds = -146
    EmitSound: soundlevel out of bounds = -151
    EmitSound: soundlevel out of bounds = -142
    EmitSound: soundlevel out of bounds = -167
    EmitSound: soundlevel out of bounds = -147
    EmitSound: soundlevel out of bounds = -143
    EmitSound: soundlevel out of bounds = -150
    EmitSound: soundlevel out of bounds = -168
    Again learn to spell DRONE not drohe. And yes i know, there is nothing i can do about that

  32. Post #72

    February 2009
    672 Posts
    ok ok

  33. Post #73
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    Code:
    Rev 7:
    [Added] Wraith Dart
    [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS)
    Rev 6:
    [Added] Gate Glider SEnt
    Rev 5:
    [Fixed] Shuttle Exit Bug
    Rev 4:
    [Added] Shuttle Turret Entity(Forgot in previous)
    Rev 3:
    [Added] Destiny Shuttle SEnt
    Rev 2:
    First Import
    Can someone with LS and RD please test the new fix for the Shuttle and see if you can engage the shield?

  34. Post #74
    Wolf0x's Avatar
    July 2008
    37 Posts
    Sounds pretty good. Downloading now.

  35. Post #75
    sacleocheater's Avatar
    February 2010
    242 Posts
    Code:
    Rev 7:
    [Added] Wraith Dart
    [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS)
    Rev 6:
    [Added] Gate Glider SEnt
    Rev 5:
    [Fixed] Shuttle Exit Bug
    Rev 4:
    [Added] Shuttle Turret Entity(Forgot in previous)
    Rev 3:
    [Added] Destiny Shuttle SEnt
    Rev 2:
    First Import
    Can someone with LS and RD please test the new fix for the Shuttle and see if you can engage the shield?
    I can now engage the shield and exit the vehicle properly now. :) Thanks Ronon.

  36. Post #76
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    Any requests for features?

  37. Post #77

    February 2009
    672 Posts
    dart ship : Turret and more harvester capacity and dhd

  38. Post #78
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    dart ship : Turret and more harvester capacity and dhd
    turret is coming, will add dhd now

  39. Post #79

    February 2009
    672 Posts
    and more harvester capacity?

  40. Post #80
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,865 Posts
    and more harvester capacity?
    Maybe