1. Post #841

    April 2011
    602 Posts
    Wow, you're easily pleased. At least it's good to know that I can have a nice cup of tea on destiny.
    And a place to play Chess with your Kino!
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  2. Post #842
    tikay's Avatar
    November 2009
    459 Posts
    Updated bar:
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  3. Post #843
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,861 Posts
    Cool now I can get pissed.
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  4. Post #844
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    Pissed...why?
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  5. Post #845
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,861 Posts
    Pissed...why?
    Pissed is an english slang term for drunk.
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  6. Post #846
    assassin21's Avatar
    February 2010
    605 Posts
    Model looks good.
    Textures are not the best..
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  7. Post #847
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    Model looks good.
    Textures are not the best..
    Don't even think about telling Boba about this...he sure would "insist" on editing it. xD
    A darker, more brown-ish tone would be enough imo.
    However, am wondering about things concerning a certain day...you probably know what i mean, but don't wanna speak it out loud.
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  8. Post #848
    Wolf0x's Avatar
    July 2008
    37 Posts
    The textures of the bar and wall look out of place when compared to the floor and the lights running up the wall but other than that the actual model and design is awesome
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  9. Post #849

    April 2011
    602 Posts
    Don't even think about telling Boba about this...he sure would "insist" on editing it. xD
    A darker, more brown-ish tone would be enough imo.
    However, am wondering about things concerning a certain day...you probably know what i mean, but don't wanna speak it out loud.
    The day that must not be spoken of must NOT be spoken of! :D

    @"Bad textures": Im pretty sure the thread name says W.I.P, doesnt it? ;)
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  10. Post #850
    Sheppy's Avatar
    June 2010
    58 Posts
    Nice!!!
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  11. Post #851
    AlexALX's Avatar
    October 2010
    1,495 Posts
    tikay please visit this theard:
    http://www.facepunch.com/threads/105...1#post29945437

    and read last posts) Possible made compatibility with "local gate" feature (distance between worlds etc, watch video)?

    thanks in advance.
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  12. Post #852
    Neesk's Avatar
    December 2009
    136 Posts
    @tikay Will make rooms with shuttles, where you can just go and the control panel of shuttle?
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  13. Post #853

    May 2011
    1 Posts
    Waiting this great map ^^
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  14. Post #854
    reflez's Avatar
    April 2011
    30 Posts
    great map, you complete SGU why why did it have to go?
    if you want i can help with a gatespawner
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  15. Post #855
    Boba Fett's Avatar
    July 2010
    2,045 Posts
    i still remember you saying this map would be released before the second season :3
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  16. Post #856
    Gold Member
    punkrjp's Avatar
    May 2009
    2,348 Posts
    This map will be released before the 3rd season though.
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  17. Post #857
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    Why do i get the feeling, that some people are starting to get nervous? :D
    This map won't be released, if we either way keep talking about a release date*facepalm myself* or doomsday will arrive.
    Ok...why would he even bother updating the pics if there wouldn't be any intention to release it at all...
    Just hang in there guys ^^"
    The 3th season will surely arrive muuuch later then the gmod map.
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  18. Post #858
    Sheppy's Avatar
    June 2010
    58 Posts
    Stargate Universe don't have 3th Season... XD
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  19. Post #859
    Gold Member
    punkrjp's Avatar
    May 2009
    2,348 Posts


    I'll probably end up being banned for image-macro or something like that..
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  20. Post #860
    AlexALX's Avatar
    October 2010
    1,495 Posts
    To tikay again:


    on this video shows how you can use "local gate" feature on your map, for destiny map this will be cool. I hope your make better map than me xD
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  21. Post #861

    April 2011
    602 Posts
    @Alex: How did you do that, with one gate only being able to dial a single other, with all of them being local ones? Distance calculation?
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  22. Post #862
    AlexALX's Avatar
    October 2010
    1,495 Posts
    @Alex: How did you do that, with one gate only being able to dial a single other, with all of them being local ones? Distance calculation?
    yes, its distance calculation. all u gates is local except destiny)
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  23. Post #863
    Boba Fett's Avatar
    July 2010
    2,045 Posts
    This might be of interest for you: http://www.gamebanana.com/prefabs/5660

    with this you can defiantly work more worlds out.
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  24. Post #864

    April 2011
    602 Posts
    This might be of interest for you: http://www.gamebanana.com/prefabs/5660

    with this you can defiantly work more worlds out.

    The Stargate off-world map savior :D
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  25. Post #865
    Gold Member
    dije's Avatar
    December 2008
    4,736 Posts
    This might be of interest for you: http://www.gamebanana.com/prefabs/5660

    with this you can defiantly work more worlds out.
    Does it work with several players?

    Edited:

    P.S. 800 posts!
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  26. Post #866
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    Yes it work. But that domes are rly small and for bigger places need to be resized.
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  27. Post #867
    tikay's Avatar
    November 2009
    459 Posts
    tikay please visit this theard:
    http://www.facepunch.com/threads/105...1#post29945437

    and read last posts) Possible made compatibility with "local gate" feature (distance between worlds etc, watch video)?

    thanks in advance.
    I'm not sure if it's worth the work it would take me to rearrange the off-world locations. Because I would have to re-do the settings for the addons Spacebuild and Environments by hand, too.

    @tikay Will make rooms with shuttles, where you can just go and the control panel of shuttle?
    No

    i still remember you saying this map would be released before the second season :3
    I doubt I ever promised anything like this.

    This might be of interest for you: http://www.gamebanana.com/prefabs/5660

    with this you can defiantly work more worlds out.
    Nice find! I actually used a similar setup with clouds on a dome model to prettify the skies, but it never crossed my mind to simply put skybox textures on a sphere.
    Will try it out.
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  28. Post #868
    AlexALX's Avatar
    October 2010
    1,495 Posts
    I'm not sure if it's worth the work it would take me to rearrange the off-world locations. Because I would have to re-do the settings for the addons Spacebuild and Environments by hand, too.
    Very sad, maybe this feature will never be used anywhere in gmod (except my ugly map). But okay.

    Good luck with mapping))
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  29. Post #869
    Boba Fett's Avatar
    July 2010
    2,045 Posts
    np, i find it lulz howmuch work the sgmod had of fully rewriting the skybox code from source to make something like that, and now its a simple prefab.
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  30. Post #870
    reflez's Avatar
    April 2011
    30 Posts
    hey, just a small question, will the player be able to turn the ftl effect on and off?
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  31. Post #871
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    hey, just a small question, will the player be able to turn the ftl effect on and off?
    it'll most likely be like that (correct me if i'm wrong tikay).
    it would be funny though, if we could switch between an automated mode with random stops and a manual mode.
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  32. Post #872
    Gold Member
    dije's Avatar
    December 2008
    4,736 Posts
    it'll most likely be like that (correct me if i'm wrong tikay).
    it would be funny though, if we could switch between an automated mode with random stops and a manual mode.
    It would be even more awesome if you activate the gate, you drop out of FTL.
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  33. Post #873
    Gold Member
    punkrjp's Avatar
    May 2009
    2,348 Posts
    It's too bad that the Source-engine got such limits.. if it had the map-size limit that the Just Cause 2 engine has, well.. Destiny would probably be enormous.
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  34. Post #874
    tikay's Avatar
    November 2009
    459 Posts
    np, i find it lulz howmuch work the sgmod had of fully rewriting the skybox code from source to make something like that, and now its a simple prefab.
    I tried it out. The two big problems I'm facing:
    1. You can see the sky spheres from destiny's obs deck and windows. The solution would be to put the worlds in Hammer beneath the destiny area. Like I pointed out in the last post, this needs alot of work re-doing stuff.
    2. You can see the FTL particle effect in every sky of worlds that lie beneath destiny because it simply ignores the sky sphere models and renders the particles anyway. So this is killing the solution for problem 1...

    And regarding the SG-Mod stuff: They did it much better. They changed the compile tools and have multiple "true" 2d and 3d skies, including multiple light_environments, resulting in different lighting for every area.
    The sphere model fake sky is visible when you move and requires a massive 3d skybox area because the worlds are scattered over the whole grid in all three directions.


    hey, just a small question, will the player be able to turn the ftl effect on and off?
    Yes


    It would be even more awesome if you activate the gate, you drop out of FTL.
    I'm working on that.
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  35. Post #875
    Boba Fett's Avatar
    July 2010
    2,045 Posts
    True, but if you can see the spheres can't you do a nocolide texture on the back of it ? so it won't be visible ?
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  36. Post #876
    Sheppy's Avatar
    June 2010
    58 Posts
    Awesome Man! Have you a % of your map? Not a date just a %? =P
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  37. Post #877
    Dennab
    November 2010
    4,519 Posts
    Awesome Man! Have you a % of your map? Not a date just a %? =P
    function completion() {
    var x = rand(0,100);
    return x+"%";
    }
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  38. Post #878
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    Awesome Man! Have you a % of your map? Not a date just a %? =P
    A %bar would be the mathematical equivalent to a release date...
    because of previous "problems", if we can call it that, neither a date nor a %bar should be mentioned by anyone except the mapper himself...he'll know when things are "done".
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  39. Post #879
    Rocket Man's Avatar
    August 2008
    627 Posts
    Quick question about FTL, when Destiny jumps in and out of FTL are you going to have the blur affect we see in the show?
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  40. Post #880
    reflez's Avatar
    April 2011
    30 Posts
    i would not bother, it will just be more work
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