sorry, fix the pod
i did not think the show was terrible.
i hope you include the bridge
so when this will be done ??
omg ... can you finish your map please ? :)
1) Wait for the map to be completed, i'd choose this because i prefer something polished and well-made...
2) Continue to stress Tikay, resulting in him keeping his map private because 'someone' thinks he could decide when the mapper should release his map.
Your choice buddy.
I'm secretly adding 1 month to the release date whenever someone asks about the release.
That's why it's taking so long. Has absolutely nothing to do with my laziness. Nope.
If u want, I can help u with textures( ofcourse u have no reason to trust me) ... Look, what I'm saying is that, u don't have to work alone, here are some brilliant people, players, who u can use, ofcourse it's your choice.
@Charlie: If it's taken two years already you can wait for another two if you keeping buggering the man about it...
*adressed to tikay*
there's one thing i'm curious about.
since you introduced the 3 buttons in the controle room of icarus base, which let it shake and all that stuff...i'm wondering how "dynamic" a map and its surroundings/background can be.
would it be possible via. code/textures to run a scenery, that simulates destiny passing through a gas giant or diving into a red dwarf star?
now, i'm not talking about the ">switch button and boom! you're there<" solution, but about a more complex approach.
you trigger the "gas giant" scenery via console command and it starts out by said gas giant popping up in the distant of the skybox/background.
the ship then slowly approaches the planet, until contact for an aero-breaking manouver.
with the ship shaking etc., the scenery ends after a while once destiny has cleared the atmosphere and stops shaking.
although i expect a "no, it's not possible", because of certain engine limitations set by the hammer-editor, i nevertheless thought it would be worth to bring the idea in anyway ^^
Technically Possible? Yes.
But very like combined with massive FPS drops and a lot of trial and error with the particle editor.
I'd simply let a massive ball of particles grow in the 3d skybox, simulating destiny flying towards it.
The problem is the way translucent particles are drawn by the engine. The more large translucent particles make up the players view, the worse the performance drops.
Meaning 100 particles very close to the player can be worse than 1400 in the distance.
Look for "Overdraw" here if you want a better explanation.
The scene could be made less ressource consuming with an animated model: a sphere growing and with the particles as "topping" to conceal the simple spherical shape of the model itself. An animated texture on the sphere model could further contribute to the "gas giants" appearance.
Interesting idea. I'll keep it in mind but don't keep your hopes up.
Sure, no hopes on my end. ^^"
This was after all just a thought, whether the game engine would support such things or not.
I guess the ftl particle effect from the first video could come handy for the gas giant scenery, if the idea would ever find space to fit into hammer's strict resource limitations.
At least I'm entertained while on vacation
Oh shit, it's released, wait, nevermind. Not like it takes over 2 years to make a map that's 90% corridors, oh wait....
I'll drop by in another 2 months to see the other 20 posts that have been added about no progress
Somebody try dial the nine chevron?
I did and it works
"People need the truth"
Sometimes when I miss Stargate Universe a lot, I go watch the pictures in the OP and smile.
are you still working on the map? Id really like to be able to download it. :)
sad to watch a project that came this far die off what a shame:(
Although there's no need to comment on the previous replies, which are constantly bumping a thread there has no update been in for a while now, let me make this clear once an for all.
Tikay said a while ago, that incase this project should ever die which it will definitely NOT, he would say that it's dead and from what i remember, post the raw files for it so someone else can go for it.
So... has he ever made a statement/post up until now saying that it's dead?
No he hasn't.
Periodicaly bumping this thread in the hopes of making him go faster won't help.
Imagine if one of you is working on a long-term project for your hobby or even worse, for school.
You probably wouldn't have the will to constantly work on it 24/7 either, right?
Nobody said it was easy and no one ever said it would be this hard
(User was banned for this post ("Bump" - Terrenteller))